Player Matchup

Anhur
Anhur
RasCali
Anhur
Level 36
God Stats
0W - 1L
1,569 SR
Queue Stats
10W - 10L
1,643 Elo+
Solo
Zeus
Zeus
YKTimmy
Zeus
Level 115
God Stats
0W - 1L
1,403 SR
Queue Stats
83W - 82L
1,640 Elo+
Party 2
Kuzenbo
Kuzenbo
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Kuzenbo
Level 121
God Stats
5W - 7L
1,532 SR
Queue Stats
118W - 130L
1,544 Elo+
Party 2
Team Averages
Level 91
1,501 SR
1,609 Elo+

VS

Team Averages
Level 135
1,573 SR
1,579 Elo+
Achilles
Achilles
DJspense
Achilles
Level 102
God Stats
8W - 11L
1,489 SR
Queue Stats
134W - 176L
1,486 Elo+
Solo
Anubis
Anubis
Mithradates
Anubis
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,626 Elo+
Party 1
Sylvanus
Sylvanus
RussianCriminal
Sylvanus
Level 144
God Stats
2W - 1L
1,731 SR
Queue Stats
4W - 4L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
RasCali
Anhur
15
5 / 9 / 6
11,560
642
9,774
17,229
3,668
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zeus
YKTimmy
Zeus
15
4 / 9 / 8
12,025
668
14,929
15,906
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
9 / 2 / 10
14,723
818
14,375
20,674
32,707
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DJspense
Achilles
17
8 / 4 / 10
13,777
765
16,319
19,570
20,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
17
10 / 7 / 8
13,154
731
21,344
19,112
11,275
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
14
2 / 8 / 12
11,546
641
8,601
25,383
35,053
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
50
18
Kills
20
20
Deaths
19
24
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Achilles
DJspense
Achilles
8
4
10
3.25
W
Anubis
10
7
8
2
L
Anhur
RasCali
Anhur
5
9
6
0.89
W
Sylvanus
2
8
12
1
L
Zeus
YKTimmy
Zeus
4
9
8
0.89
L
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,078
Damage
46,264
53,809
Taken
64,065
39,489
Mitigated
66,474
6,343
Healing
17,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
DJspense
Achilles
16,319
2,490
0
3,777
19,570
20,146
894
8,231
11,339
101
50,912
W
Anubis
21,344
808
0
8,434
19,112
11,275
1,781
11,915
7,197
79,728
0
L
Anhur
RasCali
Anhur
9,774
6,171
0
1,516
17,229
3,668
355
10,526
6,703
0
21,091
W
Sylvanus
8,601
1,304
1,243
3,912
25,383
35,053
496
9,627
15,756
19,261
0
L
Zeus
YKTimmy
Zeus
14,929
1,424
656
1,321
15,906
3,114
0
8,184
7,722
55,855
0
L
14,375
3,191
514
2,336
20,674
32,707
192
11,491
9,183
27,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,308
Gold Earned
38,477
147
Minions Killed
196
6
Camps Cleared
8
947,609
Distance Traveled
870,811
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,777
765
57
3
3
339,357
3
W
Anubis
13,154
731
110
6
4
268,942
0
L
Anhur
11,560
642
34
2
3
309,965
4
W
Sylvanus
11,546
641
29
2
1
262,512
2
L
Zeus
12,025
668
93
5
2
276,583
2
L
Kuzenbo
14,723
818
20
1
1
361,061
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role