Player Matchup

Cliodhna
Cliodhna
I_Get_Carried_Ik
Cliodhna
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 52L
1,431 Elo+
Party 2
Athena
Athena
VociferousComa34
Athena
Level 89
God Stats
1W - 4L
1,359 SR
Queue Stats
92W - 116L
1,443 Elo+
Party 2
The Morrigan
The Morrigan
iKn1f3dLincoln12
The Morrigan
Level 124
God Stats
0W - 2L
1,197 SR
Queue Stats
60W - 55L
1,423 Elo+
Party 2
Zhong Kui
Zhong Kui
iNoScopedJFK822
Zhong Kui
Level 128
God Stats
1W - 1L
1,372 SR
Queue Stats
43W - 40L
1,527 Elo+
Party 2
Ymir
Ymir
kenshinRoku
Ymir
Level 100
God Stats
2W - 5L
1,220 SR
Queue Stats
67W - 81L
1,462 Elo+
Solo
Team Averages
Level 102
1,330 SR
1,457 Elo+

VS

Team Averages
Level 116
1,547 SR
1,486 Elo+
Discordia
Discordia
AwareStoner
Discordia
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,539 Elo+
Solo
Atlas
Atlas
VAPKING
Atlas
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 197L
1,434 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
YancyMoe60
Ah Muzen Cab
Level 142
God Stats
7W - 4L
1,517 SR
Queue Stats
317W - 331L
1,494 Elo+
Party 1
Xing Tian
Xing Tian
herring76
Xing Tian
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 133L
1,434 Elo+
Solo
Sun Wukong
Sun Wukong
ricardo81101
Sun Wukong
Level 125
God Stats
2W - 1L
1,720 SR
Queue Stats
156W - 113L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 9 / 7
13,836
659
19,187
20,588
11,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
1 / 6 / 16
11,823
563
8,274
36,085
48,010
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

The Morrigan
iKn1f3dLincoln12
The Morrigan
19
5 / 10 / 10
12,902
614
13,747
17,577
8,067
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
iNoScopedJFK822
Zhong Kui
20
14 / 6 / 9
14,791
704
29,527
29,578
22,447
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

20
2 / 9 / 19
15,295
728
11,401
36,715
56,048
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AwareStoner
Discordia
20
7 / 6 / 18
14,316
682
22,509
12,468
5,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
VAPKING
Atlas
20
3 / 3 / 25
13,949
664
16,864
21,288
27,370
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
YancyMoe60
Ah Muzen Cab
20
8 / 6 / 19
14,535
692
36,334
17,610
8,447
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
herring76
Xing Tian
20
12 / 7 / 15
16,279
775
25,209
29,285
41,830
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
ricardo81101
Sun Wukong
20
10 / 7 / 20
15,324
730
25,455
25,532
23,643
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
137
28
Kills
40
40
Deaths
29
61
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Discordia
AwareStoner
Discordia
7
6
18
2.67
L
6
9
7
1.06
W
Atlas
VAPKING
Atlas
3
3
25
5.17
L
1
6
16
1.5
W
Ah Muzen Cab
YancyMoe60
Ah Muzen Cab
8
6
19
2.92
W
Xing Tian
herring76
Xing Tian
12
7
15
2.79
L
The Morrigan
iKn1f3dLincoln12
The Morrigan
5
10
10
1
L
Zhong Kui
iNoScopedJFK822
Zhong Kui
14
6
9
3.08
L
2
9
19
1.28
W
Sun Wukong
ricardo81101
Sun Wukong
10
7
20
2.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,136
Damage
126,371
140,543
Taken
106,183
145,599
Mitigated
106,858
46,788
Healing
36,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
AwareStoner
Discordia
22,509
2,055
1,529
1,958
12,468
5,568
2,112
7,607
4,861
53,320
0
L
19,187
2,762
2,239
1,630
20,588
11,027
736
9,560
10,825
0
41,032
W
Atlas
VAPKING
Atlas
16,864
3,593
4,442
5,503
21,288
27,370
569
12,250
9,038
41,531
0
L
8,274
1,146
1,927
10,851
36,085
48,010
234
14,898
20,590
12,960
0
W
Ah Muzen Cab
YancyMoe60
Ah Muzen Cab
36,334
15,254
1,951
5,136
17,610
8,447
3,315
12,414
5,196
0
70,652
W
Xing Tian
herring76
Xing Tian
25,209
1,885
2,003
4,845
29,285
41,830
240
13,242
16,043
48,020
0
L
The Morrigan
iKn1f3dLincoln12
The Morrigan
13,747
1,354
4,512
3,171
17,577
8,067
1,020
9,008
8,081
42,368
0
L
Zhong Kui
iNoScopedJFK822
Zhong Kui
29,527
1,907
3,020
12,537
29,578
22,447
1,056
12,617
16,693
49,614
0
L
11,401
1,556
3,530
3,371
36,715
56,048
156
18,464
17,808
32,603
0
W
Sun Wukong
ricardo81101
Sun Wukong
25,455
5,967
1,222
7,458
25,532
23,643
335
17,436
8,096
0
45,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,647
Gold Earned
74,403
228
Minions Killed
221
0
Camps Cleared
0
1,622,444
Distance Traveled
1,822,761
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
14,316
682
48
2
0
348,777
0
L
Cliodhna
13,836
659
56
3
0
361,578
0
W
Atlas
13,949
664
28
1
0
427,943
0
L
Athena
11,823
563
14
1
0
354,912
0
W
Ah Muzen Cab
14,535
692
63
3
0
347,234
1
W
Xing Tian
16,279
775
40
2
0
346,370
0
L
The Morrigan
12,902
614
51
2
0
287,189
2
L
Zhong Kui
14,791
704
55
3
0
306,585
0
L
Ymir
15,295
728
52
2
0
312,180
1
W
Sun Wukong
15,324
730
42
2
0
352,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role