Player Matchup

Terra
Terra
Eddynosaure
Terra
Level 90
God Stats
2W - 0L
1,453 SR
Queue Stats
138W - 128L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
MyticQ6915
Baron Samedi
Level 40
God Stats
4W - 5L
1,556 SR
Queue Stats
118W - 95L
1,497 Elo+
Solo
Loki
Loki
Ntime6
Loki
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,271 Elo+
Solo
Osiris
Osiris
Terminator3302
Osiris
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 26L
1,574 Elo+
Solo
Ao Kuang
Ao Kuang
gulfilio
Ao Kuang
Level 85
God Stats
1W - 1L
1,552 SR
Queue Stats
61W - 65L
1,456 Elo+
Solo
Team Averages
Level 81
1,512 SR
1,456 Elo+

VS

Team Averages
Level 89
1,377 SR
1,411 Elo+
Chiron
Chiron
CiderShark
Chiron
Level 125
God Stats
35W - 35L
1,546 SR
Queue Stats
492W - 513L
1,523 Elo+
Solo
Ymir
Ymir
Diddi_-95
Ymir
Level 139
God Stats
0W - 4L
1,130 SR
Queue Stats
31W - 46L
1,362 Elo+
Party 1
Ra
Ra
Limon791
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,204 Elo+
Party 1
Chang'e
Chang'e
kevench85
Chang'e
Level 108
God Stats
23W - 29L
1,459 SR
Queue Stats
1,067W - 1,144L
1,478 Elo+
Solo
Charybdis
Charybdis
sajugo_juli_03
Charybdis
Level 69
God Stats
0W - 2L
1,248 SR
Queue Stats
34W - 43L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 11
9,686
969
4,666
10,359
12,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
MyticQ6915
Baron Samedi
17
3 / 0 / 12
10,226
1,023
18,983
9,276
5,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
Ntime6
Loki
16
5 / 2 / 8
10,251
1,025
8,811
10,523
4,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 1 / 8
10,748
1,075
22,031
12,055
13,083
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ao Kuang
gulfilio
Ao Kuang
17
5 / 0 / 11
10,415
1,042
12,356
15,505
11,649
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

285

VS

Team 2 Tickets

168

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
CiderShark
Chiron
15
1 / 5 / 3
9,023
902
11,933
16,049
5,633
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
15
0 / 4 / 3
9,768
977
7,301
21,972
24,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 5 / 3
8,898
890
9,090
9,269
3,490
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
kevench85
Chang'e
15
1 / 3 / 2
8,693
869
8,501
9,347
3,080
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
sajugo_juli_03
Charybdis
15
1 / 4 / 3
8,800
880
12,775
13,701
4,962
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
18
21
Kills
4
4
Deaths
21
50
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chiron
CiderShark
Chiron
1
5
3
0.5
L
Ymir
0
4
3
0.38
W
0
1
11
5.5
L
1
5
3
0.5
W
Baron Samedi
MyticQ6915
Baron Samedi
3
0
12
9
W
Loki
Ntime6
Loki
5
2
8
4.5
W
8
1
8
12
W
Ao Kuang
gulfilio
Ao Kuang
5
0
11
10.5
L
Chang'e
kevench85
Chang'e
1
3
2
0.67
L
Charybdis
sajugo_juli_03
Charybdis
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,847
Damage
49,600
57,718
Taken
70,338
46,822
Mitigated
41,431
26,363
Healing
7,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
CiderShark
Chiron
11,933
4,176
1,161
943
16,049
5,633
0
6,648
9,082
0
28,829
L
Ymir
7,301
668
0
1,046
21,972
24,266
0
13,384
8,169
25,609
0
W
4,666
590
2,888
2,669
10,359
12,002
0
5,511
4,848
13,280
0
L
9,090
1,674
552
36
9,269
3,490
0
5,195
3,943
25,931
0
W
Baron Samedi
MyticQ6915
Baron Samedi
18,983
638
4,934
4,708
9,276
5,309
0
4,427
4,849
50,845
0
W
Loki
Ntime6
Loki
8,811
1,525
0
1,343
10,523
4,779
0
2,947
7,576
0
20,316
W
22,031
7,319
0
3,722
12,055
13,083
0
4,686
7,369
0
34,046
W
Ao Kuang
gulfilio
Ao Kuang
12,356
2,555
0
6,099
15,505
11,649
0
7,321
8,184
25,910
0
L
Chang'e
kevench85
Chang'e
8,501
583
2,748
1,490
9,347
3,080
0
4,343
4,707
20,847
0
L
Charybdis
sajugo_juli_03
Charybdis
12,775
5,128
0
0
13,701
4,962
0
6,435
6,990
0
31,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,326
Gold Earned
45,182
183
Minions Killed
173
8
Camps Cleared
4
975,231
Distance Traveled
871,929
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,023
902
36
4
0
183,094
0
L
Ymir
9,768
977
28
3
0
177,103
0
W
Terra
9,686
969
17
2
1
200,455
2
L
Ra
8,898
890
37
4
2
157,499
1
W
Baron Samedi
10,226
1,023
81
8
0
189,417
0
W
Loki
10,251
1,025
28
3
5
196,208
0
W
Osiris
10,748
1,075
31
3
1
196,756
0
W
Ao Kuang
10,415
1,042
26
3
1
192,395
1
L
Chang'e
8,693
869
32
3
0
182,678
2
L
Charybdis
8,800
880
40
4
2
171,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role