Player Matchup

Bastet
Bastet
Primevil5
Bastet
Level 122
God Stats
2W - 3L
1,876 SR
Queue Stats
40W - 32L
1,613 Elo+
Party 2
Apollo
Apollo
devvour
Apollo
Level 84
God Stats
4W - 4L
1,564 SR
Queue Stats
144W - 141L
1,627 Elo+
Party 3
Atlas
Atlas
donov9n
Atlas
Level 129
God Stats
1W - 1L
1,640 SR
Queue Stats
297W - 235L
1,642 Elo+
Party 3
Ares
Ares
imSophaKingGabe
Ares
Level 156
God Stats
1W - 3L
1,179 SR
Queue Stats
44W - 45L
1,464 Elo+
Solo
Scylla
Scylla
xMinininjax
Scylla
Level 116
God Stats
15W - 12L
1,572 SR
Queue Stats
42W - 26L
1,645 Elo+
Party 2
Team Averages
Level 121
1,566 SR
1,598 Elo+

VS

Team Averages
Level 120
1,614 SR
1,542 Elo+
Nemesis
Nemesis
 
Nemesis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Vamana
Vamana
Havok5701
Vamana
Level 59
God Stats
41W - 12L
1,500 SR
Queue Stats
161W - 93L
1,627 Elo+
Party 4
Anhur
Anhur
Liosy
Anhur
Level 129
God Stats
7W - 6L
1,757 SR
Queue Stats
120W - 111L
1,559 Elo+
Party 1
Ra
Ra
iToxzi
Ra
Level 149
God Stats
4W - 2L
1,814 SR
Queue Stats
97W - 104L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Primevil5
Bastet
11
4 / 1 / 6
6,702
609
5,125
7,927
2,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Apollo
devvour
Apollo
10
2 / 4 / 3
5,959
542
4,050
5,960
1,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
donov9n
Atlas
12
3 / 1 / 1
6,722
611
4,016
5,628
5,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 3 / 4
5,751
523
4,269
8,784
4,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
10
0 / 2 / 4
5,718
520
4,916
6,200
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
3 / 3 / 0
6,224
566
2,020
7,543
2,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atlas
 
Atlas
8
2 / 4 / 4
5,980
544
4,620
10,137
6,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
Havok5701
Vamana
10
0 / 1 / 2
6,153
559
1,641
6,316
3,580
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
Liosy
Anhur
12
6 / 1 / 2
7,421
675
4,429
5,864
1,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ra
9
0 / 2 / 1
5,544
504
5,362
4,390
1,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
11
Kills
11
11
Deaths
11
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
3
0
1
L
Atlas
 
Atlas
2
4
4
1
L
Vamana
Havok5701
Vamana
0
1
2
1
L
Anhur
Liosy
Anhur
6
1
2
7
W
Bastet
Primevil5
Bastet
4
1
6
7
W
Apollo
devvour
Apollo
2
4
3
0.88
W
Atlas
donov9n
Atlas
3
1
1
3.5
L
Ra
0
2
1
0.25
W
2
3
4
1.33
W
Scylla
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,376
Damage
18,072
34,499
Taken
34,250
15,341
Mitigated
15,090
6,505
Healing
8,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,020
469
0
223
7,543
2,253
0
1,804
5,671
0
36,770
L
Atlas
 
Atlas
4,620
1,828
178
1,733
10,137
6,372
0
4,073
5,889
14,584
0
L
Vamana
Havok5701
Vamana
1,641
718
0
1,653
6,316
3,580
0
3,126
2,800
0
31,701
L
Anhur
Liosy
Anhur
4,429
1,766
0
3,185
5,864
1,657
0
1,998
3,786
0
45,743
W
Bastet
Primevil5
Bastet
5,125
1,813
0
1,795
7,927
2,473
0
1,811
6,116
0
36,688
W
Apollo
devvour
Apollo
4,050
2,735
0
1,033
5,960
1,203
265
1,314
4,646
0
33,047
W
Atlas
donov9n
Atlas
4,016
1,461
0
1,536
5,628
5,146
0
387
5,241
30,006
0
L
Ra
5,362
0
114
1,132
4,390
1,228
0
1,316
2,903
36,723
0
W
4,269
372
0
1,079
8,784
4,632
0
3,880
4,904
15,152
0
W
Scylla
4,916
459
0
1,062
6,200
1,887
760
2,590
3,610
35,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,852
Gold Earned
31,322
306
Minions Killed
331
0
Camps Cleared
0
1,106,054
Distance Traveled
1,083,471
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,224
566
64
6
0
220,579
4
L
Atlas
5,980
544
17
2
0
199,707
4
L
Vamana
6,153
559
75
7
0
220,657
3
L
Anhur
7,421
675
97
9
0
200,934
4
W
Bastet
6,702
609
76
7
0
259,158
3
W
Apollo
5,959
542
69
6
0
195,297
2
W
Atlas
6,722
611
60
5
0
224,642
3
L
Ra
5,544
504
78
7
0
241,594
5
W
Ares
5,751
523
26
2
0
220,901
3
W
Scylla
5,718
520
75
7
0
206,056
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role