Player Matchup

Merlin
Merlin
A Wild ZW
Merlin
Level 153
God Stats
13W - 4L
1,862 SR
Queue Stats
649W - 522L
1,695 Elo+
Party 1
Hercules
Hercules
AdrenelineRush7
Hercules
Level 153
God Stats
41W - 38L
1,703 SR
Queue Stats
861W - 469L
1,758 Elo+
Party 1
Mercury
Mercury
Doxxitey
Mercury
Level 160
God Stats
12W - 10L
1,653 SR
Queue Stats
633W - 456L
1,727 Elo+
Party 1
Anhur
Anhur
NotJerryMouse
Anhur
Level 147
God Stats
1W - 3L
1,496 SR
Queue Stats
53W - 63L
1,537 Elo+
Party 1
Sol
Sol
Retroxil
Sol
Level 160
God Stats
64W - 30L
1,811 SR
Queue Stats
1,107W - 613L
1,757 Elo+
Party 1
Team Averages
Level 155
1,705 SR
1,695 Elo+

VS

Team Averages
Level 135
1,579 SR
1,589 Elo+
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
ChaseCow
Rama
Level 159
God Stats
2W - 3L
1,427 SR
Queue Stats
181W - 139L
1,693 Elo+
Solo
Susano
Susano
PingTom
Susano
Level 148
God Stats
11W - 10L
1,606 SR
Queue Stats
509W - 433L
1,607 Elo+
Party 2
Amaterasu
Amaterasu
Pure101
Amaterasu
Level 120
God Stats
22W - 11L
1,860 SR
Queue Stats
548W - 433L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
A Wild ZW
Merlin
12
0 / 3 / 1
6,937
534
2,267
5,276
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
10
1 / 3 / 1
6,266
482
2,437
7,911
3,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Doxxitey
Mercury
12
2 / 3 / 1
6,811
524
5,351
7,492
2,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 4 / 0
6,573
506
2,914
8,404
1,922
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 0
7,228
556
8,823
8,089
1,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 0 / 3
8,961
689
6,264
4,312
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artio
 
Artio
11
0 / 2 / 8
6,800
523
2,204
9,565
6,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
12
1 / 2 / 4
6,986
537
4,460
6,485
1,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
PingTom
Susano
14
10 / 0 / 3
8,731
672
7,805
6,175
2,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Amaterasu
Pure101
Amaterasu
14
1 / 0 / 0
7,636
587
4,632
12,399
7,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
15
15
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
0
3
4.5
W
Artio
 
Artio
0
2
8
2
L
Merlin
A Wild ZW
Merlin
0
3
1
0.17
L
Hercules
1
3
1
0.5
W
Rama
1
2
4
1.5
L
Mercury
Doxxitey
Mercury
2
3
1
0.83
L
1
4
0
0.25
W
Susano
PingTom
Susano
10
0
3
11.5
W
Amaterasu
Pure101
Amaterasu
1
0
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,792
Damage
25,365
37,172
Taken
38,936
11,311
Mitigated
19,790
9,077
Healing
14,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,264
551
262
1,759
4,312
1,617
820
724
3,444
79,951
0
W
Artio
 
Artio
2,204
238
263
3,344
9,565
6,871
200
1,301
8,220
10,414
0
L
Merlin
A Wild ZW
Merlin
2,267
0
0
679
5,276
1,541
0
2,376
2,900
48,467
0
L
Hercules
2,437
888
0
2,333
7,911
3,615
0
2,040
5,871
0
12,598
W
Rama
4,460
3,410
0
2,011
6,485
1,562
816
193
6,252
0
43,136
L
Mercury
Doxxitey
Mercury
5,351
2,928
0
671
7,492
2,337
0
2,323
5,169
0
48,040
L
2,914
1,937
0
1,845
8,404
1,922
0
1,564
6,840
0
41,138
W
Susano
PingTom
Susano
7,805
3,676
0
204
6,175
2,253
0
1,566
4,521
0
54,442
W
Amaterasu
Pure101
Amaterasu
4,632
1,851
0
6,445
12,399
7,487
0
6,990
5,409
0
53,600
L
8,823
4,370
0
3,549
8,089
1,896
672
165
7,487
51,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,815
Gold Earned
39,114
425
Minions Killed
500
0
Camps Cleared
0
1,335,793
Distance Traveled
1,425,624
9
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,961
689
170
13
0
283,843
2
W
Artio
6,800
523
11
1
0
298,752
2
L
Merlin
6,937
534
118
9
0
246,484
3
L
Hercules
6,266
482
27
2
0
283,934
3
W
Rama
6,986
537
94
7
0
243,261
6
L
Mercury
6,811
524
87
7
0
328,114
0
L
Anhur
6,573
506
87
7
0
238,810
2
W
Susano
8,731
672
104
8
0
332,794
7
W
Amaterasu
7,636
587
121
9
0
266,974
7
L
Sol
7,228
556
106
8
0
238,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role