Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Antigeroyy
Gilgamesh
Level 67
God Stats
8W - 9L
1,425 SR
Queue Stats
78W - 75L
1,453 Elo+
Solo
Skadi
Skadi
Naginara
Skadi
Level 68
God Stats
21W - 30L
1,496 SR
Queue Stats
105W - 111L
1,431 Elo+
Party 2
Aphrodite
Aphrodite
NeKoba
Aphrodite
Level 129
God Stats
7W - 10L
1,397 SR
Queue Stats
397W - 434L
1,442 Elo+
Solo
Awilix
Awilix
SlamDunker2020
Awilix
Level 85
God Stats
46W - 30L
1,613 SR
Queue Stats
189W - 205L
1,423 Elo+
Party 2
Team Averages
Level 102
1,486 SR
1,450 Elo+

VS

Team Averages
Level 61
1,423 SR
1,408 Elo+
Medusa
Medusa
Derîeri
Medusa
Level 120
God Stats
13W - 17L
1,499 SR
Queue Stats
215W - 220L
1,469 Elo+
Solo
Fenrir
Fenrir
Goodwinbpg
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,362 Elo+
Party 1
Cerberus
Cerberus
Hecate2104
Cerberus
Level 27
God Stats
32W - 62L
1,328 SR
Queue Stats
48W - 86L
1,332 Elo+
Party 1
Gilgamesh
Gilgamesh
LiDailin
Gilgamesh
Level 61
God Stats
9W - 10L
1,502 SR
Queue Stats
233W - 256L
1,431 Elo+
Party 1
Chang'e
Chang'e
ShmuckOwO
Chang'e
Level 82
God Stats
3W - 7L
1,287 SR
Queue Stats
258W - 297L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
11 / 8 / 10
14,912
648
26,040
23,545
10,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Antigeroyy
Gilgamesh
20
3 / 1 / 6
13,632
593
14,342
23,817
24,133
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
Naginara
Skadi
20
14 / 4 / 15
14,779
643
28,114
21,026
8,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
NeKoba
Aphrodite
19
8 / 3 / 17
14,207
618
14,239
27,395
17,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
9 / 2 / 6
14,568
633
12,459
18,390
7,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Derîeri
Medusa
16
2 / 9 / 2
10,113
440
12,653
20,753
7,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Goodwinbpg
Fenrir
15
1 / 11 / 5
9,532
414
8,094
18,900
8,788
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
Hecate2104
Cerberus
12
1 / 9 / 3
8,442
367
5,114
23,443
20,276
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
LiDailin
Gilgamesh
17
1 / 5 / 2
10,716
466
18,618
28,031
23,612
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
ShmuckOwO
Chang'e
19
13 / 11 / 1
13,832
601
20,286
24,881
9,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
31
45
Kills
18
18
Deaths
45
54
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
8
10
2
W
Gilgamesh
Antigeroyy
Gilgamesh
3
1
6
6
L
Medusa
Derîeri
Medusa
2
9
2
0.33
L
Fenrir
Goodwinbpg
Fenrir
1
11
5
0.32
L
Cerberus
Hecate2104
Cerberus
1
9
3
0.28
L
Gilgamesh
LiDailin
Gilgamesh
1
5
2
0.4
W
Skadi
Naginara
Skadi
14
4
15
5.38
W
Aphrodite
NeKoba
Aphrodite
8
3
17
5.5
L
Chang'e
ShmuckOwO
Chang'e
13
11
1
1.23
W
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,194
Damage
64,765
114,173
Taken
116,008
67,845
Mitigated
68,909
57,132
Healing
20,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
26,040
10,696
0
9,812
23,545
10,356
7,603
11,102
12,443
97,923
8,750
W
Gilgamesh
Antigeroyy
Gilgamesh
14,342
4,759
0
8,748
23,817
24,133
2,782
4,257
19,560
2,205
82,884
L
Medusa
Derîeri
Medusa
12,653
6,542
0
3,595
20,753
7,132
870
7,963
12,790
0
71,911
L
Fenrir
Goodwinbpg
Fenrir
8,094
1,758
0
1,752
18,900
8,788
0
5,199
13,701
0
42,736
L
Cerberus
Hecate2104
Cerberus
5,114
434
45
4,585
23,443
20,276
270
7,723
15,720
23,643
0
L
Gilgamesh
LiDailin
Gilgamesh
18,618
2,910
0
2,882
28,031
23,612
0
6,927
21,104
15,962
62,891
W
Skadi
Naginara
Skadi
28,114
17,793
0
8,930
21,026
8,257
3,677
6,368
14,658
0
115,536
W
Aphrodite
NeKoba
Aphrodite
14,239
2,481
5,635
17,691
27,395
17,336
1,115
5,862
21,533
55,066
0
L
Chang'e
ShmuckOwO
Chang'e
20,286
1,313
478
7,240
24,881
9,101
600
10,563
14,318
74,420
0
W
12,459
4,342
0
6,316
18,390
7,763
0
4,508
13,882
0
119,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,098
Gold Earned
52,635
677
Minions Killed
494
0
Camps Cleared
0
2,101,022
Distance Traveled
1,910,454
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,912
648
144
6
0
394,667
0
W
Gilgamesh
13,632
593
177
8
0
478,256
12
L
Medusa
10,113
440
126
5
0
356,651
3
L
Fenrir
9,532
414
68
3
0
401,269
1
L
Cerberus
8,442
367
43
2
0
361,498
0
L
Gilgamesh
10,716
466
138
6
0
427,869
6
W
Skadi
14,779
643
126
5
0
369,442
1
W
Aphrodite
14,207
618
75
3
0
324,831
1
L
Chang'e
13,832
601
119
5
0
363,167
2
W
Awilix
14,568
633
155
7
0
533,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role