Player Matchup

Chang'e
Chang'e
FringeChannel
Chang'e
Level 124
God Stats
12W - 11L
1,501 SR
Queue Stats
410W - 375L
1,525 Elo+
Party 2
Tsukuyomi
Tsukuyomi
JAYPGAMER
Tsukuyomi
Level 15
God Stats
2W - 5L
1,451 SR
Queue Stats
9W - 8L
1,654 Elo+
Party 1
Athena
Athena
ReaperAstora
Athena
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 49L
1,446 Elo+
Party 2
King Arthur
King Arthur
gunzerker057
King Arthur
Level 81
God Stats
51W - 42L
1,646 SR
Queue Stats
166W - 133L
1,571 Elo+
Party 1
Medusa
Medusa
xxbouchardxx
Medusa
Level 99
God Stats
55W - 50L
1,515 SR
Queue Stats
414W - 372L
1,528 Elo+
Party 2
Team Averages
Level 69
1,523 SR
1,545 Elo+

VS

Team Averages
Level 70
1,537 SR
1,492 Elo+
Bacchus
Bacchus
Hansen115
Bacchus
Level 95
God Stats
32W - 25L
1,577 SR
Queue Stats
78W - 66L
1,485 Elo+
Solo
Zhong Kui
Zhong Kui
SolHammer
Zhong Kui
Level 65
God Stats
2W - 1L
1,189 SR
Queue Stats
123W - 114L
1,449 Elo+
Party 3
Cabrakan
Cabrakan
Tantalicgold489
Cabrakan
Level 65
God Stats
1W - 0L
1,599 SR
Queue Stats
74W - 69L
1,497 Elo+
Party 3
Apollo
Apollo
Tyqk
Apollo
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 19L
1,493 Elo+
Party 3
Bastet
Bastet
coop2232
Bastet
Level 99
God Stats
9W - 2L
1,819 SR
Queue Stats
276W - 253L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
19
5 / 2 / 6
12,534
522
14,777
19,445
7,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tsukuyomi
JAYPGAMER
Tsukuyomi
18
2 / 5 / 6
11,305
471
10,029
16,988
8,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
16
1 / 2 / 13
11,326
472
1,635
19,710
19,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
gunzerker057
King Arthur
18
3 / 7 / 4
11,952
498
21,069
29,952
32,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
18
11 / 5 / 3
12,253
511
27,004
22,095
10,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hansen115
Bacchus
19
4 / 3 / 7
12,789
533
13,316
22,365
21,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
SolHammer
Zhong Kui
20
7 / 3 / 6
13,664
569
18,964
19,907
12,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
17
1 / 5 / 6
11,048
460
8,540
20,557
25,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
Tyqk
Apollo
17
1 / 4 / 9
10,990
458
8,629
17,826
6,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
coop2232
Bastet
18
7 / 7 / 5
12,109
505
17,315
23,930
8,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
53
22
Kills
20
21
Deaths
22
32
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Chang'e
5
2
6
4
W
Bacchus
Hansen115
Bacchus
4
3
7
2.5
L
Tsukuyomi
JAYPGAMER
Tsukuyomi
2
5
6
1
L
Athena
1
2
13
3.75
W
Zhong Kui
SolHammer
Zhong Kui
7
3
6
3.33
W
Cabrakan
1
5
6
0.8
W
Apollo
Tyqk
Apollo
1
4
9
1.38
W
Bastet
coop2232
Bastet
7
7
5
1.36
L
King Arthur
gunzerker057
King Arthur
3
7
4
0.71
L
Medusa
11
5
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,514
Damage
66,764
108,190
Taken
104,585
78,364
Mitigated
75,030
37,059
Healing
31,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
14,777
2,075
4,599
9,485
19,445
7,232
0
7,833
11,612
88,223
0
W
Bacchus
Hansen115
Bacchus
13,316
1,449
1,362
4,507
22,365
21,430
192
868
20,489
71,317
0
L
Tsukuyomi
JAYPGAMER
Tsukuyomi
10,029
2,421
0
3,116
16,988
8,064
32
7,632
9,356
0
82,337
L
Athena
1,635
439
3,584
2,605
19,710
19,994
358
7,990
11,720
19,535
0
W
Zhong Kui
SolHammer
Zhong Kui
18,964
4,503
1,853
8,471
19,907
12,728
2,986
5,437
13,868
106,959
0
W
Cabrakan
8,540
1,173
0
3,569
20,557
25,739
333
2,910
16,885
46,237
0
W
Apollo
Tyqk
Apollo
8,629
5,747
0
5,360
17,826
6,255
1,999
2,477
14,698
0
53,658
W
Bastet
coop2232
Bastet
17,315
4,763
0
6,308
23,930
8,878
8
4,601
18,532
0
77,758
L
King Arthur
gunzerker057
King Arthur
21,069
3,264
433
9,803
29,952
32,765
348
15,470
14,482
0
80,327
L
Medusa
27,004
10,765
0
3,434
22,095
10,309
571
8,269
13,826
0
115,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,370
Gold Earned
60,600
565
Minions Killed
551
0
Camps Cleared
0
2,114,715
Distance Traveled
2,270,708
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,534
522
153
6
0
474,933
10
W
Bacchus
12,789
533
141
6
0
437,586
5
L
Tsukuyomi
11,305
471
119
5
0
456,929
0
L
Athena
11,326
472
24
1
0
435,090
0
W
Zhong Kui
13,664
569
144
6
0
461,465
1
W
Cabrakan
11,048
460
56
2
0
425,778
1
W
Apollo
10,990
458
92
4
0
454,706
0
W
Bastet
12,109
505
118
5
0
491,173
5
L
King Arthur
11,952
498
126
5
0
389,445
3
L
Medusa
12,253
511
143
6
0
358,318
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role