Player Matchup

Merlin
Merlin
Silver III
 
Merlin
Silver III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Bronze I
 
Achilles
Bronze I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver III
BengTiger
Arachne
Silver III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
563W - 582L
839 MMR
Solo
The Morrigan
The Morrigan
Bronze I
Gucci_Capiteuer
The Morrigan
Bronze I
Level 88
God Stats
9W - 13L
1,372 SR
Queue Stats
29W - 52L
416 MMR
Solo
Medusa
Medusa
Bronze I
SANGO I10I
Medusa
Bronze I
Level 80
God Stats
3W - 3L
1,642 SR
Queue Stats
209W - 250L
313 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 109
1,503 SR
914 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 105
1,533 SR
546 MMR
Anhur
Anhur
Silver III
Adopted Pudding
Anhur
Silver III
Level 132
God Stats
3W - 8L
1,318 SR
Queue Stats
226W - 238L
942 MMR
Solo
Fenrir
Fenrir
Silver III
Masterflash13
Fenrir
Silver III
Level 119
God Stats
19W - 20L
1,699 SR
Queue Stats
140W - 139L
944 MMR
Solo
Vulcan
Vulcan
Bronze III
Sir-Crocodile06
Vulcan
Bronze III
Level 76
God Stats
7W - 10L
1,516 SR
Queue Stats
39W - 66L
55 MMR
Solo
Izanami
Izanami
Bronze I
XxDanManxX205
Izanami
Bronze I
Level 69
God Stats
63W - 56L
1,545 SR
Queue Stats
179W - 197L
422 MMR
Solo
Hades
Hades
Bronze I
adjaravellla
Hades
Bronze I
Level 127
God Stats
3W - 1L
1,588 SR
Queue Stats
110W - 136L
367 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
2 / 3 / 0
5,863
586
1,950
4,612
975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
 
Achilles
8
0 / 1 / 0
4,563
456
1,371
6,313
4,776
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
BengTiger
Arachne
9
1 / 6 / 1
5,298
530
3,836
8,908
2,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Morrigan
Gucci_Capiteuer
The Morrigan
9
0 / 3 / 1
4,944
494
3,043
4,841
830
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
SANGO I10I
Medusa
6
0 / 4 / 0
4,047
405
1,975
4,312
614
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
CliodhnaKaliAresBastetAphrodite

VS

Bans
GilgameshGaneshaSkadiAo KuangKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 1 / 1
6,174
617
3,916
6,654
1,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
6 / 1 / 2
6,639
664
4,137
6,452
2,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 1 / 3
6,107
611
3,580
4,043
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
12
1 / 0 / 1
6,783
678
2,971
4,503
1,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 0 / 3
5,483
548
2,006
3,991
2,245
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
17
17
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
0
0.67
L
Achilles
 
Achilles
0
1
0
0
W
6
1
1
6.5
L
Arachne
BengTiger
Arachne
1
6
1
0.25
L
The Morrigan
Gucci_Capiteuer
The Morrigan
0
3
1
0.17
W
6
1
2
7
L
Medusa
SANGO I10I
Medusa
0
4
0
0
W
3
1
3
4.5
W
Izanami
1
0
1
1.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,175
Damage
16,610
28,986
Taken
25,643
9,936
Mitigated
8,784
6,500
Healing
10,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,950
256
0
1,285
4,612
975
0
1,865
2,521
19,678
0
L
Achilles
 
Achilles
1,371
136
0
1,909
6,313
4,776
0
0
6,313
0
23,415
W
3,916
2,341
0
3,037
6,654
1,731
0
2,377
4,197
0
27,648
L
Arachne
BengTiger
Arachne
3,836
2,090
0
1,918
8,908
2,741
0
1,989
6,797
0
30,212
L
The Morrigan
Gucci_Capiteuer
The Morrigan
3,043
413
0
640
4,841
830
0
1,038
3,784
23,014
0
W
4,137
320
0
1,329
6,452
2,084
0
657
5,753
0
33,186
L
Medusa
SANGO I10I
Medusa
1,975
1,031
0
748
4,312
614
0
346
3,966
0
14,857
W
3,580
836
0
1,283
4,043
1,368
33
840
3,073
24,701
0
W
Izanami
2,971
2,124
0
2,172
4,503
1,356
1,693
0
4,503
0
51,012
W
2,006
174
89
2,147
3,991
2,245
540
867
3,124
24,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,715
Gold Earned
31,186
231
Minions Killed
332
0
Camps Cleared
0
848,263
Distance Traveled
910,104
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,863
586
44
4
0
169,753
5
L
Achilles
4,563
456
57
6
0
156,143
2
W
Anhur
6,174
617
61
6
0
170,961
2
L
Arachne
5,298
530
57
6
0
199,502
0
L
The Morrigan
4,944
494
45
5
0
176,494
1
W
Fenrir
6,639
664
55
6
0
191,792
2
L
Medusa
4,047
405
28
3
0
146,371
5
W
Vulcan
6,107
611
53
5
0
212,394
2
W
Izanami
6,783
678
118
12
0
166,855
5
W
Hades
5,483
548
45
5
0
168,102
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role