Player Matchup

Bellona
Bellona
Carlitrus84
Bellona
Level 28
God Stats
15W - 15L
1,896 SR
Queue Stats
55W - 62L
1,492 Elo+
Party 1
Izanami
Izanami
Giminho
Izanami
Level 127
God Stats
11W - 13L
1,367 SR
Queue Stats
204W - 224L
1,439 Elo+
Party 1
Ymir
Ymir
Poves
Ymir
Level 109
God Stats
5W - 5L
1,413 SR
Queue Stats
117W - 125L
1,450 Elo+
Party 1
Da Ji
Da Ji
Shw_Fenix
Da Ji
Level 55
God Stats
1W - 3L
1,169 SR
Queue Stats
183W - 201L
1,398 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
cocchione
Morgan Le Fay
Level 29
God Stats
4W - 4L
1,291 SR
Queue Stats
101W - 99L
1,372 Elo+
Party 2
Team Averages
Level 70
1,427 SR
1,430 Elo+

VS

Team Averages
Level 47
1,394 SR
1,354 Elo+
Skadi
Skadi
EnKrY_pTeD
Skadi
Level 67
God Stats
5W - 2L
1,701 SR
Queue Stats
209W - 240L
1,333 Elo+
Party 4
Merlin
Merlin
Exyl Kianu
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 35L
1,410 Elo+
Party 3
Pele
Pele
TxBlacki
Pele
Level 25
God Stats
1W - 2L
1,280 SR
Queue Stats
14W - 19L
1,429 Elo+
Party 3
King Arthur
King Arthur
jorge_1913
King Arthur
Level 59
God Stats
2W - 7L
1,337 SR
Queue Stats
127W - 133L
1,412 Elo+
Party 4
Ymir
Ymir
xXkioticXx
Ymir
Level 14
God Stats
0W - 5L
1,150 SR
Queue Stats
10W - 25L
1,183 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Carlitrus84
Bellona
18
2 / 2 / 2
11,437
497
4,016
10,259
7,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Giminho
Izanami
20
11 / 0 / 5
13,898
604
16,212
13,954
5,680
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
Poves
Ymir
16
3 / 1 / 18
11,753
511
9,133
15,376
17,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
Shw_Fenix
Da Ji
19
8 / 2 / 12
12,474
542
16,211
14,668
7,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
cocchione
Morgan Le Fay
17
10 / 4 / 11
11,739
510
17,359
13,714
5,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
12
1 / 9 / 0
8,936
389
7,080
13,991
5,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Merlin
Exyl Kianu
Merlin
14
1 / 8 / 1
9,792
426
7,572
13,048
4,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
18
2 / 3 / 0
11,032
480
6,799
15,096
5,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
jorge_1913
King Arthur
14
5 / 5 / 0
10,149
441
12,052
19,320
15,506
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 9 / 1
8,664
377
2,600
24,749
22,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
11
34
Kills
9
9
Deaths
34
48
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
Carlitrus84
Bellona
2
2
2
1.5
L
Skadi
1
9
0
0.11
L
Merlin
Exyl Kianu
Merlin
1
8
1
0.19
W
Izanami
Giminho
Izanami
11
0
5
13.5
W
Ymir
Poves
Ymir
3
1
18
12
W
Da Ji
Shw_Fenix
Da Ji
8
2
12
7
L
Pele
2
3
0
0.67
W
Morgan Le Fay
cocchione
Morgan Le Fay
10
4
11
3.88
L
King Arthur
jorge_1913
King Arthur
5
5
0
1
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,931
Damage
36,103
67,971
Taken
86,204
43,752
Mitigated
53,206
23,335
Healing
11,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Carlitrus84
Bellona
4,016
299
0
2,605
10,259
7,337
738
1,584
8,099
0
59,749
L
Skadi
7,080
2,741
0
857
13,991
5,141
0
4,358
9,633
0
55,552
L
Merlin
Exyl Kianu
Merlin
7,572
218
0
1,195
13,048
4,385
494
5,213
7,732
48,886
0
W
Izanami
Giminho
Izanami
16,212
12,052
0
8,451
13,954
5,680
4,384
2,073
11,706
0
137,722
W
Ymir
Poves
Ymir
9,133
2,546
0
4,865
15,376
17,780
420
3,585
11,161
25,620
0
W
Da Ji
Shw_Fenix
Da Ji
16,211
4,268
0
5,344
14,668
7,514
0
2,302
11,975
0
90,900
L
Pele
6,799
883
0
5,902
15,096
5,852
1,092
3,080
11,920
0
83,174
W
Morgan Le Fay
cocchione
Morgan Le Fay
17,359
2,358
0
2,070
13,714
5,441
385
2,389
10,857
60,092
0
L
King Arthur
jorge_1913
King Arthur
12,052
732
0
2,638
19,320
15,506
352
5,472
13,560
11,464
44,235
L
2,600
503
0
521
24,749
22,322
0
8,369
16,380
33,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,301
Gold Earned
48,573
519
Minions Killed
486
0
Camps Cleared
0
2,237,830
Distance Traveled
1,949,337
27
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,437
497
106
5
0
463,259
5
L
Skadi
8,936
389
94
4
0
305,025
2
L
Merlin
9,792
426
105
5
0
400,217
0
W
Izanami
13,898
604
219
10
0
438,299
4
W
Ymir
11,753
511
12
1
0
443,632
13
W
Da Ji
12,474
542
117
5
0
480,407
1
L
Pele
11,032
480
145
6
0
405,890
0
W
Morgan Le Fay
11,739
510
65
3
0
412,233
4
L
King Arthur
10,149
441
94
4
0
450,729
3
L
Ymir
8,664
377
48
2
0
387,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role