Player Matchup

Fenrir
Fenrir
Dàvey
Fenrir
Level 155
God Stats
8W - 2L
1,810 SR
Queue Stats
243W - 176L
1,740 Elo+
Party 1
Ra
Ra
GamerFingies
Ra
Level 28
God Stats
2W - 0L
1,825 SR
Queue Stats
34W - 8L
1,846 Elo+
Party 1
Anhur
Anhur
ItsSogno
Anhur
Level 159
God Stats
17W - 5L
1,789 SR
Queue Stats
340W - 192L
1,756 Elo+
Party 1
Khepri
Khepri
LlumaPetral
Khepri
Level 28
God Stats
1W - 0L
1,367 SR
Queue Stats
41W - 11L
1,817 Elo+
Party 1
Nemesis
Nemesis
Octeii
Nemesis
Level 159
God Stats
19W - 8L
1,675 SR
Queue Stats
513W - 351L
1,773 Elo+
Party 1
Team Averages
Level 106
1,693 SR
1,786 Elo+

VS

Team Averages
Level 91
1,554 SR
1,546 Elo+
Chaac
Chaac
 
Chaac
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
DarkCataclysim
Khepri
Level 37
God Stats
1W - 1L
1,745 SR
Queue Stats
138W - 136L
1,581 Elo+
Solo
Mulan
Mulan
MonacuhL
Mulan
Level 103
God Stats
15W - 11L
1,530 SR
Queue Stats
91W - 87L
1,549 Elo+
Party 2
Hou Yi
Hou Yi
PulseFire25
Hou Yi
Level 98
God Stats
0W - 1L
1,496 SR
Queue Stats
84W - 88L
1,522 Elo+
Party 2
Hera
Hera
Relkyy
Hera
Level 115
God Stats
5W - 4L
1,501 SR
Queue Stats
172W - 169L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dàvey
Fenrir
9
4 / 0 / 10
6,201
689
4,383
5,317
4,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
6 / 0 / 4
7,040
782
7,424
5,017
1,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
ItsSogno
Anhur
11
3 / 1 / 3
6,339
704
4,909
4,017
1,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
11
3 / 0 / 3
6,471
719
3,968
5,565
2,893
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
Octeii
Nemesis
10
5 / 0 / 4
6,172
686
3,043
5,616
1,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
0 / 5 / 0
4,293
477
4,033
9,491
6,991
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

7
0 / 3 / 0
4,246
472
510
7,200
2,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
MonacuhL
Mulan
7
0 / 2 / 0
4,575
508
1,163
4,917
1,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hou Yi
7
1 / 5 / 0
4,627
514
3,178
5,747
862
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hera
Relkyy
Hera
7
0 / 6 / 0
4,451
495
2,500
5,373
1,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
1
21
Kills
1
1
Deaths
21
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
5
0
0
L
0
3
0
0
W
Fenrir
Dàvey
Fenrir
4
0
10
9
W
6
0
4
8
W
Anhur
ItsSogno
Anhur
3
1
3
4.5
W
Khepri
3
0
3
4.5
L
Mulan
MonacuhL
Mulan
0
2
0
0
W
Nemesis
Octeii
Nemesis
5
0
4
7
L
Hou Yi
1
5
0
0.2
L
Hera
Relkyy
Hera
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,727
Damage
11,384
25,532
Taken
32,728
12,207
Mitigated
13,412
14,112
Healing
7,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,033
1,889
0
2,284
9,491
6,991
0
4,745
4,710
0
18,020
L
510
117
349
1,707
7,200
2,397
0
2,087
5,043
9,209
0
W
Fenrir
Dàvey
Fenrir
4,383
1,292
526
1,930
5,317
4,481
0
523
4,794
0
14,398
W
7,424
829
945
2,099
5,017
1,932
163
1,540
3,477
47,523
0
W
Anhur
ItsSogno
Anhur
4,909
2,132
0
1,851
4,017
1,077
658
201
3,816
0
37,926
W
Khepri
3,968
1,388
370
3,109
5,565
2,893
0
0
5,565
34,418
0
L
Mulan
MonacuhL
Mulan
1,163
0
0
2,386
4,917
1,677
0
1,274
3,523
0
17,862
W
Nemesis
Octeii
Nemesis
3,043
1,415
0
3,282
5,616
1,824
0
746
4,870
0
31,228
L
Hou Yi
3,178
1,223
0
10
5,747
862
0
685
5,042
0
18,568
L
Hera
Relkyy
Hera
2,500
370
0
358
5,373
1,485
0
2,201
3,018
23,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,223
Gold Earned
22,192
361
Minions Killed
188
0
Camps Cleared
0
923,619
Distance Traveled
770,492
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,293
477
34
4
0
130,956
1
L
Khepri
4,246
472
19
2
0
165,938
1
W
Fenrir
6,201
689
26
3
0
218,568
0
W
Ra
7,040
782
105
12
0
194,275
3
W
Anhur
6,339
704
76
8
0
159,809
3
W
Khepri
6,471
719
86
10
0
156,556
3
L
Mulan
4,575
508
54
6
0
137,866
2
W
Nemesis
6,172
686
68
8
0
194,411
4
L
Hou Yi
4,627
514
29
3
0
175,241
0
L
Hera
4,451
495
52
6
0
160,491
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role