Player Matchup

Medusa
Medusa
Gravepleb
Medusa
Level 127
God Stats
17W - 18L
1,568 SR
Queue Stats
376W - 347L
1,551 Elo+
Solo
Fenrir
Fenrir
Koreshhhh
Fenrir
Level 124
God Stats
2W - 3L
1,798 SR
Queue Stats
35W - 31L
1,611 Elo+
Party 2
He Bo
He Bo
LordFlammer
He Bo
Level 97
God Stats
4W - 1L
1,554 SR
Queue Stats
38W - 36L
1,505 Elo+
Solo
Guan Yu
Guan Yu
Rumbs
Guan Yu
Level 154
God Stats
2W - 0L
1,760 SR
Queue Stats
69W - 54L
1,632 Elo+
Party 2
Geb
Geb
SPARTANLE0N1DAS
Geb
Level 83
God Stats
5W - 2L
1,700 SR
Queue Stats
10W - 9L
1,546 Elo+
Party 2
Team Averages
Level 117
1,676 SR
1,569 Elo+

VS

Team Averages
Level 114
1,560 SR
1,539 Elo+
Morgan Le Fay
Morgan Le Fay
FOXHOUND92
Morgan Le Fay
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
173W - 150L
1,513 Elo+
Party 1
Aphrodite
Aphrodite
Riley_Readabook
Aphrodite
Level 115
God Stats
55W - 44L
1,560 SR
Queue Stats
726W - 697L
1,498 Elo+
Solo
Tyr
Tyr
YiddishGodd
Tyr
Level 102
God Stats
46W - 38L
1,566 SR
Queue Stats
98W - 78L
1,534 Elo+
Party 1
Danzaburou
Danzaburou
xXSkinnyDemonXx
Danzaburou
Level 127
God Stats
7W - 7L
1,539 SR
Queue Stats
383W - 355L
1,540 Elo+
Solo
Thanatos
Thanatos
zachrabbitslim
Thanatos
Level 100
God Stats
49W - 41L
1,633 SR
Queue Stats
152W - 130L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gravepleb
Medusa
15
1 / 1 / 2
8,555
570
4,580
7,349
2,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Fenrir
Koreshhhh
Fenrir
15
9 / 5 / 4
8,894
593
7,304
13,749
4,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

14
3 / 4 / 5
8,344
556
6,418
11,998
3,598
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Guan Yu
Rumbs
Guan Yu
16
7 / 1 / 2
9,441
629
13,833
17,181
14,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 4 / 4
5,869
391
2,606
9,303
5,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FOXHOUND92
Morgan Le Fay
14
4 / 5 / 8
8,873
592
9,589
8,190
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Aphrodite
Riley_Readabook
Aphrodite
10
0 / 5 / 0
6,488
433
3,134
10,459
3,481
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

13
3 / 2 / 6
7,741
516
7,841
10,010
7,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
xXSkinnyDemonXx
Danzaburou
14
1 / 2 / 4
8,191
546
8,578
9,143
2,322
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
14
7 / 6 / 2
8,336
556
8,025
12,064
4,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
35
20
Kills
15
15
Deaths
20
17
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
FOXHOUND92
Morgan Le Fay
4
5
8
1.6
W
Medusa
Gravepleb
Medusa
1
1
2
2
W
Fenrir
Koreshhhh
Fenrir
9
5
4
2.2
W
3
4
5
1.38
L
Aphrodite
Riley_Readabook
Aphrodite
0
5
0
0
W
Guan Yu
Rumbs
Guan Yu
7
1
2
8
W
0
4
4
0.5
L
3
2
6
3
L
Danzaburou
xXSkinnyDemonXx
Danzaburou
1
2
4
1.5
L
Thanatos
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,741
Damage
37,167
59,580
Taken
49,866
30,563
Mitigated
21,707
19,925
Healing
20,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
FOXHOUND92
Morgan Le Fay
9,589
797
0
1,263
8,190
3,154
548
3,890
4,300
32,455
0
W
Medusa
Gravepleb
Medusa
4,580
1,970
0
4,151
7,349
2,178
954
170
7,155
0
73,594
W
Fenrir
Koreshhhh
Fenrir
7,304
1,390
0
3,118
13,749
4,991
1,362
2,781
10,666
0
37,588
W
6,418
206
196
3,404
11,998
3,598
500
5,185
6,371
44,679
0
L
Aphrodite
Riley_Readabook
Aphrodite
3,134
580
0
4,666
10,459
3,481
0
387
9,265
28,794
0
W
Guan Yu
Rumbs
Guan Yu
13,833
2,839
235
8,380
17,181
14,697
559
4,540
12,282
2,051
55,205
W
2,606
431
0
441
9,303
5,099
54
1,213
7,757
12,365
0
L
7,841
1,385
227
3,149
10,010
7,883
238
2,145
7,489
9,544
23,020
L
Danzaburou
xXSkinnyDemonXx
Danzaburou
8,578
4,035
0
2,573
9,143
2,322
324
1,288
7,855
0
66,461
L
Thanatos
8,025
732
0
8,841
12,064
4,867
118
1,723
10,219
0
49,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,103
Gold Earned
39,629
413
Minions Killed
377
0
Camps Cleared
0
1,443,312
Distance Traveled
1,369,830
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,873
592
60
4
0
281,652
3
W
Medusa
8,555
570
141
9
0
299,474
7
W
Fenrir
8,894
593
64
4
0
297,124
1
W
He Bo
8,344
556
84
6
0
248,898
3
L
Aphrodite
6,488
433
71
5
0
169,097
1
W
Guan Yu
9,441
629
103
7
0
307,024
4
W
Geb
5,869
391
21
1
0
290,792
4
L
Tyr
7,741
516
59
4
0
323,405
5
L
Danzaburou
8,191
546
112
7
0
294,507
8
L
Thanatos
8,336
556
75
5
0
301,169
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role