Player Matchup

Chronos
Chronos
Silver I
j0sSeLiN
Chronos
Silver I
Level 126
God Stats
0W - 1L
1,433 SR
Queue Stats
50W - 57L
1,386 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,433 SR
1,386 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 64
1,500 SR
1,342 MMR
Chronos
Chronos
Gold V
Noe_395
Chronos
Gold V
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,342 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
j0sSeLiN
Chronos
14
0 / 4 / 0
8,356
760
7,253
11,848
5,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
KaliSkadiAh Muzen CabIzanamiSol

VS

Bans
Hou YiLokiSetGilgameshNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Noe_395
Chronos
16
4 / 0 / 0
9,551
868
10,105
9,995
7,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chronos
Noe_395
Chronos
4
0
0
4
L
Chronos
j0sSeLiN
Chronos
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,253
Damage
10,105
11,848
Taken
9,995
5,387
Mitigated
7,573
2,740
Healing
4,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Noe_395
Chronos
10,105
4,757
0
4,313
9,995
7,573
554
6,724
3,271
50,676
4,026
L
Chronos
j0sSeLiN
Chronos
7,253
1,780
0
2,740
11,848
5,387
0
9,263
2,585
49,556
1,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,356
Gold Earned
9,551
109
Minions Killed
114
4
Camps Cleared
5
209,478
Distance Traveled
208,509
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,551
868
114
10
5
208,509
2
L
Chronos
8,356
760
109
10
4
209,478
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role