Player Matchup

Atlas
Atlas
Thejoker12u
Atlas
Level 124
God Stats
11W - 12L
1,720 SR
Queue Stats
132W - 85L
1,735 Elo+
Party 2
Chronos
Chronos
eenknam
Chronos
Level 123
God Stats
36W - 20L
1,729 SR
Queue Stats
1,400W - 1,021L
1,698 Elo+
Party 3
Agni
Agni
iFarinn
Agni
Level 49
God Stats
5W - 3L
1,798 SR
Queue Stats
57W - 24L
1,765 Elo+
Party 2
Charybdis
Charybdis
newbalancefeet
Charybdis
Level 106
God Stats
16W - 15L
1,689 SR
Queue Stats
381W - 319L
1,702 Elo+
Party 2
Thor
Thor
zxVortexz
Thor
Level 7
God Stats
4W - 4L
1,212 SR
Queue Stats
30W - 15L
1,590 Elo+
Party 3
Team Averages
Level 82
1,629 SR
1,698 Elo+

VS

Team Averages
Level 82
1,627 SR
1,694 Elo+
Hades
Hades
Caderaider343
Hades
Level 118
God Stats
2W - 1L
1,607 SR
Queue Stats
211W - 82L
1,792 Elo+
Party 1
Xbalanque
Xbalanque
MixerMan
Xbalanque
Level 31
God Stats
5W - 2L
1,833 SR
Queue Stats
172W - 59L
1,771 Elo+
Party 1
Sol
Sol
RoofVertibird
Sol
Level 101
God Stats
32W - 15L
1,744 SR
Queue Stats
72W - 40L
1,710 Elo+
Party 1
Cliodhna
Cliodhna
Sakurazukamori85
Cliodhna
Level 46
God Stats
1W - 2L
1,450 SR
Queue Stats
41W - 47L
1,381 Elo+
Solo
Bacchus
Bacchus
SnakeyBusiness
Bacchus
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 75L
1,818 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 6
5,581
558
2,476
5,079
2,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos
eenknam
Chronos
11
1 / 2 / 1
6,189
619
3,361
6,943
1,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Agni
iFarinn
Agni
10
0 / 0 / 4
5,629
563
4,265
2,226
592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
newbalancefeet
Charybdis
12
3 / 0 / 0
6,707
671
7,776
4,501
1,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
11
8 / 2 / 2
7,017
702
5,971
6,296
2,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,202
520
2,114
9,308
2,935
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
MixerMan
Xbalanque
10
3 / 1 / 0
6,038
604
5,582
7,257
2,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

8
0 / 5 / 0
4,668
467
1,338
6,324
1,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
1 / 2 / 1
4,931
493
716
5,660
1,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 3
4,800
480
2,061
6,586
4,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
13
Kills
4
4
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Xbalanque
MixerMan
Xbalanque
3
1
0
3
L
0
5
0
0
L
1
2
1
0.75
L
0
3
3
0.5
W
1
0
6
4
W
Chronos
eenknam
Chronos
1
2
1
0.75
W
Agni
iFarinn
Agni
0
0
4
2
W
Charybdis
newbalancefeet
Charybdis
3
0
0
3
W
Thor
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,849
Damage
11,811
25,045
Taken
35,135
8,447
Mitigated
12,398
11,293
Healing
13,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,114
290
0
4,341
9,308
2,935
0
0
9,308
26,609
0
L
Xbalanque
MixerMan
Xbalanque
5,582
1,710
0
3,843
7,257
2,028
0
3,229
4,028
0
38,236
L
1,338
283
0
1,379
6,324
1,779
0
1,899
4,289
20,791
3,563
L
716
205
0
2,432
5,660
1,448
0
1,392
4,174
0
19,105
L
2,061
507
0
1,386
6,586
4,208
0
3,247
3,234
11,368
0
W
2,476
870
56
2,622
5,079
2,685
100
979
4,100
15,128
0
W
Chronos
eenknam
Chronos
3,361
1,727
0
3,961
6,943
1,724
0
925
6,018
40,242
0
W
Agni
iFarinn
Agni
4,265
55
0
400
2,226
592
305
341
1,885
31,558
0
W
Charybdis
newbalancefeet
Charybdis
7,776
3,754
0
2,420
4,501
1,363
1,065
1,035
3,466
0
48,248
W
Thor
5,971
2,129
0
1,834
6,296
2,083
399
2,107
4,189
0
32,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,123
Gold Earned
25,639
367
Minions Killed
272
0
Camps Cleared
0
961,909
Distance Traveled
925,720
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
5,202
520
71
7
0
179,457
1
L
Xbalanque
6,038
604
75
8
0
172,638
5
L
Sol
4,668
467
57
6
0
177,020
5
L
Cliodhna
4,931
493
50
5
0
213,918
0
L
Bacchus
4,800
480
19
2
0
182,687
0
W
Atlas
5,581
558
21
2
0
191,017
0
W
Chronos
6,189
619
97
10
0
180,063
2
W
Agni
5,629
563
78
8
0
181,730
5
W
Charybdis
6,707
671
101
10
0
181,003
3
W
Thor
7,017
702
70
7
0
228,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role