Player Matchup

Ah Puch
Ah Puch
KingDingaLingET
Ah Puch
Level 148
God Stats
5W - 2L
1,763 SR
Queue Stats
123W - 125L
1,492 Elo+
Solo
Cthulhu
Cthulhu
KoW EsPEcTrOo
Cthulhu
Level 98
God Stats
14W - 12L
1,480 SR
Queue Stats
176W - 198L
1,438 Elo+
Solo
Skadi
Skadi
elusorygem
Skadi
Level 141
God Stats
28W - 43L
1,454 SR
Queue Stats
77W - 116L
1,332 Elo+
Solo
Team Averages
Level 129
1,566 SR
1,421 Elo+

VS

Team Averages
Level 90
1,556 SR
1,601 Elo+
Artemis
Artemis
D00BaSaurus
Artemis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 6L
1,756 Elo+
Party 1
Ah Puch
Ah Puch
DukeofHerbs
Ah Puch
Level 99
God Stats
30W - 37L
1,496 SR
Queue Stats
159W - 205L
1,381 Elo+
Solo
Fenrir
Fenrir
JOKER 4O5
Fenrir
Level 143
God Stats
13W - 11L
1,672 SR
Queue Stats
153W - 134L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 2
7,058
706
5,595
6,174
2,009
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
11
2 / 3 / 3
7,142
714
6,160
13,423
7,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Skadi
10
0 / 3 / 4
6,418
642
3,743
4,887
2,261
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
D00BaSaurus
Artemis
12
3 / 2 / 6
7,617
762
4,604
5,682
1,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
DukeofHerbs
Ah Puch
12
1 / 2 / 7
7,129
713
9,658
5,432
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
JOKER 4O5
Fenrir
13
5 / 1 / 4
7,866
787
5,935
9,151
3,538
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
5
Kills
9
9
Deaths
5
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Artemis
D00BaSaurus
Artemis
3
2
6
3
W
Ah Puch
DukeofHerbs
Ah Puch
1
2
7
2.25
W
Fenrir
JOKER 4O5
Fenrir
5
1
4
7
L
3
3
2
1.33
L
Cthulhu
2
3
3
1.17
L
Skadi
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,498
Damage
20,197
24,484
Taken
20,265
11,668
Mitigated
7,219
6,140
Healing
6,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
D00BaSaurus
Artemis
4,604
1,620
0
829
5,682
1,966
0
4,056
1,513
0
17,610
W
Ah Puch
DukeofHerbs
Ah Puch
9,658
629
428
646
5,432
1,715
69
3,486
1,725
36,425
0
W
Fenrir
JOKER 4O5
Fenrir
5,935
1,701
0
4,689
9,151
3,538
32
4,344
4,548
0
16,133
L
5,595
0
0
618
6,174
2,009
0
2,348
3,826
25,685
0
L
Cthulhu
6,160
125
82
5,328
13,423
7,398
0
6,606
6,817
23,167
0
L
Skadi
3,743
1,384
0
112
4,887
2,261
0
879
4,008
0
12,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,618
Gold Earned
22,612
121
Minions Killed
127
6
Camps Cleared
4
568,075
Distance Traveled
599,054
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,617
762
41
4
1
192,993
1
W
Ah Puch
7,129
713
68
7
1
194,430
0
W
Fenrir
7,866
787
18
2
2
211,631
3
L
Ah Puch
7,058
706
58
6
4
188,606
2
L
Cthulhu
7,142
714
35
4
1
200,527
1
L
Skadi
6,418
642
28
3
1
178,942
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role