Player Matchup

Zeus
Zeus
ChevalierMagique
Zeus
Level 101
God Stats
0W - 2L
1,430 SR
Queue Stats
224W - 268L
1,410 Elo+
Party 2
Thor
Thor
Gabigamer8
Thor
Level 62
God Stats
17W - 11L
1,593 SR
Queue Stats
50W - 41L
1,493 Elo+
Solo
Heimdallr
Heimdallr
Jonirenicus77
Heimdallr
Level 107
God Stats
26W - 42L
1,292 SR
Queue Stats
424W - 472L
1,402 Elo+
Solo
Sylvanus
Sylvanus
Liliemes
Sylvanus
Level 89
God Stats
43W - 50L
1,463 SR
Queue Stats
197W - 246L
1,414 Elo+
Party 2
Achilles
Achilles
PoppaOmen
Achilles
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
343W - 384L
1,455 Elo+
Solo
Team Averages
Level 85
1,455 SR
1,435 Elo+

VS

Team Averages
Level 71
1,415 SR
1,392 Elo+
Sol
Sol
HonyGuIIy
Sol
Level 62
God Stats
17W - 12L
1,498 SR
Queue Stats
70W - 81L
1,424 Elo+
Party 1
Atlas
Atlas
Kagekao123
Atlas
Level 56
God Stats
3W - 4L
1,458 SR
Queue Stats
202W - 254L
1,400 Elo+
Solo
Thanatos
Thanatos
SaxMachine69
Thanatos
Level 24
God Stats
6W - 4L
1,513 SR
Queue Stats
19W - 29L
1,390 Elo+
Party 1
Poseidon
Poseidon
belgianwafflez
Poseidon
Level 65
God Stats
2W - 3L
1,192 SR
Queue Stats
158W - 187L
1,387 Elo+
Solo
Skadi
Skadi
ЛисичкаТян
Skadi
Level 147
God Stats
14W - 18L
1,416 SR
Queue Stats
211W - 249L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
6,147
615
3,960
4,959
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 2 / 2
4,778
478
2,525
6,249
1,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Jonirenicus77
Heimdallr
7
1 / 2 / 1
4,755
476
3,022
4,301
1,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Liliemes
Sylvanus
8
2 / 2 / 1
5,056
506
2,820
5,971
2,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
PoppaOmen
Achilles
8
0 / 5 / 0
4,574
457
2,176
6,878
3,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
6,649
665
5,112
5,589
1,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
9
0 / 2 / 3
5,111
511
3,506
6,098
4,284
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
SaxMachine69
Thanatos
11
10 / 0 / 0
7,327
733
6,275
9,081
2,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
11
3 / 2 / 4
6,769
677
4,314
5,462
1,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 1 / 0
4,814
481
26
1,885
548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
15
15
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
0
2
2
0.5
W
2
0
3
3.5
L
Heimdallr
Jonirenicus77
Heimdallr
1
2
1
0.75
W
Atlas
0
2
3
0.75
L
Sylvanus
Liliemes
Sylvanus
2
2
1
1.25
L
Achilles
PoppaOmen
Achilles
0
5
0
0
W
Thanatos
SaxMachine69
Thanatos
10
0
0
10
W
Poseidon
3
2
4
2.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,503
Damage
19,233
28,358
Taken
28,115
11,023
Mitigated
11,237
4,461
Healing
15,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,960
1,342
0
499
4,959
1,680
0
3,202
1,757
35,205
0
L
2,525
399
0
1,760
6,249
1,548
0
1,254
4,995
0
20,008
W
5,112
2,117
0
3,400
5,589
1,834
3,492
768
4,523
28,861
4,060
L
Heimdallr
Jonirenicus77
Heimdallr
3,022
1,129
0
288
4,301
1,414
344
1,068
3,233
0
23,793
W
Atlas
3,506
1,330
190
1,633
6,098
4,284
272
2,041
4,013
13,491
0
L
Sylvanus
Liliemes
Sylvanus
2,820
955
256
942
5,971
2,747
54
3,048
2,923
12,600
2,965
L
Achilles
PoppaOmen
Achilles
2,176
457
0
716
6,878
3,634
0
3,634
3,244
0
15,501
W
Thanatos
SaxMachine69
Thanatos
6,275
1,675
0
8,073
9,081
2,805
0
635
8,375
0
35,070
W
Poseidon
4,314
635
0
1,752
5,462
1,766
96
2,693
2,560
37,338
0
W
26
26
0
543
1,885
548
362
0
1,885
0
17,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,310
Gold Earned
30,670
246
Minions Killed
271
0
Camps Cleared
0
900,347
Distance Traveled
927,609
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,147
615
96
10
0
184,440
3
L
Thor
4,778
478
38
4
0
204,526
2
W
Sol
6,649
665
66
7
0
185,190
7
L
Heimdallr
4,755
476
49
5
0
159,393
4
W
Atlas
5,111
511
18
2
0
217,458
0
L
Sylvanus
5,056
506
30
3
0
172,637
3
L
Achilles
4,574
457
33
3
0
179,351
0
W
Thanatos
7,327
733
67
7
0
256,324
1
W
Poseidon
6,769
677
75
8
0
194,193
0
W
Skadi
4,814
481
45
5
0
74,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role