Player Matchup

Izanami
Izanami
BCdakid10
Izanami
Level 27
God Stats
25W - 32L
1,469 SR
Queue Stats
77W - 105L
1,388 Elo+
Party 1
Zhong Kui
Zhong Kui
BagofKatz
Zhong Kui
Level 103
God Stats
0W - 5L
1,137 SR
Queue Stats
96W - 92L
1,435 Elo+
Solo
Tyr
Tyr
KalLife
Tyr
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
479W - 586L
1,471 Elo+
Party 1
Cerberus
Cerberus
Manic404
Cerberus
Level 78
God Stats
35W - 20L
1,655 SR
Queue Stats
364W - 423L
1,473 Elo+
Party 1
Mulan
Mulan
aFatherFigure69
Mulan
Level 78
God Stats
80W - 70L
1,574 SR
Queue Stats
418W - 511L
1,503 Elo+
Party 1
Team Averages
Level 73
1,467 SR
1,454 Elo+

VS

Team Averages
Level 84
1,513 SR
1,440 Elo+
Kuzenbo
Kuzenbo
Danielabebe
Kuzenbo
Level 65
God Stats
2W - 0L
1,762 SR
Queue Stats
131W - 191L
1,365 Elo+
Party 2
Scylla
Scylla
LaVidaEsUna
Scylla
Level 128
God Stats
116W - 129L
1,423 SR
Queue Stats
657W - 865L
1,459 Elo+
Party 2
Bacchus
Bacchus
Mitrovish
Bacchus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 69L
1,486 Elo+
Party 2
Neith
Neith
RekiazAFK
Neith
Level 74
God Stats
43W - 48L
1,462 SR
Queue Stats
178W - 240L
1,411 Elo+
Solo
Hercules
Hercules
ReyVaughan
Hercules
Level 125
God Stats
2W - 2L
1,420 SR
Queue Stats
860W - 1,092L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BCdakid10
Izanami
15
1 / 5 / 2
9,123
480
6,308
12,293
3,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
BagofKatz
Zhong Kui
13
1 / 12 / 3
8,017
422
11,097
17,066
9,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
13
3 / 6 / 4
8,439
444
7,713
15,934
6,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Manic404
Cerberus
12
4 / 4 / 5
9,111
480
7,719
20,244
18,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 7 / 0
9,230
486
17,089
21,027
14,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Danielabebe
Kuzenbo
14
4 / 3 / 11
9,142
481
7,193
15,917
16,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
18
11 / 3 / 13
11,463
603
16,073
11,371
4,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Mitrovish
Bacchus
16
9 / 3 / 10
10,230
538
14,244
14,077
8,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
RekiazAFK
Neith
14
5 / 2 / 9
9,329
491
12,479
10,047
2,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hercules
ReyVaughan
Hercules
16
5 / 0 / 4
9,988
526
12,682
17,680
18,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
81
11
Kills
34
34
Deaths
11
14
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Izanami
BCdakid10
Izanami
1
5
2
0.4
L
Zhong Kui
BagofKatz
Zhong Kui
1
12
3
0.21
W
Kuzenbo
Danielabebe
Kuzenbo
4
3
11
3.17
L
Tyr
3
6
4
0.83
W
Scylla
11
3
13
5.83
L
Cerberus
Manic404
Cerberus
4
4
5
1.63
W
Bacchus
Mitrovish
Bacchus
9
3
10
4.67
W
Neith
RekiazAFK
Neith
5
2
9
4.75
W
Hercules
ReyVaughan
Hercules
5
0
4
7
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,926
Damage
62,671
86,564
Taken
69,092
51,968
Mitigated
50,095
24,973
Healing
21,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BCdakid10
Izanami
6,308
4,608
0
3,737
12,293
3,269
0
1,988
10,291
0
67,030
L
Zhong Kui
BagofKatz
Zhong Kui
11,097
1,145
0
3,395
17,066
9,465
0
11,534
5,151
48,565
2,885
W
Kuzenbo
Danielabebe
Kuzenbo
7,193
3,633
0
3,891
15,917
16,472
12
6,385
9,383
15,938
0
L
Tyr
7,713
2,369
0
4,990
15,934
6,408
0
7,824
7,854
0
39,224
W
Scylla
16,073
2,630
101
2,187
11,371
4,176
13
4,164
7,164
80,876
0
L
Cerberus
Manic404
Cerberus
7,719
292
636
4,689
20,244
18,435
0
11,525
8,447
27,372
0
W
Bacchus
Mitrovish
Bacchus
14,244
2,703
0
4,227
14,077
8,206
295
5,348
8,655
67,262
0
W
Neith
RekiazAFK
Neith
12,479
4,841
0
4,779
10,047
2,264
72
1,578
8,469
0
51,424
W
Hercules
ReyVaughan
Hercules
12,682
4,387
0
6,119
17,680
18,977
0
988
15,730
0
59,132
L
17,089
2,859
0
7,526
21,027
14,391
826
4,088
15,896
667
57,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,920
Gold Earned
50,152
411
Minions Killed
481
0
Camps Cleared
0
1,720,569
Distance Traveled
1,827,811
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,123
480
129
7
0
295,304
4
L
Zhong Kui
8,017
422
79
4
0
316,937
3
W
Kuzenbo
9,142
481
16
1
0
370,286
6
L
Tyr
8,439
444
67
4
0
391,445
4
W
Scylla
11,463
603
130
7
0
389,771
5
L
Cerberus
9,111
480
35
2
0
366,291
1
W
Bacchus
10,230
538
116
6
0
355,941
2
W
Neith
9,329
491
95
5
0
330,563
4
W
Hercules
9,988
526
124
7
0
381,250
3
L
Mulan
9,230
486
101
5
0
350,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role