Player Matchup

Anhur
Anhur
 
Anhur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
JakeSencho
Fafnir
Level 156
God Stats
8W - 2L
1,810 SR
Queue Stats
184W - 81L
1,759 Elo+
Party 1
Ra
Ra
NWOki
Ra
Level 138
God Stats
7W - 6L
1,616 SR
Queue Stats
120W - 88L
1,618 Elo+
Party 1
Serqet
Serqet
Peгish
Serqet
Level 160
God Stats
1W - 1L
1,926 SR
Queue Stats
194W - 90L
1,695 Elo+
Party 1
Achilles
Achilles
athiepro
Achilles
Level 82
God Stats
11W - 9L
1,423 SR
Queue Stats
405W - 429L
1,629 Elo+
Solo
Team Averages
Level 137
1,655 SR
1,640 Elo+

VS

Team Averages
Level 136
1,661 SR
1,641 Elo+
Medusa
Medusa
DropzzJr
Medusa
Level 128
God Stats
5W - 4L
1,504 SR
Queue Stats
327W - 310L
1,612 Elo+
Solo
Fenrir
Fenrir
LoiteringInLane
Fenrir
Level 117
God Stats
22W - 9L
1,709 SR
Queue Stats
198W - 182L
1,516 Elo+
Solo
Freya
Freya
Offcanny
Freya
Level 152
God Stats
13W - 8L
1,713 SR
Queue Stats
171W - 117L
1,687 Elo+
Solo
Atlas
Atlas
codezn-
Atlas
Level 160
God Stats
19W - 17L
1,693 SR
Queue Stats
275W - 269L
1,694 Elo+
Solo
Chang'e
Chang'e
iijevonii
Chang'e
Level 121
God Stats
5W - 2L
1,685 SR
Queue Stats
357W - 289L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 6 / 1
6,432
429
6,165
10,127
2,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
JakeSencho
Fafnir
11
0 / 2 / 3
7,204
480
5,174
10,363
10,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ra
11
1 / 8 / 2
7,042
469
3,371
8,128
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
Peгish
Serqet
13
6 / 4 / 2
8,579
572
10,845
12,573
4,526
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Achilles
athiepro
Achilles
15
5 / 3 / 1
8,754
584
5,945
10,834
4,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DropzzJr
Medusa
14
8 / 3 / 3
9,093
606
7,547
7,480
2,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 2 / 9
8,692
579
5,601
10,880
4,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Freya
Offcanny
Freya
14
6 / 2 / 3
8,745
583
8,741
10,622
2,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
codezn-
Atlas
12
1 / 0 / 9
7,251
483
5,593
10,661
7,818
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
iijevonii
Chang'e
14
5 / 5 / 2
9,256
617
9,218
10,091
4,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
12
Kills
23
23
Deaths
12
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
6
1
0.08
W
Medusa
DropzzJr
Medusa
8
3
3
3.17
L
Fafnir
JakeSencho
Fafnir
0
2
3
0.75
W
3
2
9
3.75
L
Ra
1
8
2
0.25
W
Freya
Offcanny
Freya
6
2
3
3.75
L
Serqet
Peгish
Serqet
6
4
2
1.75
L
Achilles
athiepro
Achilles
5
3
1
1.83
W
Atlas
codezn-
Atlas
1
0
9
5.5
W
Chang'e
iijevonii
Chang'e
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,500
Damage
36,700
52,025
Taken
49,734
24,449
Mitigated
22,783
12,796
Healing
15,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,165
2,476
0
1,818
10,127
2,654
0
6,178
3,949
0
44,764
W
Medusa
DropzzJr
Medusa
7,547
2,269
0
1,127
7,480
2,701
1,050
3,250
4,022
0
58,758
L
Fafnir
JakeSencho
Fafnir
5,174
1,462
236
2,907
10,363
10,313
0
3,727
6,594
21,107
0
W
5,601
2,101
0
1,193
10,880
4,983
0
1,687
8,540
0
54,754
L
Ra
3,371
202
64
670
8,128
2,666
0
2,063
6,065
37,009
0
W
Freya
Offcanny
Freya
8,741
4,332
0
4,882
10,622
2,652
0
1,302
9,048
56,827
0
L
Serqet
Peгish
Serqet
10,845
2,777
0
2,949
12,573
4,526
176
7,222
4,721
0
42,999
L
Achilles
athiepro
Achilles
5,945
2,186
0
4,152
10,834
4,290
0
3,617
7,144
0
54,609
W
Atlas
codezn-
Atlas
5,593
2,560
193
1,945
10,661
7,818
66
1,946
8,631
19,761
0
W
Chang'e
iijevonii
Chang'e
9,218
968
1,444
4,915
10,091
4,629
559
0
9,329
47,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,011
Gold Earned
43,037
384
Minions Killed
398
0
Camps Cleared
0
1,414,208
Distance Traveled
1,437,232
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,432
429
73
5
0
257,405
2
W
Medusa
9,093
606
104
7
0
258,606
2
L
Fafnir
7,204
480
19
1
0
277,843
1
W
Fenrir
8,692
579
90
6
0
318,056
3
L
Ra
7,042
469
92
6
0
253,129
1
W
Freya
8,745
583
88
6
0
275,257
5
L
Serqet
8,579
572
97
6
0
299,201
4
L
Achilles
8,754
584
103
7
0
326,630
4
W
Atlas
7,251
483
26
2
0
308,853
9
W
Chang'e
9,256
617
90
6
0
276,460
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role