Player Matchup

Cerberus
Cerberus
BigBadConor01
Cerberus
Level 69
God Stats
1W - 2L
1,549 SR
Queue Stats
43W - 46L
1,517 Elo+
Solo
Scylla
Scylla
I_Becky_l
Scylla
Level 158
God Stats
6W - 14L
1,427 SR
Queue Stats
663W - 625L
1,452 Elo+
Party 1
Fenrir
Fenrir
Thalassir
Fenrir
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,643 Elo+
Party 3
Erlang Shen
Erlang Shen
Tiolith
Erlang Shen
Level 78
God Stats
8W - 6L
1,454 SR
Queue Stats
233W - 224L
1,480 Elo+
Party 1
Nox
Nox
many_marvs
Nox
Level 139
God Stats
0W - 1L
1,318 SR
Queue Stats
19W - 14L
1,643 Elo+
Party 3
Team Averages
Level 108
1,449 SR
1,547 Elo+

VS

Team Averages
Level 120
1,481 SR
1,499 Elo+
King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
BradleyRJ
Ne Zha
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
202W - 207L
1,417 Elo+
Party 2
Artio
Artio
Klau5nevermore
Artio
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 136L
1,650 Elo+
Party 2
Eset
Eset
ThyMurderMedic
Eset
Level 156
God Stats
2W - 2L
1,368 SR
Queue Stats
322W - 342L
1,431 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
kamol1
Ah Muzen Cab
Level 122
God Stats
2W - 1L
1,536 SR
Queue Stats
82W - 78L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigBadConor01
Cerberus
15
2 / 4 / 17
9,309
846
10,909
22,041
27,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
I_Becky_l
Scylla
19
13 / 1 / 9
10,797
982
27,225
8,726
4,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Thalassir
Fenrir
13
1 / 6 / 14
8,247
750
6,630
14,254
10,180
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Erlang Shen
Tiolith
Erlang Shen
14
3 / 2 / 17
9,201
836
8,150
11,664
7,802
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 5 / 13
9,004
819
8,704
9,168
4,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 4 / 11
9,487
862
7,814
15,087
17,126
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
BradleyRJ
Ne Zha
15
2 / 5 / 12
8,839
804
12,188
12,036
6,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
3 / 4 / 14
9,916
901
7,352
19,609
26,987
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
4 / 4 / 12
9,490
863
11,606
11,963
5,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
kamol1
Ah Muzen Cab
16
6 / 5 / 10
9,821
893
19,776
14,105
7,057
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
77
22
Kills
18
18
Deaths
22
70
Assists
59
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
4
11
2.13
L
Cerberus
BigBadConor01
Cerberus
2
4
17
2.63
W
Ne Zha
BradleyRJ
Ne Zha
2
5
12
1.6
L
Scylla
I_Becky_l
Scylla
13
1
9
17.5
W
3
4
14
2.5
L
Fenrir
Thalassir
Fenrir
1
6
14
1.33
W
4
4
12
2.5
L
Erlang Shen
Tiolith
Erlang Shen
3
2
17
5.75
W
Ah Muzen Cab
kamol1
Ah Muzen Cab
6
5
10
2.2
L
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,618
Damage
58,736
65,853
Taken
72,800
53,307
Mitigated
63,576
21,655
Healing
24,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,814
414
3,011
2,257
15,087
17,126
240
7,751
6,881
0
15,788
L
Cerberus
BigBadConor01
Cerberus
10,909
1,038
366
7,555
22,041
27,144
452
6,358
15,683
19,108
0
W
Ne Zha
BradleyRJ
Ne Zha
12,188
4,066
1,001
2,648
12,036
6,841
1,714
7,509
4,242
0
24,535
L
Scylla
I_Becky_l
Scylla
27,225
2,566
1,592
2,376
8,726
4,167
860
2,193
6,533
47,270
0
W
7,352
1,188
3,172
3,650
19,609
26,987
288
11,115
7,835
11,688
0
L
Fenrir
Thalassir
Fenrir
6,630
1,722
1,511
1,012
14,254
10,180
894
4,146
10,108
0
9,397
W
11,606
1,747
2,069
3,313
11,963
5,565
792
9,015
2,640
23,935
0
L
Erlang Shen
Tiolith
Erlang Shen
8,150
3,496
2,426
4,194
11,664
7,802
182
2,935
8,729
0
11,018
W
Ah Muzen Cab
kamol1
Ah Muzen Cab
19,776
9,981
0
3,560
14,105
7,057
2,258
9,368
4,364
0
39,223
L
8,704
734
0
623
9,168
4,014
859
3,326
5,842
19,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,558
Gold Earned
47,553
143
Minions Killed
117
0
Camps Cleared
0
971,360
Distance Traveled
995,636
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,487
862
17
2
0
193,582
2
L
Cerberus
9,309
846
21
2
0
185,337
0
W
Ne Zha
8,839
804
14
1
0
209,887
3
L
Scylla
10,797
982
61
6
0
205,554
4
W
Artio
9,916
901
8
1
0
209,066
1
L
Fenrir
8,247
750
11
1
0
196,004
2
W
Eset
9,490
863
27
2
0
200,448
0
L
Erlang Shen
9,201
836
11
1
0
212,265
4
W
Ah Muzen Cab
9,821
893
51
5
0
182,653
0
L
Nox
9,004
819
39
4
0
172,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role