Player Matchup

Nemesis
Nemesis
Gold II
 
Nemesis
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Xbalanque
Xbalanque
Gold II
SaviorOfHoes
Xbalanque
Gold II
Level 143
God Stats
15W - 36L
1,593 SR
Queue Stats
179W - 199L
1,633 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold V
Skitatz
Kumbhakarna
Gold V
Level 124
God Stats
15W - 13L
1,572 SR
Queue Stats
82W - 88L
1,302 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
Th3r0mann
Sun Wukong
Silver III
Level 79
God Stats
0W - 1L
1,593 SR
Queue Stats
9W - 19L
1,183 MMR
Solo
Eset
Eset
Silver II
ThirdEyesis
Eset
Silver II
Level 121
God Stats
17W - 15L
1,609 SR
Queue Stats
37W - 48L
1,173 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,573 SR
1,358 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 92
1,505 SR
1,365 MMR
Ra
Ra
Gold I
 
Ra
Gold I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold V
AceShmeat
Thanatos
Gold V
Level 82
God Stats
12W - 8L
1,512 SR
Queue Stats
351W - 348L
1,209 MMR
Party 1
Izanami
Izanami
Gold III
AmericanSausege
Izanami
Gold III
Level 94
God Stats
31W - 34L
1,607 SR
Queue Stats
56W - 59L
1,561 MMR
Solo
Artio
Artio
Bronze III
C0ffeeGames
Artio
Bronze III
Level 80
God Stats
2W - 1L
1,221 SR
Queue Stats
9W - 15L
1,130 MMR
Solo
Guan Yu
Guan Yu
Gold III
eatmycrocs
Guan Yu
Gold III
Level 86
God Stats
18W - 8L
1,686 SR
Queue Stats
383W - 381L
1,426 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
8 / 3 / 3
11,926
519
10,886
18,796
9,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Xbalanque
SaviorOfHoes
Xbalanque
20
5 / 6 / 6
12,936
562
21,667
18,051
6,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Skitatz
Kumbhakarna
14
1 / 7 / 9
9,970
433
3,495
27,214
31,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
Th3r0mann
Sun Wukong
18
1 / 5 / 3
11,680
508
12,387
29,618
22,274
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
3 / 8 / 6
11,534
501
16,011
16,295
6,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
KaliAchillesSylvanusGeb

VS

Bans
GilgameshBastetCamazotzSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
4 / 4 / 8
13,204
574
15,984
13,515
7,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
AceShmeat
Thanatos
18
5 / 4 / 12
11,952
520
16,557
18,993
8,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
14 / 6 / 4
15,957
694
29,443
22,023
9,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 2 / 16
12,252
533
8,590
23,540
32,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
eatmycrocs
Guan Yu
20
2 / 2 / 15
12,785
556
16,768
29,574
35,856
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
84
18
Kills
29
29
Deaths
18
27
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
8
3
3
3.17
W
Ra
 
Ra
4
4
8
2
W
Thanatos
AceShmeat
Thanatos
5
4
12
2.75
W
14
6
4
2.67
W
4
2
16
6
L
Xbalanque
SaviorOfHoes
Xbalanque
5
6
6
1.33
L
Kumbhakarna
Skitatz
Kumbhakarna
1
7
9
0.79
L
Sun Wukong
Th3r0mann
Sun Wukong
1
5
3
0.5
L
3
8
6
0.75
W
Guan Yu
eatmycrocs
Guan Yu
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,446
Damage
87,342
109,974
Taken
107,645
75,345
Mitigated
94,127
30,327
Healing
64,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
10,886
5,369
0
7,413
18,796
9,008
0
3,807
14,901
0
87,685
W
Ra
 
Ra
15,984
1,756
5,665
5,952
13,515
7,252
2,007
7,208
5,943
122,422
0
W
Thanatos
AceShmeat
Thanatos
16,557
5,275
0
15,799
18,993
8,592
1,372
3,273
15,592
0
85,814
W
29,443
23,826
0
7,744
22,023
9,943
2,207
4,074
17,787
0
155,120
W
8,590
365
2,768
9,537
23,540
32,484
680
5,699
17,593
23,342
0
L
Xbalanque
SaviorOfHoes
Xbalanque
21,667
13,080
0
2,480
18,051
6,177
4,080
1,345
16,706
0
106,292
L
Kumbhakarna
Skitatz
Kumbhakarna
3,495
347
1,266
6,463
27,214
31,417
0
10,611
16,266
17,221
0
L
Sun Wukong
Th3r0mann
Sun Wukong
12,387
3,165
0
8,311
29,618
22,274
0
7,017
22,443
0
75,861
L
16,011
335
989
3,405
16,295
6,469
190
4,219
11,876
80,399
0
W
Guan Yu
eatmycrocs
Guan Yu
16,768
3,074
4,352
12,592
29,574
35,856
514
5,177
24,235
11,552
79,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,046
Gold Earned
66,150
615
Minions Killed
719
0
Camps Cleared
0
2,075,053
Distance Traveled
2,231,838
40
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,926
519
131
6
0
434,912
6
W
Ra
13,204
574
212
9
0
439,303
7
W
Thanatos
11,952
520
112
5
0
450,468
4
W
Izanami
15,957
694
216
9
0
391,404
7
W
Artio
12,252
533
28
1
0
461,390
5
L
Xbalanque
12,936
562
165
7
0
381,226
0
L
Kumbhakarna
9,970
433
14
1
0
434,552
15
L
Sun Wukong
11,680
508
157
7
0
420,152
11
L
Eset
11,534
501
148
6
0
404,211
8
W
Guan Yu
12,785
556
151
7
0
489,273
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role