Player Matchup

Mercury
Mercury
DrFoldgish
Mercury
Level 107
God Stats
12W - 8L
1,598 SR
Queue Stats
419W - 354L
1,513 Elo+
Party 1
Danzaburou
Danzaburou
FatChickeNugget
Danzaburou
Level 18
God Stats
11W - 16L
1,490 SR
Queue Stats
19W - 21L
1,456 Elo+
Party 1
Hercules
Hercules
Leionis
Hercules
Level 83
God Stats
1W - 4L
1,448 SR
Queue Stats
168W - 140L
1,514 Elo+
Party 1
Tiamat
Tiamat
salsamandr
Tiamat
Level 27
God Stats
47W - 36L
1,618 SR
Queue Stats
65W - 49L
1,513 Elo+
Party 1
Chang'e
Chang'e
sniperfreak190
Chang'e
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 147L
1,508 Elo+
Party 1
Team Averages
Level 65
1,531 SR
1,501 Elo+

VS

Team Averages
Level 105
1,567 SR
1,512 Elo+
Bellona
Bellona
 
Bellona
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
BrotherUnsullied
Geb
Level 149
God Stats
6W - 3L
1,692 SR
Queue Stats
120W - 107L
1,532 Elo+
Party 2
Awilix
Awilix
FLACO187
Awilix
Level 145
God Stats
70W - 65L
1,563 SR
Queue Stats
356W - 319L
1,551 Elo+
Party 2
Charybdis
Charybdis
Kishi_Yama_
Charybdis
Level 32
God Stats
19W - 16L
1,635 SR
Queue Stats
84W - 63L
1,569 Elo+
Party 2
Tiamat
Tiamat
Richard419
Tiamat
Level 44
God Stats
4W - 4L
1,446 SR
Queue Stats
150W - 171L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DrFoldgish
Mercury
9
1 / 6 / 3
5,328
533
3,747
8,190
2,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
FatChickeNugget
Danzaburou
7
0 / 2 / 0
4,402
440
2,171
5,020
883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Leionis
Hercules
9
1 / 1 / 0
4,903
490
3,193
6,272
3,208
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
salsamandr
Tiamat
10
2 / 0 / 1
5,599
560
2,718
2,926
1,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 2 / 0
4,194
419
1,400
6,386
1,940
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
2 / 1 / 2
6,180
618
4,523
7,284
5,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 0 / 4
5,272
527
2,751
4,785
2,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
FLACO187
Awilix
11
5 / 0 / 3
6,155
616
4,759
5,510
1,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Kishi_Yama_
Charybdis
9
3 / 0 / 2
5,437
544
4,822
4,162
1,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Richard419
Tiamat
9
0 / 3 / 2
5,327
533
2,263
5,608
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
11
11
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
2
3
W
1
0
4
3
L
Mercury
DrFoldgish
Mercury
1
6
3
0.42
W
Awilix
FLACO187
Awilix
5
0
3
6.5
L
Danzaburou
FatChickeNugget
Danzaburou
0
2
0
0
W
Charybdis
Kishi_Yama_
Charybdis
3
0
2
4
L
Hercules
Leionis
Hercules
1
1
0
1
W
Tiamat
Richard419
Tiamat
0
3
2
0.33
L
Tiamat
salsamandr
Tiamat
2
0
1
2.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,229
Damage
19,118
28,794
Taken
27,349
9,478
Mitigated
13,859
5,925
Healing
11,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
4,523
1,978
0
3,489
7,284
5,727
38
225
6,979
0
29,337
W
2,751
185
305
1,406
4,785
2,552
138
737
4,016
14,283
0
L
Mercury
DrFoldgish
Mercury
3,747
1,762
0
120
8,190
2,065
0
967
7,223
0
27,508
W
Awilix
FLACO187
Awilix
4,759
1,698
0
2,866
5,510
1,760
21
352
5,112
0
32,469
L
Danzaburou
FatChickeNugget
Danzaburou
2,171
1,254
0
947
5,020
883
0
1,235
3,785
0
16,370
W
Charybdis
Kishi_Yama_
Charybdis
4,822
1,667
0
2,100
4,162
1,051
244
793
3,369
0
31,173
L
Hercules
Leionis
Hercules
3,193
1,589
0
1,369
6,272
3,208
0
475
5,797
0
18,867
W
Tiamat
Richard419
Tiamat
2,263
191
0
1,659
5,608
2,769
0
1,640
3,755
26,414
0
L
Tiamat
salsamandr
Tiamat
2,718
302
0
1,150
2,926
1,382
68
1,512
1,414
26,109
0
L
1,400
222
425
1,914
6,386
1,940
0
825
5,561
11,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,426
Gold Earned
28,371
212
Minions Killed
281
0
Camps Cleared
0
998,338
Distance Traveled
1,006,497
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,180
618
78
8
0
199,306
3
W
Geb
5,272
527
16
2
0
200,847
2
L
Mercury
5,328
533
58
6
0
222,155
1
W
Awilix
6,155
616
70
7
0
231,160
1
L
Danzaburou
4,402
440
35
4
0
195,386
2
W
Charybdis
5,437
544
57
6
0
192,094
3
L
Hercules
4,903
490
35
4
0
184,959
2
W
Tiamat
5,327
533
60
6
0
183,090
1
L
Tiamat
5,599
560
68
7
0
207,752
1
L
Chang'e
4,194
419
16
2
0
188,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role