Player Matchup

Neith
Neith
AzzaxeQc
Neith
Level 67
God Stats
14W - 17L
1,477 SR
Queue Stats
365W - 446L
1,413 Elo+
Solo
Osiris
Osiris
FATbaron
Osiris
Level 116
God Stats
9W - 5L
1,598 SR
Queue Stats
48W - 35L
1,569 Elo+
Party 1
Zhong Kui
Zhong Kui
Kaboose3oh3
Zhong Kui
Level 83
God Stats
13W - 5L
1,554 SR
Queue Stats
153W - 158L
1,439 Elo+
Party 2
Geb
Geb
ShogunOfSorrow
Geb
Level 81
God Stats
7W - 1L
1,799 SR
Queue Stats
37W - 26L
1,560 Elo+
Party 1
Da Ji
Da Ji
ZombieNekoSlayer
Da Ji
Level 68
God Stats
31W - 27L
1,485 SR
Queue Stats
103W - 123L
1,399 Elo+
Party 2
Team Averages
Level 83
1,583 SR
1,476 Elo+

VS

Team Averages
Level 105
1,566 SR
1,442 Elo+
Nike
Nike
Armatron4
Nike
Level 64
God Stats
0W - 1L
1,549 SR
Queue Stats
10W - 9L
1,412 Elo+
Solo
Kali
Kali
Call me Ding626
Kali
Level 128
God Stats
7W - 4L
1,644 SR
Queue Stats
427W - 419L
1,476 Elo+
Party 3
Anubis
Anubis
DaXUchihaShisui
Anubis
Level 135
God Stats
18W - 22L
1,538 SR
Queue Stats
370W - 389L
1,481 Elo+
Solo
Atlas
Atlas
LuisFromCali4nia
Atlas
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
316W - 314L
1,417 Elo+
Solo
Izanami
Izanami
WelcomeTwoChilis
Izanami
Level 102
God Stats
62W - 48L
1,599 SR
Queue Stats
359W - 376L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AzzaxeQc
Neith
13
5 / 0 / 6
7,898
527
11,556
9,067
2,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Osiris
FATbaron
Osiris
14
3 / 1 / 7
8,854
590
6,402
9,300
6,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
Kaboose3oh3
Zhong Kui
15
7 / 0 / 6
8,926
595
8,536
10,375
5,952
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 10
8,241
549
3,991
11,746
7,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

14
7 / 1 / 3
9,028
602
5,566
9,497
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
12
1 / 6 / 0
7,038
469
6,211
11,524
7,561
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 4 / 2
7,104
474
5,726
12,367
4,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 4 / 0
6,799
453
4,035
7,060
3,315
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 6 / 0
5,510
367
6,269
12,305
4,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 4 / 0
6,622
441
4,087
8,020
1,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
4
24
Kills
2
3
Deaths
24
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nike
1
6
0
0.17
W
Neith
AzzaxeQc
Neith
5
0
6
8
L
0
4
2
0.25
L
0
4
0
0
W
Osiris
FATbaron
Osiris
3
1
7
6.5
W
Zhong Kui
Kaboose3oh3
Zhong Kui
7
0
6
10
L
0
6
0
0
W
2
1
10
7
L
1
4
0
0.25
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,051
Damage
26,328
49,985
Taken
51,276
25,303
Mitigated
21,389
23,353
Healing
12,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
6,211
1,359
0
1,222
11,524
7,561
0
2,452
9,072
5,001
26,736
W
Neith
AzzaxeQc
Neith
11,556
3,782
0
4,785
9,067
2,492
2,042
2,384
6,227
0
47,007
L
5,726
2,578
0
5,143
12,367
4,161
0
2,318
10,049
0
43,153
L
4,035
362
0
2,182
7,060
3,315
30
3,204
3,856
42,768
0
W
Osiris
FATbaron
Osiris
6,402
3,454
0
4,291
9,300
6,907
2,517
845
8,455
0
42,315
W
Zhong Kui
Kaboose3oh3
Zhong Kui
8,536
352
145
4,876
10,375
5,952
41
3,127
7,154
50,092
0
L
6,269
1,368
99
2,184
12,305
4,368
0
2,935
9,370
18,584
0
W
3,991
367
1,846
2,946
11,746
7,017
537
2,938
8,406
22,228
0
L
4,087
2,358
0
1,528
8,020
1,984
0
1,830
6,190
0
40,148
W
5,566
1,381
139
4,325
9,497
2,935
813
1,205
8,292
0
46,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,947
Gold Earned
33,073
379
Minions Killed
344
0
Camps Cleared
0
1,522,015
Distance Traveled
1,229,194
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,038
469
66
4
0
275,329
3
W
Neith
7,898
527
79
5
0
291,302
5
L
Kali
7,104
474
76
5
0
279,300
0
L
Anubis
6,799
453
87
6
0
167,714
2
W
Osiris
8,854
590
89
6
0
279,556
2
W
Zhong Kui
8,926
595
81
5
0
308,394
3
L
Atlas
5,510
367
30
2
0
246,861
4
W
Geb
8,241
549
41
3
0
309,691
7
L
Izanami
6,622
441
85
6
0
259,990
3
W
Da Ji
9,028
602
89
6
0
333,072
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role