Player Matchup

Jormungandr
Jormungandr
DaveTheMicrowav3
Jormungandr
Level 155
God Stats
1W - 0L
1,252 SR
Queue Stats
32W - 24L
1,609 Elo+
Party 2
Ymir
Ymir
King_bad_mawler
Ymir
Level 129
God Stats
1W - 1L
1,515 SR
Queue Stats
15W - 19L
1,426 Elo+
Party 2
Cthulhu
Cthulhu
Some_Socks
Cthulhu
Level 99
God Stats
1W - 0L
1,496 SR
Queue Stats
41W - 33L
1,526 Elo+
Party 2
Artio
Artio
raspberritic
Artio
Level 105
God Stats
2W - 5L
1,398 SR
Queue Stats
87W - 76L
1,468 Elo+
Party 2
Team Averages
Level 122
1,415 SR
1,507 Elo+

VS

Team Averages
Level 68
1,615 SR
1,465 Elo+
Sobek
Sobek
Dr Dino Nugs
Sobek
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Shigekuni5262
Nu Wa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,394 Elo+
Solo
Horus
Horus
taco32bell
Horus
Level 109
God Stats
0W - 1L
1,460 SR
Queue Stats
16W - 12L
1,510 Elo+
Party 1
Bastet
Bastet
xCUJOxClutch
Bastet
Level 105
God Stats
1W - 1L
2,001 SR
Queue Stats
17W - 17L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DaveTheMicrowav3
Jormungandr
16
6 / 3 / 7
11,313
808
12,575
12,829
11,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
3 / 2 / 9
11,232
802
9,185
12,863
10,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Some_Socks
Cthulhu
18
8 / 0 / 7
12,330
881
16,401
17,873
10,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
1 / 3 / 11
10,357
740
8,528
17,729
13,599
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 4
10,363
740
14,298
17,311
22,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
4 / 6 / 1
9,586
685
5,925
9,492
4,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
14
1 / 6 / 4
9,005
643
5,703
20,250
24,635
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
14
0 / 3 / 4
9,111
651
12,515
12,433
5,788
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
18
Kills
8
8
Deaths
18
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DaveTheMicrowav3
Jormungandr
6
3
7
3.17
L
3
3
4
1.67
W
3
2
9
3.75
L
4
6
1
0.75
W
Cthulhu
Some_Socks
Cthulhu
8
0
7
11.5
W
1
3
11
2.17
L
Horus
1
6
4
0.5
L
Bastet
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,689
Damage
38,441
61,294
Taken
59,486
45,924
Mitigated
57,362
18,210
Healing
12,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DaveTheMicrowav3
Jormungandr
12,575
3,189
0
0
12,829
11,198
1,056
3,797
9,032
39,042
0
L
14,298
598
0
5,517
17,311
22,805
180
13,783
3,528
43,499
0
W
9,185
1,928
1,437
1,285
12,863
10,150
1,250
4,255
8,608
35,661
1,818
L
5,925
1,598
0
402
9,492
4,134
613
8,495
997
24,902
0
W
Cthulhu
Some_Socks
Cthulhu
16,401
3,329
1,579
5,485
17,873
10,977
1,450
5,714
11,139
52,232
0
W
8,528
751
2,332
6,092
17,729
13,599
314
6,825
10,904
26,351
0
L
Horus
5,703
2,689
1,256
3,002
20,250
24,635
57
13,789
6,461
0
16,244
L
Bastet
12,515
3,267
0
2,293
12,433
5,788
128
10,666
1,767
0
31,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,232
Gold Earned
38,065
219
Minions Killed
165
11
Camps Cleared
10
1,094,970
Distance Traveled
901,483
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,313
808
49
4
1
262,764
0
L
Sobek
10,363
740
53
4
4
264,366
1
W
Ymir
11,232
802
55
4
4
259,574
0
L
Nu Wa
9,586
685
41
3
2
153,766
2
W
Cthulhu
12,330
881
78
6
3
313,678
2
W
Artio
10,357
740
37
3
3
258,954
0
L
Horus
9,005
643
20
1
0
221,804
0
L
Bastet
9,111
651
51
4
4
261,547
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role