Player Matchup

Olorun
Olorun
Bronze III
Maslinutamagica
Olorun
Bronze III
Level 65
God Stats
1W - 1L
1,550 SR
Queue Stats
2W - 4L
1,500 MMR
Solo
Hachiman
Hachiman
Gold III
Neys0on
Hachiman
Gold III
Level 154
God Stats
18W - 26L
1,509 SR
Queue Stats
716W - 706L
1,474 MMR
Solo
Arachne
Arachne
Gold IV
Nic71165
Arachne
Gold IV
Level 155
God Stats
127W - 89L
1,591 SR
Queue Stats
615W - 623L
1,454 MMR
Solo
Ares
Ares
Gold IV
RundleNUFC
Ares
Gold IV
Level 116
God Stats
12W - 8L
1,584 SR
Queue Stats
85W - 90L
1,464 MMR
Solo
Nike
Nike
Gold III
dieguit_perlio
Nike
Gold III
Level 105
God Stats
21W - 19L
1,547 SR
Queue Stats
209W - 204L
1,473 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,556 SR
1,473 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,760 SR
1,476 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver I
Cyber__1
Ah Muzen Cab
Silver I
Level 115
God Stats
7W - 3L
1,989 SR
Queue Stats
103W - 112L
1,353 MMR
Party 1
Chang'e
Chang'e
Gold III
Pelkies
Chang'e
Gold III
Level 139
God Stats
53W - 44L
1,639 SR
Queue Stats
386W - 380L
1,549 MMR
Party 2
Mercury
Mercury
Silver I
Swaytt
Mercury
Silver I
Level 63
God Stats
16W - 16L
1,543 SR
Queue Stats
54W - 54L
1,420 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
jornV17
Kuzenbo
Silver I
Level 96
God Stats
3W - 2L
1,603 SR
Queue Stats
52W - 50L
1,494 MMR
Party 2
Chaac
Chaac
Gold IV
prokop1603
Chaac
Gold IV
Level 127
God Stats
1W - 1L
2,026 SR
Queue Stats
92W - 93L
1,566 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 7
10,145
597
10,010
9,976
3,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Neys0on
Hachiman
15
2 / 2 / 4
9,223
543
8,142
12,299
4,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
Nic71165
Arachne
18
11 / 0 / 5
10,832
637
13,638
13,935
6,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 1 / 8
8,621
507
6,682
11,096
8,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
0 / 0 / 3
9,528
560
9,032
10,344
6,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Bans
MedusaAthenaBastetOdin

VS

Bans
GebMulanCliodhnaCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Cyber__1
Ah Muzen Cab
14
0 / 3 / 3
8,146
479
8,736
10,861
2,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Pelkies
Chang'e
12
0 / 8 / 0
6,684
393
6,347
11,498
3,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Swaytt
Mercury
14
3 / 5 / 0
8,291
488
5,522
12,752
3,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
jornV17
Kuzenbo
10
1 / 3 / 0
6,615
389
5,809
15,726
16,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
14
0 / 3 / 1
7,782
458
6,410
16,430
8,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
22
Kills
4
4
Deaths
22
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Cyber__1
Ah Muzen Cab
0
3
3
0.5
W
7
1
7
10.5
W
Hachiman
Neys0on
Hachiman
2
2
4
2
W
Arachne
Nic71165
Arachne
11
0
5
13.5
L
Chang'e
Pelkies
Chang'e
0
8
0
0
W
2
1
8
6
L
Mercury
Swaytt
Mercury
3
5
0
0.6
W
0
0
3
1.5
L
Kuzenbo
jornV17
Kuzenbo
1
3
0
0.33
L
Chaac
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,504
Damage
32,824
57,650
Taken
67,267
29,263
Mitigated
35,153
24,310
Healing
19,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Cyber__1
Ah Muzen Cab
8,736
3,896
0
6,117
10,861
2,878
0
2,128
8,733
0
63,543
W
10,010
5,079
136
5,322
9,976
3,890
599
4,702
4,949
66,931
0
W
Hachiman
Neys0on
Hachiman
8,142
4,382
0
6,377
12,299
4,176
452
1,654
10,645
0
65,612
W
Arachne
Nic71165
Arachne
13,638
9,419
0
5,364
13,935
6,803
0
2,768
10,924
0
97,297
L
Chang'e
Pelkies
Chang'e
6,347
247
714
3,218
11,498
3,674
0
4,289
7,209
48,968
0
W
6,682
278
546
3,404
11,096
8,149
0
2,656
8,343
34,287
0
L
Mercury
Swaytt
Mercury
5,522
3,564
0
500
12,752
3,477
0
1,368
11,342
0
58,132
W
9,032
1,074
0
3,161
10,344
6,245
0
164
9,463
1,206
65,719
L
Kuzenbo
jornV17
Kuzenbo
5,809
2,185
0
2,175
15,726
16,233
0
7,478
8,248
21,496
0
L
Chaac
6,410
1,110
0
6,894
16,430
8,891
0
1,429
14,106
0
51,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,349
Gold Earned
37,518
595
Minions Killed
428
0
Camps Cleared
0
1,666,554
Distance Traveled
1,653,789
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,146
479
109
6
0
327,064
5
W
Olorun
10,145
597
117
7
0
307,833
3
W
Hachiman
9,223
543
153
9
0
284,477
5
W
Arachne
10,832
637
139
8
0
388,962
3
L
Chang'e
6,684
393
91
5
0
298,557
5
W
Ares
8,621
507
53
3
0
335,292
0
L
Mercury
8,291
488
106
6
0
389,569
3
W
Nike
9,528
560
133
8
0
349,990
5
L
Kuzenbo
6,615
389
25
1
0
329,707
5
L
Chaac
7,782
458
97
6
0
308,892
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role