Player Matchup

Sol
Sol
 
Sol
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
FjordFromNorway
He Bo
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
196W - 209L
1,375 Elo+
Party 1
Cabrakan
Cabrakan
FloyenFromNorway
Cabrakan
Level 120
God Stats
3W - 9L
1,391 SR
Queue Stats
591W - 600L
1,438 Elo+
Party 1
Arachne
Arachne
IvarFromNorway
Arachne
Level 69
God Stats
4W - 3L
1,573 SR
Queue Stats
313W - 345L
1,401 Elo+
Party 1
Jormungandr
Jormungandr
XiDex6
Jormungandr
Level 67
God Stats
1W - 2L
1,202 SR
Queue Stats
143W - 152L
1,432 Elo+
Solo
Team Averages
Level 82
1,433 SR
1,429 Elo+

VS

Team Averages
Level 100
1,433 SR
1,417 Elo+
Fenrir
Fenrir
BPKORZ
Fenrir
Level 103
God Stats
3W - 5L
1,482 SR
Queue Stats
267W - 280L
1,413 Elo+
Party 3
Jing Wei
Jing Wei
C00lfusi0n
Jing Wei
Level 101
God Stats
2W - 2L
1,232 SR
Queue Stats
54W - 47L
1,453 Elo+
Party 2
Achilles
Achilles
YayaDime
Achilles
Level 123
God Stats
7W - 8L
1,442 SR
Queue Stats
489W - 515L
1,406 Elo+
Party 3
Geb
Geb
aaYOUMADBROaa
Geb
Level 68
God Stats
7W - 4L
1,552 SR
Queue Stats
52W - 64L
1,355 Elo+
Party 2
Ra
Ra
punkdonline41
Ra
Level 107
God Stats
24W - 36L
1,456 SR
Queue Stats
205W - 224L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 0 / 2
7,243
517
9,289
3,966
1,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 1 / 3
7,627
545
4,098
6,007
1,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
7 / 1 / 1
8,955
640
13,453
11,118
8,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
3 / 0 / 6
7,855
561
4,568
10,600
3,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
XiDex6
Jormungandr
10
0 / 0 / 4
5,955
425
4,490
7,377
3,802
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BPKORZ
Fenrir
10
0 / 7 / 1
5,869
419
3,695
9,992
3,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
C00lfusi0n
Jing Wei
10
0 / 3 / 0
6,039
431
5,671
9,354
3,067
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
YayaDime
Achilles
11
1 / 3 / 0
6,771
484
7,609
16,884
13,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
0 / 3 / 0
5,887
421
3,034
10,437
5,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 3 / 0
6,592
471
3,748
7,945
2,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
18
Kills
2
2
Deaths
19
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
2
5
L
Fenrir
BPKORZ
Fenrir
0
7
1
0.07
L
Jing Wei
C00lfusi0n
Jing Wei
0
3
0
0
W
4
1
3
5.5
W
7
1
1
7.5
W
3
0
6
6
W
Jormungandr
XiDex6
Jormungandr
0
0
4
2
L
Achilles
YayaDime
Achilles
1
3
0
0.33
L
0
3
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,898
Damage
23,757
39,068
Taken
54,612
19,100
Mitigated
28,249
16,166
Healing
18,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,289
2,317
0
1,849
3,966
1,324
2,385
980
2,947
35,021
4,429
L
Fenrir
BPKORZ
Fenrir
3,695
653
0
1,814
9,992
3,339
330
4,644
5,094
0
30,426
L
Jing Wei
C00lfusi0n
Jing Wei
5,671
4,832
0
2,946
9,354
3,067
900
5,364
3,944
0
40,238
W
4,098
89
0
2,801
6,007
1,622
1,044
1,805
4,168
35,651
0
W
13,453
1,965
0
6,174
11,118
8,723
0
606
9,635
49,496
0
W
4,568
3,464
0
5,218
10,600
3,629
917
1,736
8,759
0
40,617
W
Jormungandr
XiDex6
Jormungandr
4,490
1,585
0
124
7,377
3,802
0
1,655
5,722
21,119
0
L
Achilles
YayaDime
Achilles
7,609
2,395
0
6,533
16,884
13,838
0
10,312
5,634
0
35,627
L
3,034
319
0
3,414
10,437
5,093
0
5,862
4,575
15,765
0
L
3,748
613
332
3,044
7,945
2,912
266
2,911
4,848
37,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,635
Gold Earned
31,158
363
Minions Killed
316
0
Camps Cleared
0
1,328,580
Distance Traveled
1,270,292
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,243
517
76
5
0
241,519
1
L
Fenrir
5,869
419
57
4
0
259,556
1
L
Jing Wei
6,039
431
84
6
0
264,993
3
W
He Bo
7,627
545
67
5
0
250,380
0
W
Cabrakan
8,955
640
108
8
0
252,694
4
W
Arachne
7,855
561
85
6
0
331,643
0
W
Jormungandr
5,955
425
27
2
0
252,344
1
L
Achilles
6,771
484
82
6
0
261,002
6
L
Geb
5,887
421
25
2
0
242,820
2
L
Ra
6,592
471
68
5
0
241,921
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role