Player Matchup

Chaac
Chaac
 
Chaac
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Foxlock4681
Danzaburou
Level 146
God Stats
2W - 3L
1,607 SR
Queue Stats
78W - 83L
1,543 Elo+
Solo
Kukulkan
Kukulkan
JinglesMacbeth
Kukulkan
Level 125
God Stats
12W - 9L
1,608 SR
Queue Stats
461W - 363L
1,574 Elo+
Party 2
Bacchus
Bacchus
samuel
Bacchus
Level 135
God Stats
0W - 3L
1,288 SR
Queue Stats
335W - 274L
1,560 Elo+
Party 2
Team Averages
Level 136
1,501 SR
1,535 Elo+

VS

Team Averages
Level 146
1,564 SR
1,540 Elo+
Artemis
Artemis
 
Artemis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Improbibleoutset
Loki
Level 143
God Stats
44W - 38L
1,599 SR
Queue Stats
667W - 674L
1,558 Elo+
Solo
Anubis
Anubis
TitanGoinIn
Anubis
Level 160
God Stats
9W - 11L
1,579 SR
Queue Stats
504W - 484L
1,518 Elo+
Party 1
Khepri
Khepri
Treedom54
Khepri
Level 142
God Stats
24W - 11L
1,686 SR
Queue Stats
418W - 414L
1,548 Elo+
Solo
Chaac
Chaac
reeeelololol
Chaac
Level 125
God Stats
4W - 1L
1,454 SR
Queue Stats
55W - 35L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
1 / 0 / 2
7,696
700
5,183
7,822
3,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
 
Merlin
14
2 / 7 / 5
7,685
699
10,520
10,001
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Foxlock4681
Danzaburou
13
1 / 4 / 5
7,407
673
7,021
8,978
2,733
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
13
0 / 5 / 3
6,694
609
6,630
7,673
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
samuel
Bacchus
13
3 / 3 / 3
8,252
750
8,060
13,189
14,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
5 / 1 / 9
9,493
863
11,919
7,853
3,440
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
6 / 1 / 7
9,444
859
6,187
4,962
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
16
6 / 2 / 6
9,571
870
9,460
9,988
6,065
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Khepri
Treedom54
Khepri
14
1 / 2 / 10
8,650
786
4,073
12,288
13,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
1 / 1 / 12
8,283
753
10,479
11,787
11,043
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
63
7
Kills
19
19
Deaths
7
18
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
0
2
2
L
Merlin
 
Merlin
2
7
5
0.64
W
Artemis
 
Artemis
5
1
9
9.5
L
Danzaburou
Foxlock4681
Danzaburou
1
4
5
0.88
W
6
1
7
9.5
L
Kukulkan
0
5
3
0.3
W
Anubis
6
2
6
4.5
W
Khepri
Treedom54
Khepri
1
2
10
3
W
1
1
12
7
L
Bacchus
samuel
Bacchus
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,414
Damage
42,118
47,663
Taken
46,878
26,124
Mitigated
36,643
8,491
Healing
12,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,183
630
0
3,495
7,822
3,970
0
3,537
4,148
0
27,601
L
Merlin
 
Merlin
10,520
906
0
375
10,001
2,334
1
1,924
7,848
33,047
0
W
Artemis
 
Artemis
11,919
5,109
0
1,611
7,853
3,440
1,343
5,740
2,001
0
35,204
L
Danzaburou
Foxlock4681
Danzaburou
7,021
2,210
0
960
8,978
2,733
0
2,434
6,330
0
24,555
W
6,187
1,248
0
246
4,962
2,503
466
2,719
2,169
0
25,350
L
Kukulkan
6,630
247
0
13
7,673
2,301
0
1,250
6,317
21,679
0
W
Anubis
9,460
345
0
3,144
9,988
6,065
480
6,006
3,892
35,379
0
W
Khepri
Treedom54
Khepri
4,073
341
219
2,362
12,288
13,592
222
5,205
6,902
17,510
0
W
10,479
925
0
4,458
11,787
11,043
585
5,168
6,381
0
28,678
L
Bacchus
samuel
Bacchus
8,060
682
350
3,298
13,189
14,786
0
4,990
8,018
16,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,734
Gold Earned
45,441
248
Minions Killed
281
8
Camps Cleared
9
991,392
Distance Traveled
1,014,203
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,696
700
67
6
3
240,004
2
L
Merlin
7,685
699
66
6
1
171,254
1
W
Artemis
9,493
863
71
6
5
199,727
2
L
Danzaburou
7,407
673
38
3
3
174,014
3
W
Loki
9,444
859
40
4
2
189,242
2
L
Kukulkan
6,694
609
55
5
1
191,633
2
W
Anubis
9,571
870
76
7
1
193,554
2
W
Khepri
8,650
786
44
4
1
199,550
5
W
Chaac
8,283
753
50
5
0
232,130
2
L
Bacchus
8,252
750
22
2
0
214,487
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role