Player Matchup

Chang'e
Chang'e
Juxtarai
Chang'e
Level 49
God Stats
0W - 1L
1,274 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
its_jacobj1
Baron Samedi
Level 28
God Stats
0W - 2L
1,165 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Mulan
Mulan
swaggm12
Mulan
Level 55
God Stats
0W - 1L
1,239 SR
Queue Stats
3W - 7L
1,291 Elo+
Party 2
Team Averages
Level 44
1,226 SR
1,430 Elo+

VS

Team Averages
Level 71
1,495 SR
1,472 Elo+
Ymir
Ymir
J_Espii_
Ymir
Level 116
God Stats
121W - 126L
1,492 SR
Queue Stats
121W - 126L
1,496 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Robert LoZSHURE
Ah Muzen Cab
Level 68
God Stats
6W - 9L
1,464 SR
Queue Stats
99W - 175L
1,259 Elo+
Solo
Chang'e
Chang'e
cosmic-fence0
Chang'e
Level 28
God Stats
4W - 4L
1,530 SR
Queue Stats
14W - 9L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Juxtarai
Chang'e
12
2 / 8 / 2
8,507
567
10,261
14,426
5,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
its_jacobj1
Baron Samedi
12
3 / 6 / 3
8,810
587
5,916
12,475
5,282
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Mulan
swaggm12
Mulan
10
1 / 11 / 3
8,148
543
8,728
16,313
10,930
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
9 / 2 / 15
12,270
818
13,360
18,529
23,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
Robert LoZSHURE
Ah Muzen Cab
13
4 / 2 / 12
10,067
671
5,097
6,533
1,993
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
17
12 / 2 / 12
12,200
813
16,132
11,383
7,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
64
6
Kills
25
25
Deaths
6
8
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ymir
9
2
15
8.25
L
Chang'e
Juxtarai
Chang'e
2
8
2
0.38
W
Ah Muzen Cab
Robert LoZSHURE
Ah Muzen Cab
4
2
12
5
W
Chang'e
12
2
12
9
L
Baron Samedi
its_jacobj1
Baron Samedi
3
6
3
0.75
L
Mulan
swaggm12
Mulan
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,905
Damage
34,589
43,214
Taken
36,445
21,318
Mitigated
32,436
7,899
Healing
19,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
13,360
2,255
321
6,507
18,529
23,389
386
8,759
9,770
34,381
0
L
Chang'e
Juxtarai
Chang'e
10,261
1,872
1,735
2,986
14,426
5,106
0
10,386
3,720
27,087
0
W
Ah Muzen Cab
Robert LoZSHURE
Ah Muzen Cab
5,097
2,730
0
1,535
6,533
1,993
875
2,232
4,301
0
23,239
W
Chang'e
16,132
2,299
3,423
7,468
11,383
7,054
1,227
5,977
5,406
55,554
0
L
Baron Samedi
its_jacobj1
Baron Samedi
5,916
1,387
1,032
1,781
12,475
5,282
0
8,936
3,247
19,550
0
L
Mulan
swaggm12
Mulan
8,728
2,749
0
365
16,313
10,930
0
9,200
6,755
0
23,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,465
Gold Earned
34,537
109
Minions Killed
161
1
Camps Cleared
10
610,646
Distance Traveled
783,141
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,270
818
45
3
3
264,022
1
L
Chang'e
8,507
567
39
3
1
208,929
0
W
Ah Muzen Cab
10,067
671
22
1
1
247,521
0
W
Chang'e
12,200
813
94
6
6
271,598
2
L
Baron Samedi
8,810
587
30
2
0
205,323
1
L
Mulan
8,148
543
40
3
0
196,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role