Player Matchup

Janus
Janus
Gold II
Kråïysïk
Janus
Gold II
Level 62
God Stats
4W - 3L
1,650 SR
Queue Stats
174W - 162L
1,387 MMR
Party 2
Bastet
Bastet
Platinum IV
Symir
Bastet
Platinum IV
Level 73
God Stats
3W - 3L
1,381 SR
Queue Stats
191W - 176L
1,657 MMR
Party 2
Geb
Geb
Gold III
UgotRice
Geb
Gold III
Level 132
God Stats
6W - 5L
1,660 SR
Queue Stats
564W - 579L
1,552 MMR
Solo
Raijin
Raijin
Silver II
Zanjo
Raijin
Silver II
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 36L
1,504 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
chimoltrufia
Sun Wukong
Gold III
Level 158
God Stats
22W - 16L
1,678 SR
Queue Stats
209W - 208L
1,489 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,574 SR
1,518 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,521 SR
1,509 MMR
Vulcan
Vulcan
Gold II
 
Vulcan
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Gold III
BrinaMorningstar
Artio
Gold III
Level 63
God Stats
1W - 9L
1,232 SR
Queue Stats
150W - 149L
1,496 MMR
Solo
Ymir
Ymir
Gold III
Bаmbi
Ymir
Gold III
Level 151
God Stats
1W - 1L
1,772 SR
Queue Stats
105W - 114L
1,512 MMR
Party 1
Da Ji
Da Ji
Gold I
PS4Grandmaster
Da Ji
Gold I
Level 87
God Stats
2W - 4L
1,591 SR
Queue Stats
204W - 212L
1,495 MMR
Solo
Izanami
Izanami
Bronze III
zTanish
Izanami
Bronze III
Level 106
God Stats
0W - 1L
1,509 SR
Queue Stats
2W - 3L
1,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 6
7,894
564
5,771
5,391
1,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
Symir
Bastet
13
9 / 1 / 1
7,933
567
8,183
10,785
6,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 0 / 0
7,155
511
1,236
5,688
1,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Raijin
Zanjo
Raijin
15
3 / 1 / 0
8,864
633
3,996
5,996
2,220
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
chimoltrufia
Sun Wukong
16
2 / 0 / 1
9,314
665
2,742
5,556
2,471
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
OdinDanzaburouMulanAchilles

VS

Bans
CamazotzSolCliodhnaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
1 / 5 / 1
7,203
515
5,580
8,539
2,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 2 / 1
5,251
375
1,707
5,027
2,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
Bаmbi
Ymir
9
1 / 1 / 0
6,220
444
703
5,551
2,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 1
5,863
419
864
6,442
1,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
zTanish
Izanami
10
0 / 5 / 0
6,270
448
3,001
7,390
2,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
16
Kills
2
2
Deaths
16
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
5
1
0.3
L
0
2
1
0.25
L
Ymir
Bаmbi
Ymir
1
1
0
1
W
1
0
6
4
L
0
3
1
0.17
W
Bastet
Symir
Bastet
9
1
1
9.5
W
1
0
0
1
W
Raijin
Zanjo
Raijin
3
1
0
3
W
Sun Wukong
chimoltrufia
Sun Wukong
2
0
1
2.5
L
Izanami
zTanish
Izanami
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,928
Damage
11,855
33,416
Taken
32,949
13,844
Mitigated
11,646
11,602
Healing
4,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
5,580
2,224
0
1,481
8,539
2,935
0
2,432
5,718
46,350
0
L
1,707
235
84
1,302
5,027
2,343
0
1,659
3,325
11,165
0
L
Ymir
Bаmbi
Ymir
703
84
0
751
5,551
2,531
0
2,131
3,184
10,182
0
W
5,771
581
0
1,445
5,391
1,208
52
936
4,418
53,402
0
L
864
58
0
227
6,442
1,807
0
582
5,757
0
32,296
W
Bastet
Symir
Bastet
8,183
2,159
0
2,993
10,785
6,038
0
3,273
7,384
0
27,892
W
1,236
38
0
1,393
5,688
1,907
0
723
4,893
34,771
0
W
Raijin
Zanjo
Raijin
3,996
381
0
3,159
5,996
2,220
0
1,617
4,307
69,115
0
W
Sun Wukong
chimoltrufia
Sun Wukong
2,742
941
0
2,612
5,556
2,471
738
962
4,424
0
70,846
L
Izanami
zTanish
Izanami
3,001
2,159
0
360
7,390
2,030
0
3,703
3,260
0
42,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,160
Gold Earned
30,807
565
Minions Killed
312
0
Camps Cleared
0
1,481,632
Distance Traveled
1,218,979
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,203
515
103
7
0
255,991
4
L
Artio
5,251
375
25
2
0
282,078
0
L
Ymir
6,220
444
23
2
0
210,323
3
W
Janus
7,894
564
108
8
0
286,109
4
L
Da Ji
5,863
419
65
5
0
231,188
1
W
Bastet
7,933
567
56
4
0
297,797
3
W
Geb
7,155
511
71
5
0
285,693
4
W
Raijin
8,864
633
156
11
0
269,379
3
W
Sun Wukong
9,314
665
174
12
0
342,654
2
L
Izanami
6,270
448
96
7
0
239,399
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role