Player Matchup

Kuzenbo
Kuzenbo
CrimsonFist92
Kuzenbo
Level 126
God Stats
6W - 1L
1,578 SR
Queue Stats
110W - 72L
1,622 Elo+
Party 1
Merlin
Merlin
XXELITEGAMERXL
Merlin
Level 159
God Stats
33W - 15L
1,673 SR
Queue Stats
464W - 333L
1,554 Elo+
Party 1
Fenrir
Fenrir
XxDreadBwoii35xX
Fenrir
Level 155
God Stats
6W - 1L
1,486 SR
Queue Stats
236W - 203L
1,525 Elo+
Party 1
Team Averages
Level 147
1,579 SR
1,567 Elo+

VS

Team Averages
Level 81
1,520 SR
1,424 Elo+
Sun Wukong
Sun Wukong
Beastof_pray-_-
Sun Wukong
Level 84
God Stats
23W - 20L
1,503 SR
Queue Stats
84W - 117L
1,366 Elo+
Solo
Anubis
Anubis
MANLYWARLORD
Anubis
Level 80
God Stats
17W - 14L
1,506 SR
Queue Stats
169W - 184L
1,487 Elo+
Party 2
Atlas
Atlas
MagicianRoss
Atlas
Level 78
God Stats
19W - 17L
1,551 SR
Queue Stats
148W - 200L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
12
0 / 1 / 11
8,816
678
4,155
9,135
10,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 2 / 6
9,050
696
14,952
6,666
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
7 / 2 / 4
9,317
717
6,673
9,950
9,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Beastof_pray-_-
Sun Wukong
11
4 / 3 / 1
8,486
653
6,785
11,047
7,412
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
11
0 / 7 / 3
7,423
571
4,987
10,523
5,119
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 2 / 3
7,705
593
6,499
10,884
10,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
12
Kills
5
5
Deaths
12
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Beastof_pray-_-
Sun Wukong
4
3
1
1.5
W
Kuzenbo
0
1
11
5.5
L
Anubis
0
7
3
0.21
L
1
2
3
1.25
W
5
2
6
4
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,780
Damage
18,271
25,751
Taken
32,454
22,164
Mitigated
23,500
8,452
Healing
5,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Beastof_pray-_-
Sun Wukong
6,785
1,616
0
2,215
11,047
7,412
0
5,325
5,450
0
19,484
W
Kuzenbo
4,155
1,576
968
3,095
9,135
10,419
120
4,383
4,270
16,456
0
L
Anubis
4,987
308
0
2,596
10,523
5,119
0
6,762
3,616
32,665
0
L
6,499
2,330
0
1,174
10,884
10,969
0
7,316
3,409
18,627
0
W
14,952
868
288
1,315
6,666
2,379
260
2,198
4,393
50,563
0
W
6,673
1,530
0
2,786
9,950
9,366
22
4,431
5,113
0
21,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,183
Gold Earned
23,614
135
Minions Killed
137
8
Camps Cleared
4
725,128
Distance Traveled
645,840
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,486
653
26
2
1
232,792
1
W
Kuzenbo
8,816
678
32
2
0
260,411
6
L
Anubis
7,423
571
76
6
3
178,987
3
L
Atlas
7,705
593
35
3
0
234,061
2
W
Merlin
9,050
696
80
6
6
225,503
2
W
Fenrir
9,317
717
23
2
2
239,214
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role