Player Matchup

Sol
Sol
 
Sol
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Augon
Anhur
Level 118
God Stats
2W - 4L
1,351 SR
Queue Stats
137W - 165L
1,426 Elo+
Solo
Ares
Ares
Peppabig
Ares
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 24L
1,466 Elo+
Solo
Team Averages
Level 108
1,450 SR
1,464 Elo+

VS

Team Averages
Level 99
1,444 SR
1,458 Elo+
Thoth
Thoth
BeastBRAVEspirit
Thoth
Level 108
God Stats
5W - 15L
1,274 SR
Queue Stats
651W - 910L
1,393 Elo+
Party 1
Bastet
Bastet
Drago_Link-
Bastet
Level 81
God Stats
33W - 24L
1,486 SR
Queue Stats
278W - 421L
1,417 Elo+
Party 1
Chaac
Chaac
Knudtiboy
Chaac
Level 109
God Stats
92W - 88L
1,573 SR
Queue Stats
354W - 281L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
7 / 0 / 4
9,736
811
12,300
7,340
3,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
Augon
Anhur
13
4 / 3 / 7
8,957
746
6,709
9,922
4,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
12
1 / 2 / 7
8,038
670
7,116
10,842
11,539
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 5
7,259
605
6,301
8,835
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
11
2 / 5 / 3
7,478
623
9,300
11,043
2,995
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chaac
Knudtiboy
Chaac
11
3 / 3 / 2
7,890
658
7,284
11,494
9,094
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
12
Kills
5
5
Deaths
13
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
0
4
9
W
Anhur
Augon
Anhur
4
3
7
2.5
L
0
5
5
0.5
L
Bastet
2
5
3
0.7
L
Chaac
Knudtiboy
Chaac
3
3
2
1.33
W
Ares
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,125
Damage
22,885
28,104
Taken
31,372
19,705
Mitigated
14,590
6,582
Healing
6,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,300
3,022
0
4,039
7,340
3,578
1,417
1,483
5,665
49,438
3,519
W
Anhur
Augon
Anhur
6,709
3,045
0
2,543
9,922
4,588
1,208
1,887
7,773
0
24,382
L
6,301
148
0
500
8,835
2,501
0
5,238
3,597
22,889
0
L
Bastet
9,300
2,276
0
2,946
11,043
2,995
0
5,313
5,730
0
18,185
L
Chaac
Knudtiboy
Chaac
7,284
848
0
3,034
11,494
9,094
0
8,367
3,127
0
20,936
W
Ares
7,116
411
0
0
10,842
11,539
36
2,435
8,093
13,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,731
Gold Earned
22,627
181
Minions Killed
111
10
Camps Cleared
2
680,664
Distance Traveled
701,741
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,736
811
119
10
6
254,655
4
W
Anhur
8,957
746
47
4
4
207,980
0
L
Thoth
7,259
605
54
5
1
218,030
3
L
Bastet
7,478
623
29
2
1
248,288
3
L
Chaac
7,890
658
28
2
0
235,423
1
W
Ares
8,038
670
15
1
0
218,029
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role