Player Matchup

Fenrir
Fenrir
ByBlasvy
Fenrir
Level 88
God Stats
6W - 6L
1,568 SR
Queue Stats
233W - 261L
1,382 Elo+
Party 2
Cerberus
Cerberus
Enycto
Cerberus
Level 85
God Stats
8W - 6L
1,543 SR
Queue Stats
316W - 303L
1,431 Elo+
Party 1
Loki
Loki
Euskosandu
Loki
Level 86
God Stats
9W - 6L
1,561 SR
Queue Stats
186W - 232L
1,466 Elo+
Party 2
Neith
Neith
Gajelf
Neith
Level 116
God Stats
6W - 5L
1,571 SR
Queue Stats
367W - 408L
1,473 Elo+
Party 2
Kukulkan
Kukulkan
KanaryamFB1907
Kukulkan
Level 65
God Stats
7W - 6L
1,491 SR
Queue Stats
175W - 165L
1,460 Elo+
Party 1
Team Averages
Level 88
1,547 SR
1,442 Elo+

VS

Team Averages
Level 127
1,418 SR
1,443 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Poseidon
Poseidon
CookieCrumbleG1
Poseidon
Level 109
God Stats
0W - 5L
1,146 SR
Queue Stats
259W - 254L
1,425 Elo+
Solo
Atlas
Atlas
Franz_Osen
Atlas
Level 113
God Stats
1W - 2L
1,515 SR
Queue Stats
203W - 204L
1,399 Elo+
Solo
Nu Wa
Nu Wa
mzaquine
Nu Wa
Level 160
God Stats
125W - 144L
1,428 SR
Queue Stats
425W - 617L
1,390 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ByBlasvy
Fenrir
10
2 / 2 / 5
7,352
525
5,150
12,143
8,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
Enycto
Cerberus
12
0 / 2 / 3
7,137
510
2,208
8,623
4,908
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
4 / 4 / 5
8,244
589
4,549
9,881
2,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Gajelf
Neith
13
3 / 4 / 4
7,546
539
4,903
7,992
2,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
14
6 / 1 / 2
8,159
583
6,142
6,901
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
5 / 4 / 0
7,399
529
7,744
9,885
3,056
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
 
Pele
11
4 / 2 / 2
6,981
499
6,874
8,730
2,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
13
2 / 4 / 3
7,481
534
6,195
5,657
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
10
1 / 3 / 4
5,955
425
2,486
7,086
5,463
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nu Wa
mzaquine
Nu Wa
12
1 / 2 / 5
7,209
515
5,663
6,117
1,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
27
15
Kills
13
13
Deaths
15
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
5
4
0
1.25
L
Pele
 
Pele
4
2
2
2.5
W
Fenrir
ByBlasvy
Fenrir
2
2
5
2.25
L
Poseidon
2
4
3
0.88
W
Cerberus
Enycto
Cerberus
0
2
3
0.75
W
4
4
5
1.63
L
Atlas
1
3
4
1
W
Neith
Gajelf
Neith
3
4
4
1.25
W
Kukulkan
6
1
2
7
L
Nu Wa
mzaquine
Nu Wa
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,952
Damage
28,962
45,540
Taken
37,475
21,502
Mitigated
14,676
13,178
Healing
9,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,744
2,613
0
3,670
9,885
3,056
792
0
9,885
0
45,985
L
Pele
 
Pele
6,874
1,687
0
2,410
8,730
2,544
46
1,826
6,808
0
36,089
W
Fenrir
ByBlasvy
Fenrir
5,150
1,216
1,128
2,059
12,143
8,709
0
3,841
8,302
0
16,365
L
Poseidon
6,195
763
0
270
5,657
1,617
0
1,247
4,296
46,344
0
W
Cerberus
Enycto
Cerberus
2,208
389
0
3,375
8,623
4,908
598
2,191
6,432
41,542
0
W
4,549
562
0
3,300
9,881
2,822
0
3,542
6,339
0
50,068
L
Atlas
2,486
932
129
1,166
7,086
5,463
0
1,582
5,420
13,746
0
W
Neith
Gajelf
Neith
4,903
1,980
0
1,626
7,992
2,713
2,016
1,340
6,652
0
45,221
W
Kukulkan
6,142
764
0
1,690
6,901
2,350
0
3,337
3,564
41,420
0
L
Nu Wa
mzaquine
Nu Wa
5,663
1,541
0
1,969
6,117
1,996
1,122
3,321
2,716
35,547
3,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,438
Gold Earned
35,025
427
Minions Killed
363
0
Camps Cleared
0
1,297,494
Distance Traveled
1,210,417
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,399
529
91
7
0
251,415
2
L
Pele
6,981
499
64
5
0
207,332
4
W
Fenrir
7,352
525
25
2
0
276,724
3
L
Poseidon
7,481
534
106
8
0
256,033
3
W
Cerberus
7,137
510
119
9
0
251,744
6
W
Loki
8,244
589
93
7
0
285,261
4
L
Atlas
5,955
425
21
2
0
273,851
9
W
Neith
7,546
539
90
6
0
231,714
0
W
Kukulkan
8,159
583
100
7
0
252,051
7
L
Nu Wa
7,209
515
81
6
0
221,786
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role