Player Matchup

Achilles
Achilles
BurgerBaers
Achilles
Level 21
God Stats
8W - 3L
1,818 SR
Queue Stats
39W - 30L
1,613 Elo+
Party 1
Neith
Neith
Korsxie
Neith
Level 16
God Stats
1W - 1L
1,758 SR
Queue Stats
18W - 12L
1,640 Elo+
Party 1
Sol
Sol
Regielekii
Sol
Level 85
God Stats
1W - 3L
1,398 SR
Queue Stats
173W - 171L
1,569 Elo+
Party 1
Bastet
Bastet
SirAxel22
Bastet
Level 107
God Stats
11W - 6L
1,662 SR
Queue Stats
393W - 365L
1,490 Elo+
Party 2
Atlas
Atlas
xXRikuSpardaXx
Atlas
Level 156
God Stats
6W - 4L
1,309 SR
Queue Stats
492W - 488L
1,408 Elo+
Party 2
Team Averages
Level 77
1,589 SR
1,544 Elo+

VS

Team Averages
Level 87
1,455 SR
1,512 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
ByRanko
Geb
Level 107
God Stats
15W - 6L
1,702 SR
Queue Stats
41W - 37L
1,574 Elo+
Party 3
Medusa
Medusa
TakeTControl
Medusa
Level 121
God Stats
1W - 2L
1,531 SR
Queue Stats
28W - 28L
1,523 Elo+
Party 3
Freya
Freya
TheSimpleBagell
Freya
Level 40
God Stats
13W - 15L
1,142 SR
Queue Stats
206W - 206L
1,388 Elo+
Solo
Fenrir
Fenrir
kenhawkins13
Fenrir
Level 42
God Stats
1W - 0L
1,401 SR
Queue Stats
79W - 80L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BurgerBaers
Achilles
11
3 / 3 / 2
6,982
465
10,132
13,612
7,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Neith
Korsxie
Neith
12
1 / 4 / 2
6,940
463
2,437
7,048
2,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 3 / 2
7,138
476
5,519
8,340
2,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bastet
SirAxel22
Bastet
10
1 / 3 / 1
6,327
422
5,068
9,616
2,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 1
6,769
451
4,665
10,627
5,464
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
5 / 0 / 2
8,689
579
6,552
9,604
6,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Geb
12
2 / 2 / 6
7,690
513
8,273
11,542
4,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
14
3 / 2 / 1
8,144
543
5,861
8,529
2,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 0 / 4
8,821
588
6,547
7,552
2,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
11
0 / 2 / 8
6,623
442
4,401
11,899
8,828
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
6
Kills
17
17
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
5
0
2
6
L
Achilles
BurgerBaers
Achilles
3
3
2
1.33
W
Geb
2
2
6
2.5
L
Neith
Korsxie
Neith
1
4
2
0.5
L
1
3
2
0.67
L
Bastet
SirAxel22
Bastet
1
3
1
0.5
W
Medusa
3
2
1
1.75
W
7
0
4
9
W
Fenrir
0
2
8
2
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,821
Damage
31,634
49,243
Taken
49,126
21,010
Mitigated
25,069
16,198
Healing
17,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
6,552
1,191
274
4,942
9,604
6,428
2,383
2,868
6,736
45,034
7,083
L
Achilles
BurgerBaers
Achilles
10,132
2,771
619
3,939
13,612
7,259
0
3,887
9,546
0
27,441
W
Geb
8,273
1,060
382
3,535
11,542
4,615
329
2,342
8,888
46,003
0
L
Neith
Korsxie
Neith
2,437
352
0
1,987
7,048
2,570
715
2,668
4,380
0
34,158
L
5,519
1,857
0
2,899
8,340
2,853
0
5,083
2,977
38,189
3,875
L
Bastet
SirAxel22
Bastet
5,068
1,026
0
4,076
9,616
2,864
0
3,338
6,150
0
32,506
W
Medusa
5,861
2,274
0
3,168
8,529
2,502
612
1,041
7,294
0
61,271
W
6,547
1,578
0
2,237
7,552
2,696
762
1,713
5,811
56,396
0
W
Fenrir
4,401
349
105
3,122
11,899
8,828
68
1,807
9,734
0
14,735
L
4,665
1,129
0
2,678
10,627
5,464
0
5,290
5,227
37,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,156
Gold Earned
39,967
325
Minions Killed
438
0
Camps Cleared
0
1,407,924
Distance Traveled
1,544,172
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,689
579
101
7
0
314,048
4
L
Achilles
6,982
465
42
3
0
300,616
2
W
Geb
7,690
513
93
6
0
283,011
5
L
Neith
6,940
463
64
4
0
242,243
2
L
Sol
7,138
476
93
6
0
274,183
0
L
Bastet
6,327
422
50
3
0
334,884
6
W
Medusa
8,144
543
120
8
0
294,748
3
W
Freya
8,821
588
103
7
0
328,806
1
W
Fenrir
6,623
442
21
1
0
323,559
2
L
Atlas
6,769
451
76
5
0
255,998
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role