Player Matchup

Izanami
Izanami
Dexdly_sIn115
Izanami
Level 26
God Stats
48W - 72L
1,422 SR
Queue Stats
70W - 93L
1,385 Elo+
Party 3
Horus
Horus
Miyak
Horus
Level 124
God Stats
6W - 2L
1,812 SR
Queue Stats
286W - 200L
1,511 Elo+
Party 1
Kukulkan
Kukulkan
Predacito
Kukulkan
Level 18
God Stats
4W - 6L
1,384 SR
Queue Stats
122W - 90L
1,523 Elo+
Party 1
Chang'e
Chang'e
RecoillessBreath
Chang'e
Level 116
God Stats
7W - 0L
1,809 SR
Queue Stats
93W - 90L
1,430 Elo+
Party 3
Xing Tian
Xing Tian
anghellx
Xing Tian
Level 26
God Stats
40W - 20L
1,632 SR
Queue Stats
205W - 144L
1,535 Elo+
Party 1
Team Averages
Level 62
1,612 SR
1,477 Elo+

VS

Team Averages
Level 46
1,483 SR
1,387 Elo+
Chaac
Chaac
AztecMenace25
Chaac
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 60L
1,489 Elo+
Party 4
Cthulhu
Cthulhu
DabWizardBrandon
Cthulhu
Level 6
God Stats
2W - 6L
1,407 SR
Queue Stats
2W - 7L
1,252 Elo+
Party 2
Pele
Pele
Dc4y85
Pele
Level 122
God Stats
0W - 1L
1,670 SR
Queue Stats
74W - 57L
1,533 Elo+
Party 4
Sol
Sol
DeityofMeschief
Sol
Level 59
God Stats
0W - 1L
1,339 SR
Queue Stats
24W - 28L
1,483 Elo+
Party 2
Danzaburou
Danzaburou
arshum
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,177 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
1 / 0 / 10
9,893
899
8,252
4,256
1,937
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Miyak
Horus
17
1 / 0 / 18
11,002
1,000
7,111
14,401
17,447
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
Predacito
Kukulkan
18
6 / 1 / 11
11,150
1,014
22,689
7,623
3,696
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
11 / 0 / 11
12,114
1,101
21,234
10,491
4,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
anghellx
Xing Tian
18
4 / 0 / 18
11,848
1,077
14,706
19,021
24,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

274

VS

Team 2 Tickets

123

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 1
8,982
817
15,151
19,018
21,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 6 / 1
8,889
808
7,331
21,759
21,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
Dc4y85
Pele
15
1 / 7 / 0
9,371
852
15,304
19,128
7,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
0 / 1 / 0
9,008
819
8,048
7,434
5,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
arshum
Danzaburou
15
0 / 4 / 1
8,908
810
5,124
10,741
4,477
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
4
23
Kills
1
1
Deaths
23
68
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
0
6
1
0.08
L
Pele
Dc4y85
Pele
1
7
0
0.14
L
0
1
0
0
W
Izanami
1
0
10
6
W
Horus
Miyak
Horus
1
0
18
10
W
Kukulkan
Predacito
Kukulkan
6
1
11
11.5
W
11
0
11
16.5
W
Xing Tian
anghellx
Xing Tian
4
0
18
13
L
Danzaburou
arshum
Danzaburou
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,992
Damage
50,958
55,792
Taken
78,080
51,752
Mitigated
61,396
25,309
Healing
10,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,151
1,892
0
4,860
19,018
21,678
0
13,524
5,193
0
34,008
L
7,331
463
0
778
21,759
21,663
0
16,034
5,464
17,300
0
L
Pele
Dc4y85
Pele
15,304
2,281
0
2,982
19,128
7,633
0
13,188
5,694
0
38,872
L
8,048
1,321
0
1,482
7,434
5,945
0
5,798
1,573
23,289
1,517
W
Izanami
8,252
6,293
0
0
4,256
1,937
0
1,727
2,481
0
25,185
W
Horus
Miyak
Horus
7,111
4,102
4,090
5,472
14,401
17,447
0
2,726
11,136
0
16,097
W
Kukulkan
Predacito
Kukulkan
22,689
2,334
0
244
7,623
3,696
0
1,095
6,379
62,523
0
W
21,234
0
8,482
5,408
10,491
4,563
0
3,439
6,884
32,480
0
W
Xing Tian
anghellx
Xing Tian
14,706
1,577
0
1,613
19,021
24,109
0
5,096
12,696
26,552
0
L
Danzaburou
arshum
Danzaburou
5,124
1,756
0
644
10,741
4,477
0
9,004
1,527
0
14,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,007
Gold Earned
45,158
217
Minions Killed
212
13
Camps Cleared
4
1,020,904
Distance Traveled
983,588
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,982
817
56
5
0
194,002
0
L
Cthulhu
8,889
808
31
3
0
196,948
3
L
Pele
9,371
852
48
4
1
211,895
0
L
Sol
9,008
819
52
5
3
198,476
0
W
Izanami
9,893
899
28
3
7
120,603
0
W
Horus
11,002
1,000
23
2
0
240,264
0
W
Kukulkan
11,150
1,014
104
9
0
205,713
1
W
Chang'e
12,114
1,101
40
4
6
229,593
0
W
Xing Tian
11,848
1,077
22
2
0
224,731
0
L
Danzaburou
8,908
810
25
2
0
182,267
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role