Player Matchup

Atlas
Atlas
El_Papi_Lokito
Atlas
Level 94
God Stats
3W - 1L
1,778 SR
Queue Stats
18W - 18L
1,388 Elo+
Party 1
Nox
Nox
HulkOut276
Nox
Level 98
God Stats
8W - 11L
1,386 SR
Queue Stats
166W - 218L
1,391 Elo+
Solo
Neith
Neith
MoistPopcorn
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,276 Elo+
Party 2
Chang'e
Chang'e
furiousdestro445
Chang'e
Level 67
God Stats
10W - 9L
1,519 SR
Queue Stats
267W - 290L
1,488 Elo+
Party 1
Mulan
Mulan
swashbuckler03
Mulan
Level 94
God Stats
0W - 1L
1,334 SR
Queue Stats
40W - 42L
1,445 Elo+
Party 2
Team Averages
Level 72
1,503 SR
1,398 Elo+

VS

Team Averages
Level 73
1,501 SR
1,472 Elo+
Kali
Kali
BIGDOGNICK33
Kali
Level 68
God Stats
10W - 8L
1,462 SR
Queue Stats
107W - 137L
1,385 Elo+
Solo
Achilles
Achilles
EliTechnique
Achilles
Level 127
God Stats
37W - 24L
1,612 SR
Queue Stats
701W - 641L
1,594 Elo+
Party 3
Kukulkan
Kukulkan
Fogo16
Kukulkan
Level 28
God Stats
29W - 31L
1,487 SR
Queue Stats
198W - 186L
1,460 Elo+
Party 3
Sun Wukong
Sun Wukong
SagesRain97
Sun Wukong
Level 56
God Stats
4W - 7L
1,424 SR
Queue Stats
144W - 147L
1,457 Elo+
Party 3
Ares
Ares
SonJWukong
Ares
Level 87
God Stats
158W - 111L
1,517 SR
Queue Stats
450W - 413L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 2
8,659
866
9,285
14,932
6,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
0 / 5 / 2
8,527
853
7,434
10,214
3,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 7 / 3
8,449
845
5,296
10,407
4,068
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
0 / 7 / 3
9,129
913
11,963
12,995
4,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 4 / 1
9,332
933
14,279
12,836
10,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

134

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 16
10,516
1,052
7,228
9,348
4,195
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
EliTechnique
Achilles
17
14 / 1 / 10
12,396
1,240
20,449
17,583
19,984
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
Fogo16
Kukulkan
17
2 / 0 / 17
10,317
1,032
12,539
6,001
2,964
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
SagesRain97
Sun Wukong
17
6 / 1 / 17
10,737
1,074
9,328
11,095
9,451
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
5 / 1 / 17
10,559
1,056
8,267
10,921
8,710
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
106
3
Kills
29
29
Deaths
3
11
Assists
77
Player
Kills
Deaths
Assists
KDA
W
2
0
16
10
L
1
6
2
0.33
W
Achilles
EliTechnique
Achilles
14
1
10
19
W
Kukulkan
Fogo16
Kukulkan
2
0
17
10.5
L
0
5
2
0.2
L
0
7
3
0.21
W
Sun Wukong
SagesRain97
Sun Wukong
6
1
17
14.5
W
5
1
17
13.5
L
0
7
3
0.21
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,257
Damage
57,811
61,384
Taken
54,948
29,213
Mitigated
45,304
8,920
Healing
8,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,228
3,880
703
2,157
9,348
4,195
0
4,958
4,070
0
31,142
L
9,285
3,380
318
633
14,932
6,439
0
7,623
7,309
20,200
0
W
Achilles
EliTechnique
Achilles
20,449
6,157
1,438
2,402
17,583
19,984
0
7,904
8,721
0
31,135
W
Kukulkan
Fogo16
Kukulkan
12,539
1,398
856
341
6,001
2,964
0
2,491
3,410
41,610
0
L
7,434
180
142
353
10,214
3,981
0
2,470
7,744
15,658
0
L
5,296
1,734
0
306
10,407
4,068
0
3,160
7,247
0
15,824
W
Sun Wukong
SagesRain97
Sun Wukong
9,328
1,985
366
496
11,095
9,451
0
7,310
3,375
0
12,708
W
8,267
173
0
38
10,921
8,710
0
4,647
5,814
17,406
0
L
11,963
1,799
2,205
1,921
12,995
4,253
0
3,478
9,517
37,130
0
L
14,279
2,562
0
3,042
12,836
10,472
0
4,075
8,761
0
28,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,096
Gold Earned
54,525
173
Minions Killed
172
5
Camps Cleared
11
862,158
Distance Traveled
1,066,659
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,516
1,052
41
4
9
234,088
0
L
Atlas
8,659
866
29
3
0
164,861
0
W
Achilles
12,396
1,240
19
2
1
206,664
0
W
Kukulkan
10,317
1,032
89
9
0
200,660
0
L
Nox
8,527
853
20
2
0
172,117
1
L
Neith
8,449
845
10
1
0
159,884
0
W
Sun Wukong
10,737
1,074
7
1
1
221,237
0
W
Ares
10,559
1,056
16
2
0
204,010
1
L
Chang'e
9,129
913
65
7
4
176,888
1
L
Mulan
9,332
933
49
5
1
188,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role