Player Matchup

Chaac
Chaac
BrickHawaii
Chaac
Level 96
God Stats
105W - 63L
1,698 SR
Queue Stats
254W - 164L
1,651 Elo+
Party 1
Gilgamesh
Gilgamesh
Hi3636
Gilgamesh
Level 147
God Stats
17W - 8L
1,751 SR
Queue Stats
371W - 276L
1,639 Elo+
Party 1
Raijin
Raijin
SHOYUMAN8O8
Raijin
Level 129
God Stats
2W - 2L
1,702 SR
Queue Stats
161W - 139L
1,679 Elo+
Party 1
Team Averages
Level 124
1,717 SR
1,657 Elo+

VS

Team Averages
Level 90
1,536 SR
1,556 Elo+
Scylla
Scylla
TwitchCheeGod
Scylla
Level 46
God Stats
8W - 7L
1,516 SR
Queue Stats
165W - 133L
1,568 Elo+
Party 2
Bacchus
Bacchus
Youtube-UseCash
Bacchus
Level 68
God Stats
2W - 0L
1,496 SR
Queue Stats
176W - 146L
1,647 Elo+
Party 2
Fenrir
Fenrir
eCkt0Ry
Fenrir
Level 156
God Stats
37W - 39L
1,596 SR
Queue Stats
661W - 740L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 4
9,223
709
6,896
8,898
9,017
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Hi3636
Gilgamesh
8
1 / 3 / 0
7,239
557
2,405
7,066
2,447
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Raijin
13
3 / 2 / 3
8,590
661
8,743
9,931
3,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 6
8,212
632
4,486
7,508
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 1 / 5
9,570
736
8,315
11,367
14,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
eCkt0Ry
Fenrir
12
4 / 4 / 3
8,628
664
10,909
10,053
6,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
8
Kills
7
7
Deaths
8
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
2
4
3
L
Gilgamesh
Hi3636
Gilgamesh
1
3
0
0.33
L
Raijin
3
2
3
2.25
W
1
3
6
1.33
W
2
1
5
4.5
W
Fenrir
eCkt0Ry
Fenrir
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,044
Damage
23,710
25,895
Taken
28,928
15,045
Mitigated
22,964
4,829
Healing
7,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,896
1,157
0
2,617
8,898
9,017
0
5,406
3,312
0
25,175
L
Gilgamesh
Hi3636
Gilgamesh
2,405
159
0
1,190
7,066
2,447
0
3,141
3,737
0
4,395
L
Raijin
8,743
472
50
972
9,931
3,581
0
4,672
5,055
25,583
0
W
4,486
610
0
1,616
7,508
2,314
796
2,781
4,558
32,648
0
W
8,315
1,042
0
3,245
11,367
14,625
90
2,942
8,056
21,032
0
W
Fenrir
eCkt0Ry
Fenrir
10,909
2,205
0
2,266
10,053
6,025
280
2,647
7,082
0
25,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,052
Gold Earned
26,410
112
Minions Killed
133
4
Camps Cleared
7
583,038
Distance Traveled
712,119
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,223
709
48
4
3
250,832
2
L
Gilgamesh
7,239
557
5
0
0
124,431
2
L
Raijin
8,590
661
59
5
1
207,775
0
W
Scylla
8,212
632
68
5
4
211,649
1
W
Bacchus
9,570
736
21
2
1
259,456
3
W
Fenrir
8,628
664
44
3
2
241,014
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role