Player Matchup

Geb
Geb
A_C_l_D__T_R_I_P
Geb
Level 105
God Stats
8W - 6L
1,459 SR
Queue Stats
364W - 413L
1,369 Elo+
Party 1
Ao Kuang
Ao Kuang
RADAR-SENATE
Ao Kuang
Level 69
God Stats
28W - 40L
1,405 SR
Queue Stats
255W - 293L
1,291 Elo+
Party 1
Atlas
Atlas
Ranger_Hauk_TTV
Atlas
Level 129
God Stats
4W - 4L
1,432 SR
Queue Stats
260W - 323L
1,369 Elo+
Party 3
Kukulkan
Kukulkan
Ranger_Wolverine
Kukulkan
Level 110
God Stats
8W - 15L
1,302 SR
Queue Stats
185W - 242L
1,313 Elo+
Party 3
Neith
Neith
ZoroP3gsLuffy
Neith
Level 66
God Stats
6W - 4L
1,517 SR
Queue Stats
218W - 264L
1,345 Elo+
Solo
Team Averages
Level 96
1,423 SR
1,337 Elo+

VS

Team Averages
Level 97
1,398 SR
1,274 Elo+
Medusa
Medusa
JBreezy2175
Medusa
Level 66
God Stats
0W - 2L
1,039 SR
Queue Stats
0W - 7L
1,101 Elo+
Party 2
Sylvanus
Sylvanus
Kage_N_Casio_4
Sylvanus
Level 117
God Stats
14W - 14L
1,437 SR
Queue Stats
62W - 70L
1,309 Elo+
Party 2
Bellona
Bellona
Ruben0530
Bellona
Level 87
God Stats
9W - 9L
1,438 SR
Queue Stats
57W - 63L
1,401 Elo+
Solo
Bacchus
Bacchus
luisroman15
Bacchus
Level 114
God Stats
2W - 6L
1,414 SR
Queue Stats
28W - 47L
1,283 Elo+
Party 2
Vulcan
Vulcan
rjv134
Vulcan
Level 102
God Stats
2W - 5L
1,660 SR
Queue Stats
61W - 76L
1,276 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 10
8,387
441
6,029
14,204
13,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
RADAR-SENATE
Ao Kuang
18
14 / 1 / 6
11,635
612
16,723
16,710
6,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 1 / 3
8,461
445
6,773
13,777
8,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
8 / 2 / 4
10,372
546
7,017
9,614
3,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

16
1 / 2 / 8
9,667
509
6,950
8,692
4,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
5 / 4 / 3
9,534
502
11,050
12,584
4,041
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
15
0 / 3 / 0
9,167
482
9,214
17,167
13,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
Ruben0530
Bellona
16
1 / 5 / 1
9,632
507
6,973
13,151
9,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
luisroman15
Bacchus
13
2 / 5 / 2
8,474
446
7,203
16,564
15,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vulcan
rjv134
Vulcan
13
1 / 8 / 0
8,731
460
8,456
10,397
3,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
24
Kills
9
9
Deaths
25
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
3
10
2
L
Medusa
5
4
3
1.63
L
Sylvanus
0
3
0
0
W
Ao Kuang
RADAR-SENATE
Ao Kuang
14
1
6
17
W
0
1
3
1.5
W
8
2
4
5
L
Bellona
Ruben0530
Bellona
1
5
1
0.3
W
1
2
8
2.5
L
Bacchus
luisroman15
Bacchus
2
5
2
0.6
L
Vulcan
rjv134
Vulcan
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,492
Damage
42,896
62,997
Taken
69,863
35,661
Mitigated
46,142
18,810
Healing
17,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,029
1,092
0
1,377
14,204
13,361
204
3,967
10,237
24,076
0
L
Medusa
11,050
5,222
778
2,661
12,584
4,041
1,054
6,231
6,122
0
58,536
L
Sylvanus
9,214
3,661
76
6,010
17,167
13,449
304
9,255
7,008
51,917
14,792
W
Ao Kuang
RADAR-SENATE
Ao Kuang
16,723
3,319
0
7,782
16,710
6,234
0
6,061
10,649
68,804
0
W
6,773
2,224
0
3,346
13,777
8,436
949
8,050
5,727
41,531
0
W
7,017
261
0
1,748
9,614
3,373
1,628
4,096
5,518
54,561
0
L
Bellona
Ruben0530
Bellona
6,973
1,771
0
2,274
13,151
9,200
0
5,807
7,145
0
70,638
W
6,950
1,584
622
3,935
8,692
4,257
1,015
1,453
7,239
0
69,725
L
Bacchus
luisroman15
Bacchus
7,203
571
498
3,703
16,564
15,551
248
6,078
10,123
29,120
0
L
Vulcan
rjv134
Vulcan
8,456
2,800
139
1,345
10,397
3,901
902
7,668
2,639
46,856
2,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,522
Gold Earned
45,538
478
Minions Killed
457
0
Camps Cleared
0
1,744,710
Distance Traveled
1,688,487
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,387
441
39
2
0
322,585
2
L
Medusa
9,534
502
83
4
0
339,567
0
L
Sylvanus
9,167
482
105
6
0
291,904
1
W
Ao Kuang
11,635
612
103
5
0
389,509
1
W
Atlas
8,461
445
80
4
0
340,372
1
W
Kukulkan
10,372
546
117
6
0
326,386
1
L
Bellona
9,632
507
132
7
0
339,368
1
W
Neith
9,667
509
139
7
0
365,858
0
L
Bacchus
8,474
446
44
2
0
357,101
0
L
Vulcan
8,731
460
93
5
0
360,547
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role