Player Matchup

Bellona
Bellona
LilMall415
Bellona
Level 160
God Stats
21W - 24L
1,523 SR
Queue Stats
493W - 517L
1,578 Elo+
Party 2
Izanami
Izanami
Truj12
Izanami
Level 108
God Stats
48W - 28L
1,623 SR
Queue Stats
619W - 578L
1,468 Elo+
Solo
Hun Batz
Hun Batz
UnderToker
Hun Batz
Level 124
God Stats
2W - 4L
1,525 SR
Queue Stats
153W - 153L
1,472 Elo+
Solo
Eset
Eset
shota_hottie
Eset
Level 124
God Stats
6W - 7L
1,389 SR
Queue Stats
243W - 272L
1,431 Elo+
Party 2
Atlas
Atlas
xShepardofFirex
Atlas
Level 146
God Stats
0W - 5L
1,208 SR
Queue Stats
52W - 50L
1,321 Elo+
Solo
Team Averages
Level 132
1,454 SR
1,454 Elo+

VS

Team Averages
Level 151
1,456 SR
1,480 Elo+
Olorun
Olorun
B3ag
Olorun
Level 145
God Stats
3W - 1L
1,430 SR
Queue Stats
30W - 22L
1,475 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GeceePouch
Morgan Le Fay
Level 155
God Stats
3W - 4L
1,615 SR
Queue Stats
284W - 281L
1,492 Elo+
Solo
Cerberus
Cerberus
KingKookabura
Cerberus
Level 143
God Stats
2W - 3L
1,421 SR
Queue Stats
138W - 147L
1,469 Elo+
Solo
Achilles
Achilles
Switch_Void
Achilles
Level 156
God Stats
9W - 9L
1,503 SR
Queue Stats
346W - 349L
1,533 Elo+
Party 1
Mercury
Mercury
explorer_godd889
Mercury
Level 155
God Stats
1W - 2L
1,311 SR
Queue Stats
149W - 160L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
LilMall415
Bellona
14
3 / 6 / 1
8,436
496
12,342
16,141
13,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Truj12
Izanami
14
1 / 5 / 3
8,271
487
8,437
10,640
2,807
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
UnderToker
Hun Batz
14
3 / 2 / 8
9,067
533
7,664
12,653
5,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
6 / 5 / 2
8,353
491
8,624
10,385
3,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 2 / 3
7,107
418
5,165
11,289
9,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
B3ag
Olorun
15
6 / 4 / 4
9,644
567
8,087
9,485
3,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Morgan Le Fay
GeceePouch
Morgan Le Fay
14
5 / 4 / 4
8,849
521
4,026
8,261
3,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
KingKookabura
Cerberus
12
1 / 1 / 8
7,946
467
8,363
16,036
14,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Switch_Void
Achilles
15
4 / 2 / 6
9,313
548
17,705
17,077
12,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 3 / 2
8,911
524
4,104
11,982
4,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
44
14
Kills
20
20
Deaths
14
17
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Olorun
B3ag
Olorun
6
4
4
2
W
Morgan Le Fay
GeceePouch
Morgan Le Fay
5
4
4
1.75
W
Cerberus
KingKookabura
Cerberus
1
1
8
5
L
Bellona
LilMall415
Bellona
3
6
1
0.58
W
Achilles
Switch_Void
Achilles
4
2
6
3.5
L
Izanami
Truj12
Izanami
1
5
3
0.5
L
Hun Batz
UnderToker
Hun Batz
3
2
8
3.5
W
4
3
2
1.67
L
6
5
2
1.4
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,232
Damage
42,285
61,108
Taken
62,841
34,239
Mitigated
37,085
14,838
Healing
18,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
B3ag
Olorun
8,087
6,278
717
4,280
9,485
3,034
524
2,199
7,226
71,324
0
W
Morgan Le Fay
GeceePouch
Morgan Le Fay
4,026
391
0
555
8,261
3,129
268
1,871
6,238
41,488
0
W
Cerberus
KingKookabura
Cerberus
8,363
728
0
5,132
16,036
14,478
150
3,773
12,153
28,908
0
L
Bellona
LilMall415
Bellona
12,342
5,115
0
3,577
16,141
13,297
166
3,772
11,420
0
55,075
W
Achilles
Switch_Void
Achilles
17,705
4,744
0
6,335
17,077
12,257
0
2,975
13,878
4,171
55,121
L
Izanami
Truj12
Izanami
8,437
6,310
0
2,467
10,640
2,807
295
7,049
3,591
0
67,568
L
Hun Batz
UnderToker
Hun Batz
7,664
2,403
0
4,732
12,653
5,055
0
2,948
9,476
0
50,594
W
4,104
1,219
0
1,091
11,982
4,187
0
2,181
9,557
0
53,007
L
8,624
606
814
1,588
10,385
3,231
0
2,222
7,949
36,743
0
L
5,165
2,330
0
1,660
11,289
9,849
0
5,960
5,101
19,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,234
Gold Earned
44,663
420
Minions Killed
483
0
Camps Cleared
0
1,580,113
Distance Traveled
1,597,809
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,644
567
130
8
0
279,079
7
W
Morgan Le Fay
8,849
521
73
4
0
283,984
3
W
Cerberus
7,946
467
59
3
0
317,599
2
L
Bellona
8,436
496
104
6
0
292,584
4
W
Achilles
9,313
548
124
7
0
335,882
4
L
Izanami
8,271
487
131
8
0
308,618
3
L
Hun Batz
9,067
533
100
6
0
333,732
0
W
Mercury
8,911
524
97
6
0
381,265
3
L
Eset
8,353
491
62
4
0
330,413
0
L
Atlas
7,107
418
23
1
0
314,766
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role