Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Angel zm26
Chaac
Level 103
God Stats
0W - 1L
1,406 SR
Queue Stats
16W - 15L
1,439 Elo+
Party 1
Scylla
Scylla
LayeredToaster1
Scylla
Level 61
God Stats
3W - 8L
1,244 SR
Queue Stats
60W - 83L
1,410 Elo+
Party 1
Team Averages
Level 86
1,383 SR
1,450 Elo+

VS

Team Averages
Level 106
1,657 SR
1,569 Elo+
Achilles
Achilles
 
Achilles
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
SaberTML
Poseidon
Level 133
God Stats
1W - 1L
1,556 SR
Queue Stats
31W - 26L
1,534 Elo+
Party 2
Medusa
Medusa
SammySam0126
Medusa
Level 37
God Stats
5W - 1L
1,915 SR
Queue Stats
247W - 97L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 2 / 6
6,831
683
4,522
6,313
2,009
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
9
2 / 5 / 4
7,137
714
5,962
10,972
6,225
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 4 / 3
7,562
756
4,122
7,397
1,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 2 / 6
7,056
706
8,252
7,296
6,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
SaberTML
Poseidon
12
1 / 2 / 8
7,270
727
4,359
4,978
1,483
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
14
8 / 3 / 3
8,522
852
8,881
6,418
2,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
7
Kills
11
11
Deaths
7
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
2
6
2
W
Achilles
 
Achilles
2
2
6
2.5
L
Chaac
2
5
4
0.8
L
4
4
3
1.38
W
Poseidon
SaberTML
Poseidon
1
2
8
2.5
W
Medusa
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,606
Damage
21,492
24,682
Taken
18,692
10,228
Mitigated
10,838
5,301
Healing
3,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
4,522
2,366
0
743
6,313
2,009
1,053
1,889
4,313
0
16,660
W
Achilles
 
Achilles
8,252
2,275
0
2,028
7,296
6,531
228
1,941
5,165
0
14,513
L
Chaac
5,962
1,209
0
1,990
10,972
6,225
0
1,790
8,795
0
14,172
L
4,122
302
466
2,102
7,397
1,994
175
1,111
6,133
23,625
0
W
Poseidon
SaberTML
Poseidon
4,359
324
0
261
4,978
1,483
0
618
4,328
19,429
0
W
Medusa
8,881
3,203
0
1,382
6,418
2,824
0
1,499
4,775
0
36,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,530
Gold Earned
22,848
107
Minions Killed
129
2
Camps Cleared
8
486,373
Distance Traveled
571,475
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,831
683
27
3
0
162,974
5
W
Achilles
7,056
706
16
2
1
185,508
1
L
Chaac
7,137
714
25
3
0
145,889
0
L
Scylla
7,562
756
55
6
2
177,510
2
W
Poseidon
7,270
727
49
5
1
188,178
2
W
Medusa
8,522
852
64
6
6
197,789
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role