Player Matchup

Horus
Horus
Clinn7
Horus
Level 160
God Stats
11W - 3L
1,736 SR
Queue Stats
113W - 115L
1,519 Elo+
Party 2
Ullr
Ullr
DarkHartsVoid
Ullr
Level 37
God Stats
1W - 4L
1,302 SR
Queue Stats
12W - 28L
1,382 Elo+
Solo
Chang'e
Chang'e
drew100
Chang'e
Level 138
God Stats
7W - 3L
1,724 SR
Queue Stats
246W - 161L
1,670 Elo+
Party 2
Team Averages
Level 112
1,587 SR
1,524 Elo+

VS

Team Averages
Level 148
1,665 SR
1,580 Elo+
Jormungandr
Jormungandr
GangstaSexy
Jormungandr
Level 159
God Stats
0W - 2L
1,581 SR
Queue Stats
15W - 19L
1,535 Elo+
Party 1
Ullr
Ullr
Joúska
Ullr
Level 160
God Stats
7W - 3L
1,774 SR
Queue Stats
109W - 112L
1,601 Elo+
Solo
Ra
Ra
Zenymir
Ra
Level 125
God Stats
0W - 1L
1,639 SR
Queue Stats
17W - 17L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Clinn7
Horus
18
10 / 3 / 7
14,785
778
15,803
22,981
22,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 9 / 10
12,564
661
8,186
18,840
5,514
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
drew100
Chang'e
18
8 / 8 / 8
14,430
759
19,913
17,634
5,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GangstaSexy
Jormungandr
16
7 / 5 / 9
13,019
685
18,527
19,132
9,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
Joúska
Ullr
17
7 / 7 / 11
13,126
691
19,333
17,530
5,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
6 / 8 / 11
12,869
677
10,910
13,174
4,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
51
20
Kills
20
20
Deaths
20
25
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Horus
Clinn7
Horus
10
3
7
4.5
W
2
9
10
0.78
L
Jormungandr
GangstaSexy
Jormungandr
7
5
9
2.3
L
Ullr
Joúska
Ullr
7
7
11
1.79
L
6
8
11
1.44
W
Chang'e
drew100
Chang'e
8
8
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,902
Damage
48,770
59,455
Taken
49,836
33,751
Mitigated
19,209
19,513
Healing
8,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Clinn7
Horus
15,803
7,198
2,494
6,861
22,981
22,725
671
9,978
12,198
0
44,258
W
8,186
1,599
0
1,130
18,840
5,514
0
7,883
10,617
0
41,493
L
Jormungandr
GangstaSexy
Jormungandr
18,527
3,877
0
3,770
19,132
9,156
180
8,461
10,281
46,359
0
L
Ullr
Joúska
Ullr
19,333
6,410
0
1,278
17,530
5,510
503
5,627
11,451
0
48,978
L
10,910
767
2,094
1,802
13,174
4,543
508
6,457
6,392
56,439
0
W
Chang'e
drew100
Chang'e
19,913
1,576
4,179
4,849
17,634
5,512
2,386
10,124
6,806
62,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,779
Gold Earned
39,014
217
Minions Killed
222
8
Camps Cleared
10
1,018,833
Distance Traveled
937,403
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
14,785
778
58
3
3
371,256
1
W
Ullr
12,564
661
66
3
3
322,771
3
L
Jormungandr
13,019
685
43
2
2
323,149
6
L
Ullr
13,126
691
68
4
3
308,096
5
L
Ra
12,869
677
111
6
5
306,158
9
W
Chang'e
14,430
759
93
5
2
324,806
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role