Player Matchup

Nemesis
Nemesis
BloodMaker555
Nemesis
Level 119
God Stats
0W - 3L
1,383 SR
Queue Stats
95W - 108L
1,326 Elo+
Party 3
Sol
Sol
MStiles13
Sol
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,208 Elo+
Party 3
Chaac
Chaac
darkprince12115
Chaac
Level 89
God Stats
0W - 4L
1,347 SR
Queue Stats
70W - 89L
1,319 Elo+
Party 3
Bacchus
Bacchus
endergod420
Bacchus
Level 134
God Stats
1W - 1L
1,592 SR
Queue Stats
16W - 23L
1,319 Elo+
Party 3
Neith
Neith
jaiisava
Neith
Level 119
God Stats
0W - 5L
1,264 SR
Queue Stats
66W - 90L
1,386 Elo+
Solo
Team Averages
Level 102
1,417 SR
1,312 Elo+

VS

Team Averages
Level 90
1,517 SR
1,417 Elo+
Arachne
Arachne
 
Arachne
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Batman__562
Aphrodite
Level 29
God Stats
5W - 1L
1,652 SR
Queue Stats
30W - 28L
1,408 Elo+
Party 2
Ares
Ares
Khujo_o
Ares
Level 109
God Stats
1W - 0L
1,577 SR
Queue Stats
23W - 25L
1,398 Elo+
Party 1
Artio
Artio
KillerMunchkinn
Artio
Level 120
God Stats
1W - 1L
1,246 SR
Queue Stats
18W - 21L
1,367 Elo+
Party 1
Zeus
Zeus
flamthe2nd
Zeus
Level 80
God Stats
11W - 5L
1,613 SR
Queue Stats
41W - 42L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
2 / 7 / 6
8,683
724
7,279
12,798
5,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 4 / 5
8,184
682
5,864
7,992
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 7
9,193
766
6,671
15,695
18,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
endergod420
Bacchus
13
2 / 3 / 6
8,771
731
10,456
10,541
5,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
jaiisava
Neith
16
5 / 4 / 4
10,577
881
10,720
9,341
3,647
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
2 / 2 / 1
8,561
713
4,354
10,475
3,819
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Batman__562
Aphrodite
13
1 / 3 / 7
7,972
664
5,155
8,876
3,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
Khujo_o
Ares
16
5 / 3 / 5
10,059
838
8,654
12,639
10,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 3 / 10
8,878
740
7,377
15,372
15,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
8 / 3 / 2
10,549
879
17,849
10,190
3,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
42
14
Kills
17
20
Deaths
14
28
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
2
1
1.25
W
Aphrodite
Batman__562
Aphrodite
1
3
7
1.5
L
Nemesis
2
7
6
0.71
W
Ares
Khujo_o
Ares
5
3
5
2.5
W
1
3
10
2
L
2
4
5
1.13
L
3
2
7
3.25
L
Bacchus
endergod420
Bacchus
2
3
6
1.67
W
8
3
2
3
L
Neith
jaiisava
Neith
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,990
Damage
43,389
56,367
Taken
57,552
35,760
Mitigated
36,052
12,595
Healing
20,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,354
3,535
513
2,337
10,475
3,819
822
1,458
8,980
0
19,815
W
Aphrodite
Batman__562
Aphrodite
5,155
712
5,321
3,116
8,876
3,387
1,305
3,360
5,398
13,409
0
L
Nemesis
7,279
3,284
0
1,103
12,798
5,076
0
7,751
4,927
0
23,025
W
Ares
Khujo_o
Ares
8,654
933
387
1,436
12,639
10,238
678
4,059
8,281
28,400
869
W
7,377
897
1,299
4,195
15,372
15,056
330
4,200
10,885
25,301
0
L
5,864
1,435
230
1,587
7,992
3,028
2,133
6,559
1,338
22,797
0
L
6,671
719
324
5,886
15,695
18,309
744
9,863
5,337
222
20,228
L
Bacchus
endergod420
Bacchus
10,456
856
0
733
10,541
5,700
1,195
7,453
2,949
15,657
0
W
17,849
4,880
0
1,407
10,190
3,552
2,358
3,621
6,424
47,966
0
L
Neith
jaiisava
Neith
10,720
2,718
70
2,662
9,341
3,647
973
6,163
3,027
0
39,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,408
Gold Earned
46,019
188
Minions Killed
220
4
Camps Cleared
8
981,164
Distance Traveled
1,113,732
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,561
713
45
4
1
229,381
0
W
Aphrodite
7,972
664
22
2
1
230,510
0
L
Nemesis
8,683
724
32
3
2
207,089
4
W
Ares
10,059
838
43
4
3
210,793
0
W
Artio
8,878
740
39
3
0
244,439
1
L
Sol
8,184
682
35
3
0
171,999
0
L
Chaac
9,193
766
30
3
2
212,254
0
L
Bacchus
8,771
731
12
1
0
200,248
0
W
Zeus
10,549
879
71
6
3
198,609
0
L
Neith
10,577
881
79
7
0
189,574
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role