Player Matchup

Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Reaperz9701
Odin
Level 62
God Stats
0W - 2L
1,238 SR
Queue Stats
2W - 2L
1,413 Elo+
Solo
Hades
Hades
Straiker_011
Hades
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 45L
1,383 Elo+
Solo
Team Averages
Level 84
1,413 SR
1,432 Elo+

VS

Team Averages
Level 83
1,557 SR
1,400 Elo+
Khepri
Khepri
LoMiRo84300
Khepri
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 11L
1,346 Elo+
Solo
Skadi
Skadi
koke-martin02
Skadi
Level 121
God Stats
23W - 11L
1,730 SR
Queue Stats
262W - 248L
1,547 Elo+
Solo
Ymir
Ymir
kusochekkaki
Ymir
Level 58
God Stats
17W - 21L
1,441 SR
Queue Stats
60W - 75L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
6 / 2 / 9
12,523
659
21,834
16,335
5,293
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

6
0 / 2 / 0
8,773
462
375
3,148
820
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

17
10 / 4 / 3
12,523
659
16,021
21,678
13,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
2 / 6 / 4
12,145
639
4,219
14,254
13,680
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
4 / 2 / 4
13,207
695
18,681
9,226
3,058
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 8 / 2
10,946
576
7,648
19,363
8,780
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
16
Kills
8
8
Deaths
16
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
6
2
9
5.25
W
Khepri
2
6
4
0.67
L
0
2
0
0
L
10
4
3
2.88
W
4
2
4
3
W
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,230
Damage
30,548
41,161
Taken
42,843
19,689
Mitigated
25,518
17,546
Healing
7,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
21,834
4,392
338
6,564
16,335
5,293
34
4,533
11,802
0
56,385
W
Khepri
4,219
373
86
1,363
14,254
13,680
213
5,296
8,958
13,685
0
L
375
111
0
520
3,148
820
0
565
2,583
0
4,262
L
16,021
1,499
515
9,609
21,678
13,576
187
7,604
14,074
62,121
0
W
18,681
6,637
287
2,494
9,226
3,058
2,128
3,833
5,393
0
80,362
W
7,648
774
0
3,166
19,363
8,780
607
7,310
12,053
23,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,819
Gold Earned
36,298
180
Minions Killed
197
10
Camps Cleared
7
742,664
Distance Traveled
938,356
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
12,523
659
82
4
2
393,827
4
W
Khepri
12,145
639
13
1
0
297,011
2
L
Odin
8,773
462
5
0
0
57,205
0
L
Hades
12,523
659
93
5
8
291,632
3
W
Skadi
13,207
695
135
7
5
341,184
4
W
Ymir
10,946
576
49
3
2
300,161
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role