Player Matchup

Cupid
Cupid
T1AOxxTRE359
Cupid
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,355 Elo+
Party 2
Sol
Sol
ThickandStrong
Sol
Level 29
God Stats
2W - 2L
1,388 SR
Queue Stats
64W - 70L
1,375 Elo+
Party 2
Atlas
Atlas
Tretachi
Atlas
Level 80
God Stats
1W - 3L
1,253 SR
Queue Stats
212W - 247L
1,387 Elo+
Party 2
Team Averages
Level 43
1,380 SR
1,373 Elo+

VS

Team Averages
Level 96
1,435 SR
1,317 Elo+
Arachne
Arachne
FurrRider99
Arachne
Level 148
God Stats
12W - 10L
1,452 SR
Queue Stats
426W - 496L
1,390 Elo+
Solo
Horus
Horus
LUISITOPRO888
Horus
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 113L
1,271 Elo+
Party 1
Janus
Janus
Rinteckz
Janus
Level 121
God Stats
1W - 1L
1,354 SR
Queue Stats
79W - 100L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 2
8,311
554
6,023
11,793
4,574
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 5 / 1
9,246
616
16,815
12,881
5,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Atlas
Tretachi
Atlas
11
0 / 6 / 3
8,553
570
6,755
16,734
17,152
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FurrRider99
Arachne
16
14 / 1 / 3
11,575
772
13,718
15,825
7,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 2 / 15
9,292
619
1,796
8,782
7,574
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Janus
Rinteckz
Janus
15
5 / 1 / 11
10,783
719
21,424
12,772
4,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
4
Kills
19
19
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Arachne
FurrRider99
Arachne
14
1
3
15.5
W
0
2
15
3.75
W
Janus
Rinteckz
Janus
5
1
11
10.5
L
1
8
2
0.25
L
3
5
1
0.7
L
Atlas
Tretachi
Atlas
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,593
Damage
36,938
41,408
Taken
37,379
27,072
Mitigated
19,334
5,914
Healing
15,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
FurrRider99
Arachne
13,718
8,314
0
6,591
15,825
7,380
1,296
9,256
6,569
0
53,288
W
1,796
640
909
2,660
8,782
7,574
511
5,566
2,769
0
4,891
W
Janus
Rinteckz
Janus
21,424
1,381
282
5,524
12,772
4,380
737
9,658
3,114
64,339
0
L
6,023
3,754
66
1,341
11,793
4,574
0
6,094
5,422
0
18,848
L
16,815
5,022
0
2,812
12,881
5,346
215
7,941
4,779
40,582
0
L
Atlas
Tretachi
Atlas
6,755
3,063
225
1,470
16,734
17,152
0
7,389
8,925
21,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,110
Gold Earned
31,650
138
Minions Killed
161
1
Camps Cleared
11
595,640
Distance Traveled
792,475
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,575
772
67
4
8
281,060
3
W
Horus
9,292
619
4
0
0
247,189
1
W
Janus
10,783
719
90
6
3
264,226
2
L
Cupid
8,311
554
27
2
0
154,764
0
L
Sol
9,246
616
74
5
1
222,718
3
L
Atlas
8,553
570
37
2
0
218,158
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role