Player Matchup

Ne Zha
Ne Zha
Diamond IV
StimpySDog
Ne Zha
Diamond IV
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 53L
2,233 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,500 SR
2,233 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 61
1,659 SR
2,205 MMR
Medusa
Medusa
Diamond II
Stuck_In_Gold_
Medusa
Diamond II
Level 61
God Stats
13W - 8L
1,659 SR
Queue Stats
33W - 31L
2,205 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
StimpySDog
Ne Zha
8
0 / 5 / 0
3,984
797
2,542
6,226
1,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
BakasuraKaliAh Muzen CabUllrAnhur

VS

Bans
SkadiBellonaSolOlorunHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 0
5,695
1,139
4,986
4,511
1,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
5
5
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
StimpySDog
Ne Zha
0
5
0
0
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,542
Damage
4,986
6,226
Taken
4,511
1,940
Mitigated
1,880
1,290
Healing
1,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
StimpySDog
Ne Zha
2,542
1,265
0
1,290
6,226
1,940
0
8
6,218
0
13,699
W
4,986
2,687
0
1,809
4,511
1,880
0
293
4,218
0
26,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

3,984
Gold Earned
5,695
24
Minions Killed
45
1
Camps Cleared
4
104,234
Distance Traveled
96,001
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,984
797
24
5
1
104,234
3
W
Medusa
5,695
1,139
45
9
4
96,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role