Player Matchup

Fafnir
Fafnir
AKscrublord
Fafnir
Level 102
God Stats
1W - 3L
1,071 SR
Queue Stats
227W - 186L
1,581 Elo+
Party 2
Charybdis
Charybdis
B1u3J
Charybdis
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 30L
1,634 Elo+
Party 2
Zhong Kui
Zhong Kui
RustleSprouts
Zhong Kui
Level 127
God Stats
7W - 0L
1,843 SR
Queue Stats
161W - 129L
1,629 Elo+
Party 2
Team Averages
Level 112
1,471 SR
1,615 Elo+

VS

Team Averages
Level 107
1,491 SR
1,598 Elo+
Danzaburou
Danzaburou
Cla1rv0yant
Danzaburou
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 15L
1,594 Elo+
Party 1
Serqet
Serqet
DanielYDantt
Serqet
Level 158
God Stats
0W - 1L
1,472 SR
Queue Stats
12W - 27L
1,647 Elo+
Solo
Raijin
Raijin
Lachyrd
Raijin
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 90L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
18
7 / 3 / 11
13,702
721
13,992
21,907
34,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
B1u3J
Charybdis
17
6 / 6 / 11
13,533
712
17,352
13,454
5,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
RustleSprouts
Zhong Kui
16
8 / 6 / 9
13,028
686
22,010
22,358
13,110
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cla1rv0yant
Danzaburou
15
5 / 9 / 7
12,320
648
13,573
17,182
6,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
15
4 / 7 / 4
11,185
589
5,164
22,993
8,409
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
Lachyrd
Raijin
17
6 / 5 / 7
13,483
710
19,230
20,900
10,363
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
33
21
Kills
15
15
Deaths
21
31
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fafnir
7
3
11
4.17
W
Charybdis
B1u3J
Charybdis
6
6
11
1.92
L
Danzaburou
Cla1rv0yant
Danzaburou
5
9
7
0.94
L
Serqet
4
7
4
0.86
L
Raijin
Lachyrd
Raijin
6
5
7
1.9
W
Zhong Kui
RustleSprouts
Zhong Kui
8
6
9
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,354
Damage
37,967
57,719
Taken
61,075
52,269
Mitigated
25,334
11,261
Healing
4,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
13,992
3,713
0
4,666
21,907
34,088
509
4,245
17,245
42,163
0
W
Charybdis
B1u3J
Charybdis
17,352
10,721
0
296
13,454
5,071
2,240
4,962
8,176
0
55,832
L
Danzaburou
Cla1rv0yant
Danzaburou
13,573
5,529
131
3,201
17,182
6,562
0
12,901
3,843
0
39,690
L
Serqet
5,164
364
0
560
22,993
8,409
0
9,132
13,163
0
21,553
L
Raijin
Lachyrd
Raijin
19,230
3,212
0
1,077
20,900
10,363
0
12,910
7,573
57,411
0
W
Zhong Kui
RustleSprouts
Zhong Kui
22,010
1,397
808
5,491
22,358
13,110
124
10,894
10,734
43,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,263
Gold Earned
36,988
200
Minions Killed
183
10
Camps Cleared
5
956,054
Distance Traveled
898,288
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
13,702
721
56
3
3
357,415
2
W
Charybdis
13,533
712
78
4
4
297,430
0
L
Danzaburou
12,320
648
72
4
1
283,778
2
L
Serqet
11,185
589
29
2
3
312,447
2
L
Raijin
13,483
710
82
4
1
302,063
4
W
Zhong Kui
13,028
686
66
3
3
301,209
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role