Player Matchup

Horus
Horus
SetoNation
Horus
Level 67
God Stats
16W - 18L
1,572 SR
Queue Stats
104W - 111L
1,488 Elo+
Party 2
Chang'e
Chang'e
XvLEGEND
Chang'e
Level 102
God Stats
16W - 17L
1,534 SR
Queue Stats
115W - 130L
1,517 Elo+
Party 2
Bacchus
Bacchus
there go keith
Bacchus
Level 109
God Stats
1W - 1L
1,545 SR
Queue Stats
48W - 43L
1,548 Elo+
Party 2
Team Averages
Level 93
1,550 SR
1,517 Elo+

VS

Team Averages
Level 109
1,540 SR
1,609 Elo+
Bacchus
Bacchus
GodTier Yae
Bacchus
Level 126
God Stats
1W - 1L
1,529 SR
Queue Stats
40W - 24L
1,544 Elo+
Party 1
Vamana
Vamana
Saint58
Vamana
Level 88
God Stats
1W - 0L
1,591 SR
Queue Stats
22W - 12L
1,585 Elo+
Party 1
Izanami
Izanami
Zidane11211
Izanami
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 11L
1,700 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
1 / 6 / 2
6,398
640
3,039
9,418
5,524
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
XvLEGEND
Chang'e
10
0 / 6 / 1
6,128
613
3,564
7,846
2,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 3 / 1
7,797
780
6,260
11,453
15,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GodTier Yae
Bacchus
12
6 / 3 / 6
8,137
814
7,616
6,659
4,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
Saint58
Vamana
13
6 / 1 / 9
8,452
845
8,588
9,773
9,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
Zidane11211
Izanami
12
3 / 1 / 10
8,024
802
8,638
5,043
1,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
5
Kills
15
15
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
GodTier Yae
Bacchus
6
3
6
3
W
Vamana
Saint58
Vamana
6
1
9
10.5
L
Horus
1
6
2
0.33
L
Chang'e
XvLEGEND
Chang'e
0
6
1
0.08
W
Izanami
Zidane11211
Izanami
3
1
10
8
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,863
Damage
24,842
28,717
Taken
21,475
23,721
Mitigated
15,989
4,353
Healing
5,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
GodTier Yae
Bacchus
7,616
156
440
1,291
6,659
4,643
0
2,801
3,858
16,106
0
W
Vamana
Saint58
Vamana
8,588
3,112
0
2,654
9,773
9,378
68
4,666
5,107
0
20,023
L
Horus
3,039
1,750
544
767
9,418
5,524
0
3,100
5,843
0
8,745
L
Chang'e
XvLEGEND
Chang'e
3,564
135
622
1,214
7,846
2,554
0
2,488
5,076
22,529
0
W
Izanami
Zidane11211
Izanami
8,638
5,284
0
1,154
5,043
1,968
687
2,753
2,290
0
35,280
L
6,260
425
0
1,206
11,453
15,643
0
1,699
9,258
14,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,323
Gold Earned
24,613
75
Minions Killed
128
5
Camps Cleared
4
536,767
Distance Traveled
595,348
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,137
814
21
2
1
201,763
2
W
Vamana
8,452
845
25
3
1
210,858
4
L
Horus
6,398
640
12
1
1
195,462
0
L
Chang'e
6,128
613
54
5
2
161,135
2
W
Izanami
8,024
802
82
8
2
182,727
2
L
Bacchus
7,797
780
9
1
2
180,170
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role