Player Matchup

Loki
Loki
BismarckGloom
Loki
Level 153
God Stats
16W - 11L
1,578 SR
Queue Stats
397W - 423L
1,541 Elo+
Solo
Cliodhna
Cliodhna
GiveMeP
Cliodhna
Level 146
God Stats
2W - 2L
1,939 SR
Queue Stats
18W - 43L
1,409 Elo+
Solo
Chaac
Chaac
Peasant4366
Chaac
Level 88
God Stats
0W - 3L
1,185 SR
Queue Stats
78W - 86L
1,420 Elo+
Solo
Merlin
Merlin
ValentiCAT
Merlin
Level 65
God Stats
47W - 55L
1,511 SR
Queue Stats
140W - 140L
1,497 Elo+
Solo
Neith
Neith
vLdNo1
Neith
Level 115
God Stats
0W - 2L
1,531 SR
Queue Stats
18W - 9L
1,612 Elo+
Solo
Team Averages
Level 113
1,549 SR
1,496 Elo+

VS

Team Averages
Level 110
1,365 SR
1,422 Elo+
Achilles
Achilles
Arragorg
Achilles
Level 79
God Stats
70W - 74L
1,516 SR
Queue Stats
327W - 368L
1,497 Elo+
Solo
Sol
Sol
Bolduin
Sol
Level 160
God Stats
4W - 11L
1,278 SR
Queue Stats
527W - 529L
1,460 Elo+
Solo
Ymir
Ymir
Danokei
Ymir
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,250 Elo+
Solo
Ullr
Ullr
gormorrd
Ullr
Level 97
God Stats
1W - 4L
1,092 SR
Queue Stats
239W - 212L
1,449 Elo+
Solo
Loki
Loki
joaosinho
Loki
Level 69
God Stats
16W - 19L
1,439 SR
Queue Stats
279W - 297L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 1
3,872
645
906
2,474
586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cliodhna
GiveMeP
Cliodhna
7
2 / 3 / 2
4,117
686
4,534
6,188
2,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
1 / 0 / 0
3,499
583
1,365
2,778
1,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
ValentiCAT
Merlin
3
0 / 3 / 0
2,810
468
516
1,541
418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
vLdNo1
Neith
7
3 / 1 / 1
4,094
682
3,537
2,818
454
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Arragorg
Achilles
6
2 / 1 / 1
3,918
653
800
3,075
1,726
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
8
5 / 1 / 1
4,960
827
3,472
4,570
1,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
Danokei
Ymir
7
0 / 1 / 0
3,998
666
1,453
2,521
1,155
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
6
0 / 2 / 0
3,577
596
1,770
3,892
776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Loki
6
0 / 2 / 3
3,976
663
1,326
3,922
779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
7
Kills
7
8
Deaths
7
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
Arragorg
Achilles
2
1
1
2.5
L
1
1
1
1.5
W
Sol
5
1
1
5.5
W
Ymir
Danokei
Ymir
0
1
0
0
L
Cliodhna
GiveMeP
Cliodhna
2
3
2
1
L
1
0
0
1
L
Merlin
ValentiCAT
Merlin
0
3
0
0
W
Ullr
0
2
0
0
W
Loki
0
2
3
0.75
L
Neith
vLdNo1
Neith
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,858
Damage
8,821
15,799
Taken
17,980
5,017
Mitigated
5,503
5,935
Healing
8,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Arragorg
Achilles
800
91
57
1,164
3,075
1,726
0
0
2,990
0
9,453
L
906
238
0
1,050
2,474
586
0
821
1,653
0
10,526
W
Sol
3,472
1,906
0
2,620
4,570
1,067
585
481
3,891
23,992
0
W
Ymir
Danokei
Ymir
1,453
719
0
990
2,521
1,155
210
0
2,256
17,241
0
L
Cliodhna
GiveMeP
Cliodhna
4,534
823
0
2,038
6,188
2,273
0
1,686
4,502
0
17,782
L
1,365
248
0
1,800
2,778
1,286
0
1,412
1,366
0
9,981
L
Merlin
ValentiCAT
Merlin
516
105
0
0
1,541
418
0
1,006
535
3,706
0
W
Ullr
1,770
775
0
1,492
3,892
776
0
0
3,808
0
15,379
W
Loki
1,326
334
0
1,832
3,922
779
0
35
3,826
0
16,224
L
Neith
vLdNo1
Neith
3,537
1,575
0
1,047
2,818
454
0
0
2,818
0
16,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,392
Gold Earned
20,429
117
Minions Killed
176
0
Camps Cleared
0
521,099
Distance Traveled
528,305
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
3,918
653
18
3
0
116,340
0
L
Loki
3,872
645
22
4
0
127,498
1
W
Sol
4,960
827
43
7
0
104,203
0
W
Ymir
3,998
666
43
7
0
101,725
1
L
Cliodhna
4,117
686
31
5
0
132,415
1
L
Chaac
3,499
583
26
4
0
107,990
0
L
Merlin
2,810
468
5
1
0
44,506
0
W
Ullr
3,577
596
31
5
0
92,837
2
W
Loki
3,976
663
41
7
0
113,200
2
L
Neith
4,094
682
33
6
0
108,690
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role