Player Matchup

Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
ArgetRisa
Osiris
Level 123
God Stats
17W - 9L
1,593 SR
Queue Stats
303W - 308L
1,446 Elo+
Solo
Nemesis
Nemesis
I_IDead_PoolI_I
Nemesis
Level 153
God Stats
4W - 2L
1,785 SR
Queue Stats
154W - 165L
1,395 Elo+
Party 1
Bacchus
Bacchus
Samoarai
Bacchus
Level 146
God Stats
4W - 3L
1,869 SR
Queue Stats
80W - 100L
1,405 Elo+
Party 3
Team Averages
Level 142
1,649 SR
1,449 Elo+

VS

Team Averages
Level 104
1,475 SR
1,474 Elo+
Chang'e
Chang'e
 
Chang'e
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Blackmage46
Ah Puch
Level 109
God Stats
2W - 2L
1,218 SR
Queue Stats
122W - 116L
1,505 Elo+
Party 2
Chaac
Chaac
DirtyOtaku
Chaac
Level 79
God Stats
3W - 0L
1,794 SR
Queue Stats
21W - 27L
1,422 Elo+
Party 2
Chronos
Chronos
TheRealBenzo
Chronos
Level 160
God Stats
30W - 19L
1,641 SR
Queue Stats
468W - 488L
1,477 Elo+
Solo
Fenrir
Fenrir
juanfran2607019
Fenrir
Level 68
God Stats
1W - 2L
1,221 SR
Queue Stats
307W - 341L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
4 / 7 / 0
7,821
489
5,586
10,261
3,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
 
Tiamat
12
3 / 7 / 1
7,404
463
5,369
12,727
19,272
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
ArgetRisa
Osiris
12
0 / 3 / 0
7,119
445
5,121
14,941
11,124
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 1 / 3
8,063
504
8,348
11,378
4,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Samoarai
Bacchus
11
0 / 3 / 3
7,010
438
5,407
10,788
5,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
4 / 1 / 3
9,300
581
11,258
9,840
3,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Blackmage46
Ah Puch
14
4 / 3 / 7
8,844
553
8,769
10,942
3,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
12
5 / 1 / 7
7,998
500
6,304
9,915
7,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
TheRealBenzo
Chronos
17
3 / 1 / 2
9,726
608
11,738
11,870
8,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 2 / 6
8,833
552
6,081
11,587
4,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
8
Kills
21
21
Deaths
8
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
7
0
0.57
L
Tiamat
 
Tiamat
3
7
1
0.5
W
Chang'e
 
Chang'e
4
1
3
5.5
L
Osiris
ArgetRisa
Osiris
0
3
0
0
W
Ah Puch
Blackmage46
Ah Puch
4
3
7
2.5
W
Chaac
5
1
7
8.5
L
1
1
3
2.5
L
Bacchus
Samoarai
Bacchus
0
3
3
0.5
W
Chronos
TheRealBenzo
Chronos
3
1
2
4
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,831
Damage
44,150
60,095
Taken
54,154
44,559
Mitigated
27,808
10,447
Healing
26,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,586
2,006
0
1,348
10,261
3,565
1,018
6,286
3,782
0
40,080
L
Tiamat
 
Tiamat
5,369
810
0
1,297
12,727
19,272
57
5,440
6,862
21,454
0
W
Chang'e
 
Chang'e
11,258
1,094
952
5,384
9,840
3,733
0
2,829
7,011
68,268
0
L
Osiris
ArgetRisa
Osiris
5,121
1,404
135
3,240
14,941
11,124
0
9,344
5,375
0
40,359
W
Ah Puch
Blackmage46
Ah Puch
8,769
417
0
6,408
10,942
3,635
1,066
1,883
9,059
52,800
0
W
Chaac
6,304
1,074
0
3,795
9,915
7,574
552
2,802
7,113
0
18,388
L
8,348
3,823
0
2,028
11,378
4,651
1,210
4,798
6,427
0
61,499
L
Bacchus
Samoarai
Bacchus
5,407
358
66
2,333
10,788
5,947
0
5,411
5,049
35,374
0
W
Chronos
TheRealBenzo
Chronos
11,738
4,966
0
5,900
11,870
8,185
2,145
1,170
10,700
74,438
0
W
6,081
719
0
3,927
11,587
4,681
1,281
2,092
9,495
0
46,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,417
Gold Earned
44,701
363
Minions Killed
492
0
Camps Cleared
0
1,471,527
Distance Traveled
1,607,079
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,821
489
73
5
0
261,844
4
L
Tiamat
7,404
463
26
2
0
284,447
1
W
Chang'e
9,300
581
144
9
0
308,122
5
L
Osiris
7,119
445
93
6
0
298,860
1
W
Ah Puch
8,844
553
91
6
0
302,054
1
W
Chaac
7,998
500
30
2
0
335,022
0
L
Nemesis
8,063
504
115
7
0
351,192
3
L
Bacchus
7,010
438
56
4
0
275,184
1
W
Chronos
9,726
608
143
9
0
295,317
1
W
Fenrir
8,833
552
84
5
0
366,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role