Player Matchup

Ah Muzen Cab
Ah Muzen Cab
CrookedkcaJ
Ah Muzen Cab
Level 146
God Stats
24W - 27L
1,565 SR
Queue Stats
141W - 174L
1,503 Elo+
Party 2
Thoth
Thoth
ExperiencePain
Thoth
Level 148
God Stats
43W - 38L
1,599 SR
Queue Stats
285W - 285L
1,500 Elo+
Party 2
Fenrir
Fenrir
LastKrieger
Fenrir
Level 133
God Stats
27W - 24L
1,582 SR
Queue Stats
187W - 206L
1,494 Elo+
Party 2
Ymir
Ymir
OsirisFill
Ymir
Level 135
God Stats
0W - 1L
1,496 SR
Queue Stats
125W - 129L
1,485 Elo+
Party 2
Mulan
Mulan
SquidEmperor
Mulan
Level 122
God Stats
50W - 35L
1,653 SR
Queue Stats
297W - 298L
1,490 Elo+
Party 2
Team Averages
Level 137
1,579 SR
1,494 Elo+

VS

Team Averages
Level 84
1,738 SR
1,729 Elo+
Sol
Sol
 
Sol
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Dàvey
Hercules
Level 155
God Stats
17W - 15L
1,806 SR
Queue Stats
243W - 176L
1,736 Elo+
Party 1
Heimdallr
Heimdallr
ItsSogno
Heimdallr
Level 159
God Stats
15W - 6L
1,828 SR
Queue Stats
340W - 192L
1,752 Elo+
Party 1
Yemoja
Yemoja
LlumaPetral
Yemoja
Level 28
God Stats
2W - 0L
1,759 SR
Queue Stats
41W - 11L
1,813 Elo+
Party 1
Thor
Thor
NoCussin
Thor
Level 28
God Stats
2W - 0L
1,795 SR
Queue Stats
34W - 8L
1,842 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CrookedkcaJ
Ah Muzen Cab
7
1 / 6 / 0
5,006
455
2,090
7,087
1,620
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 2 / 3
6,329
575
4,189
4,736
1,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
9
3 / 4 / 2
5,852
532
4,389
8,267
2,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 1
5,068
461
2,820
9,468
3,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
0 / 2 / 0
5,990
545
5,558
10,442
5,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 3 / 2
6,860
624
2,862
6,693
1,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Dàvey
Hercules
11
5 / 0 / 7
6,874
625
5,041
4,747
3,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heimdallr
ItsSogno
Heimdallr
11
4 / 1 / 8
6,530
594
7,349
5,452
2,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
12
0 / 0 / 2
6,569
597
3,910
6,540
5,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
12
6 / 1 / 2
6,762
615
8,686
7,248
2,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
5
Kills
17
17
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
3
2
1
L
Ah Muzen Cab
CrookedkcaJ
Ah Muzen Cab
1
6
0
0.17
W
Hercules
Dàvey
Hercules
5
0
7
8.5
L
1
2
3
1.25
W
Heimdallr
ItsSogno
Heimdallr
4
1
8
8
L
Fenrir
3
4
2
1
W
Yemoja
0
0
2
1
W
Thor
6
1
2
7
L
0
3
1
0.17
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,046
Damage
27,848
40,000
Taken
30,680
14,775
Mitigated
15,461
9,357
Healing
9,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,862
1,154
0
3,404
6,693
1,826
0
2,819
3,600
37,106
0
L
Ah Muzen Cab
CrookedkcaJ
Ah Muzen Cab
2,090
143
0
539
7,087
1,620
0
0
7,086
0
20,332
W
Hercules
Dàvey
Hercules
5,041
1,212
337
1,369
4,747
3,584
143
817
3,930
0
15,470
L
4,189
118
0
883
4,736
1,000
0
999
3,737
34,675
0
W
Heimdallr
ItsSogno
Heimdallr
7,349
3,029
0
2,063
5,452
2,184
502
1,873
3,579
0
36,860
L
Fenrir
4,389
456
0
275
8,267
2,369
0
1,863
6,404
0
23,640
W
Yemoja
3,910
1,303
71
1,575
6,540
5,376
0
0
5,985
35,422
0
W
Thor
8,686
2,730
0
500
7,248
2,491
429
1,088
5,991
0
45,597
L
2,820
533
0
2,370
9,468
3,914
0
0
9,468
14,199
0
L
5,558
1,333
0
5,290
10,442
5,872
21
3,910
6,532
0
37,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,245
Gold Earned
33,595
283
Minions Killed
344
0
Camps Cleared
0
1,156,160
Distance Traveled
1,061,245
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,860
624
81
7
0
216,014
3
L
Ah Muzen Cab
5,006
455
40
4
0
271,332
3
W
Hercules
6,874
625
29
3
0
241,377
2
L
Thoth
6,329
575
88
8
0
227,542
4
W
Heimdallr
6,530
594
75
7
0
193,759
5
L
Fenrir
5,852
532
39
4
0
201,947
3
W
Yemoja
6,569
597
80
7
0
182,231
2
W
Thor
6,762
615
79
7
0
227,864
3
L
Ymir
5,068
461
31
3
0
242,065
1
L
Mulan
5,990
545
85
8
0
213,274
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role