Player Matchup

Thoth
Thoth
Bronze III
Nemesis AmneZia
Thoth
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 72L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Gold III
RiskyCookie7
Cthulhu
Gold III
Level 107
God Stats
4W - 6L
1,542 SR
Queue Stats
107W - 121L
1,555 MMR
Solo
Fenrir
Fenrir
Bronze III
le pil0nneur
Fenrir
Bronze III
Level 159
God Stats
5W - 5L
1,285 SR
Queue Stats
72W - 71L
1,500 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 130
1,442 SR
1,518 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 96
1,430 SR
1,422 MMR
Baron Samedi
Baron Samedi
Gold IV
Juggy291869
Baron Samedi
Gold IV
Level 124
God Stats
20W - 13L
1,628 SR
Queue Stats
227W - 239L
1,409 MMR
Party 1
Zeus
Zeus
Bronze III
RngCrusader
Zeus
Bronze III
Level 77
God Stats
1W - 0L
1,162 SR
Queue Stats
1W - 1L
1,400 MMR
Party 1
Chaac
Chaac
Bronze III
Serving Lz
Chaac
Bronze III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,458 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 3
11,643
554
20,068
15,246
6,255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
RiskyCookie7
Cthulhu
16
4 / 3 / 2
12,302
586
17,965
28,356
39,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
13
1 / 7 / 2
11,306
538
9,452
23,472
13,783
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Bans
AchillesBastetGilgameshKumbhakarnaAh Puch

VS

Bans
AphroditeMedusaJing WeiDanzaburouSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Juggy291869
Baron Samedi
16
3 / 1 / 10
14,029
668
13,098
24,278
29,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
8 / 5 / 7
14,100
671
21,192
14,850
5,730
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
17
5 / 1 / 10
13,578
647
22,089
21,960
17,054
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
7
Kills
16
16
Deaths
7
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Juggy291869
Baron Samedi
3
1
10
8
L
2
6
3
0.58
L
Cthulhu
RiskyCookie7
Cthulhu
4
3
2
1.67
W
8
5
7
2.3
W
Chaac
5
1
10
10
L
Fenrir
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,485
Damage
56,379
67,074
Taken
61,088
59,978
Mitigated
51,908
10,101
Healing
31,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Juggy291869
Baron Samedi
13,098
1,329
2,577
10,989
24,278
29,124
642
15,644
7,606
49,075
0
L
20,068
146
69
383
15,246
6,255
0
5,671
9,575
60,119
0
L
Cthulhu
RiskyCookie7
Cthulhu
17,965
718
636
3,925
28,356
39,940
0
16,546
11,810
36,626
0
W
21,192
3,768
90
5,417
14,850
5,730
1,943
8,048
6,385
70,039
0
W
Chaac
22,089
5,066
609
12,175
21,960
17,054
706
13,294
8,053
0
49,633
L
Fenrir
9,452
1,212
0
5,088
23,472
13,783
0
12,748
10,724
0
27,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,251
Gold Earned
41,707
179
Minions Killed
212
5
Camps Cleared
11
1,094,843
Distance Traveled
1,062,759
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
14,029
668
60
3
4
330,596
6
L
Thoth
11,643
554
84
4
2
352,190
0
L
Cthulhu
12,302
586
40
2
1
377,452
6
W
Zeus
14,100
671
92
4
6
336,284
3
W
Chaac
13,578
647
60
3
1
395,879
1
L
Fenrir
11,306
538
55
3
2
365,201
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role