Player Matchup

Sol
Sol
Djohsf
Sol
Level 159
God Stats
4W - 3L
1,615 SR
Queue Stats
342W - 321L
1,576 Elo+
Party 2
Chaac
Chaac
Manzeenan
Chaac
Level 126
God Stats
2W - 1L
1,734 SR
Queue Stats
135W - 104L
1,685 Elo+
Party 1
Bastet
Bastet
Not Enough Ping
Bastet
Level 121
God Stats
26W - 15L
1,675 SR
Queue Stats
251W - 233L
1,635 Elo+
Party 1
Medusa
Medusa
ThiccBepis
Medusa
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,562 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Yodeling Lord
Kumbhakarna
Level 143
God Stats
2W - 2L
1,531 SR
Queue Stats
163W - 135L
1,670 Elo+
Party 1
Team Averages
Level 135
1,611 SR
1,626 Elo+

VS

Team Averages
Level 145
1,573 SR
1,586 Elo+
Da Ji
Da Ji
AustinW456
Da Ji
Level 152
God Stats
4W - 3L
1,830 SR
Queue Stats
161W - 164L
1,592 Elo+
Party 3
Vulcan
Vulcan
Mizuuuu
Vulcan
Level 160
God Stats
0W - 2L
1,665 SR
Queue Stats
92W - 74L
1,619 Elo+
Solo
Anubis
Anubis
PreppyChimp
Anubis
Level 131
God Stats
0W - 2L
1,641 SR
Queue Stats
568W - 474L
1,556 Elo+
Solo
Neith
Neith
Shawnster78
Neith
Level 129
God Stats
0W - 4L
1,450 SR
Queue Stats
48W - 48L
1,590 Elo+
Party 3
Jormungandr
Jormungandr
SherbertSM
Jormungandr
Level 152
God Stats
0W - 1L
1,280 SR
Queue Stats
51W - 50L
1,572 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Djohsf
Sol
7
2 / 0 / 0
4,077
815
897
750
232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
Manzeenan
Chaac
5
1 / 2 / 0
3,248
650
1,463
3,520
1,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
1 / 1 / 2
3,757
751
1,203
2,992
640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
ThiccBepis
Medusa
5
0 / 0 / 0
3,217
643
2,339
2,172
484
Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Yodeling Lord
Kumbhakarna
4
0 / 2 / 0
3,054
611
208
3,458
1,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
5
1 / 2 / 3
3,466
693
2,029
3,698
747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vulcan
Mizuuuu
Vulcan
7
2 / 0 / 0
3,856
771
1,994
1,635
433
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anubis
2
0 / 2 / 0
2,631
526
105
1,453
453
Magic Focus

Magic Focus

+20
Magical Power

6
1 / 0 / 1
3,549
710
1,322
1,147
268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Jormungandr
SherbertSM
Jormungandr
5
1 / 0 / 1
3,636
727
1,544
2,700
736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
4
Kills
5
5
Deaths
4
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Da Ji
1
2
3
1.25
W
Sol
Djohsf
Sol
2
0
0
2
W
Chaac
Manzeenan
Chaac
1
2
0
0.5
L
Vulcan
Mizuuuu
Vulcan
2
0
0
2
W
1
1
2
2
L
Anubis
0
2
0
0
L
1
0
1
1.5
L
Jormungandr
SherbertSM
Jormungandr
1
0
1
1.5
W
Medusa
ThiccBepis
Medusa
0
0
0
0
W
Kumbhakarna
Yodeling Lord
Kumbhakarna
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,110
Damage
6,994
12,892
Taken
10,633
4,227
Mitigated
2,637
4,394
Healing
4,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
2,029
874
0
1,298
3,698
747
0
103
3,595
0
9,782
W
Sol
Djohsf
Sol
897
537
0
391
750
232
0
105
645
15,879
2,666
W
Chaac
Manzeenan
Chaac
1,463
559
0
1,304
3,520
1,645
0
1,810
1,710
0
11,120
L
Vulcan
Mizuuuu
Vulcan
1,994
998
0
868
1,635
433
0
0
1,635
14,803
0
W
1,203
420
0
1,216
2,992
640
0
184
2,808
0
12,802
L
Anubis
105
0
0
186
1,453
453
0
582
871
3,277
0
L
1,322
478
0
487
1,147
268
0
67
1,080
0
11,463
L
Jormungandr
SherbertSM
Jormungandr
1,544
582
368
1,010
2,700
736
0
141
2,559
12,304
0
W
Medusa
ThiccBepis
Medusa
2,339
1,121
0
729
2,172
484
0
604
1,568
0
15,727
W
Kumbhakarna
Yodeling Lord
Kumbhakarna
208
0
0
754
3,458
1,226
0
940
2,518
3,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,353
Gold Earned
17,138
145
Minions Killed
115
0
Camps Cleared
0
478,926
Distance Traveled
417,619
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
3,466
693
26
5
0
106,950
3
W
Sol
4,077
815
40
8
0
92,192
1
W
Chaac
3,248
650
25
5
0
99,660
0
L
Vulcan
3,856
771
27
5
0
102,805
0
W
Bastet
3,757
751
34
7
0
101,700
0
L
Anubis
2,631
526
10
2
0
33,358
1
L
Neith
3,549
710
28
6
0
84,099
1
L
Jormungandr
3,636
727
24
5
0
90,407
1
W
Medusa
3,217
643
41
8
0
91,588
0
W
Kumbhakarna
3,054
611
5
1
0
93,786
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role