Player Matchup

Artio
Artio
Bigtreyma
Artio
Level 131
God Stats
9W - 4L
1,662 SR
Queue Stats
313W - 289L
1,578 Elo+
Party 1
Chaac
Chaac
ThiccLowry
Chaac
Level 101
God Stats
2W - 1L
1,595 SR
Queue Stats
143W - 115L
1,598 Elo+
Party 1
Thanatos
Thanatos
ToloWV
Thanatos
Level 99
God Stats
27W - 23L
1,595 SR
Queue Stats
111W - 112L
1,578 Elo+
Party 1
Hera
Hera
criststeven2000
Hera
Level 112
God Stats
5W - 2L
1,578 SR
Queue Stats
282W - 256L
1,529 Elo+
Solo
Freya
Freya
yaboiravens
Freya
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
340W - 311L
1,580 Elo+
Party 1
Team Averages
Level 113
1,586 SR
1,573 Elo+

VS

Team Averages
Level 105
1,556 SR
1,593 Elo+
Raijin
Raijin
DeleteThisGame1
Raijin
Level 128
God Stats
12W - 22L
1,452 SR
Queue Stats
544W - 514L
1,590 Elo+
Solo
Jormungandr
Jormungandr
IPAThursday
Jormungandr
Level 57
God Stats
4W - 6L
1,533 SR
Queue Stats
203W - 136L
1,586 Elo+
Party 2
Cliodhna
Cliodhna
JamminQjaf
Cliodhna
Level 109
God Stats
8W - 7L
1,598 SR
Queue Stats
609W - 547L
1,592 Elo+
Solo
Charybdis
Charybdis
Kllomonati
Charybdis
Level 124
God Stats
16W - 10L
1,674 SR
Queue Stats
189W - 113L
1,608 Elo+
Party 2
King Arthur
King Arthur
Pazmzp
King Arthur
Level 108
God Stats
3W - 6L
1,524 SR
Queue Stats
428W - 367L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Bigtreyma
Artio
12
4 / 0 / 6
7,569
582
6,288
9,958
8,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chaac
13
3 / 3 / 0
7,180
552
7,070
11,807
6,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
ToloWV
Thanatos
12
3 / 2 / 5
7,329
564
4,037
9,309
3,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 4 / 1
7,363
566
4,432
6,542
1,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 1 / 4
6,893
530
9,254
9,723
2,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 2
7,597
584
4,701
7,531
2,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
IPAThursday
Jormungandr
8
0 / 3 / 1
5,302
408
3,614
8,407
4,567
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
JamminQjaf
Cliodhna
12
3 / 3 / 5
7,293
561
7,013
9,021
2,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Kllomonati
Charybdis
10
1 / 7 / 0
6,148
473
6,695
9,196
2,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Pazmzp
King Arthur
12
2 / 3 / 4
7,161
551
7,116
9,990
6,828
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
18
Kills
10
10
Deaths
18
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artio
Bigtreyma
Artio
4
0
6
7
L
4
2
2
2.5
L
Jormungandr
IPAThursday
Jormungandr
0
3
1
0.17
L
Cliodhna
JamminQjaf
Cliodhna
3
3
5
1.83
L
Charybdis
Kllomonati
Charybdis
1
7
0
0.14
L
King Arthur
Pazmzp
King Arthur
2
3
4
1.33
W
Chaac
3
3
0
1
W
Thanatos
ToloWV
Thanatos
3
2
5
2.75
W
3
4
1
0.88
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,081
Damage
29,139
47,339
Taken
44,145
23,678
Mitigated
19,117
23,138
Healing
9,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Bigtreyma
Artio
6,288
646
1,029
3,687
9,958
8,381
0
2,677
7,207
30,479
0
L
4,701
704
0
2,732
7,531
2,379
100
3,390
4,101
40,171
0
L
Jormungandr
IPAThursday
Jormungandr
3,614
825
0
695
8,407
4,567
286
5,851
2,556
20,635
0
L
Cliodhna
JamminQjaf
Cliodhna
7,013
823
0
2,588
9,021
2,896
0
3,449
5,493
0
38,249
L
Charybdis
Kllomonati
Charybdis
6,695
3,900
0
1,971
9,196
2,447
341
7,210
1,986
0
31,103
L
King Arthur
Pazmzp
King Arthur
7,116
823
0
1,930
9,990
6,828
37
74
9,446
4,743
37,320
W
Chaac
7,070
1,229
0
4,942
11,807
6,742
0
1,018
10,771
0
41,990
W
Thanatos
ToloWV
Thanatos
4,037
1,151
0
5,572
9,309
3,884
0
1,488
7,749
0
44,057
W
4,432
949
56
1,769
6,542
1,984
164
2,079
4,265
44,265
0
W
9,254
3,015
0
6,083
9,723
2,687
470
1,921
7,778
41,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,334
Gold Earned
33,501
377
Minions Killed
350
0
Camps Cleared
0
1,248,408
Distance Traveled
1,179,970
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,569
582
49
4
0
277,956
1
L
Raijin
7,597
584
88
7
0
237,917
5
L
Jormungandr
5,302
408
38
3
0
201,665
2
L
Cliodhna
7,293
561
79
6
0
271,464
5
L
Charybdis
6,148
473
59
5
0
208,339
2
L
King Arthur
7,161
551
86
7
0
260,585
1
W
Chaac
7,180
552
87
7
0
227,584
0
W
Thanatos
7,329
564
76
6
0
268,677
1
W
Hera
7,363
566
96
7
0
232,378
2
W
Freya
6,893
530
69
5
0
241,813
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role